Oliver Stieber
e31bc6cea4
Moved support for non power 2 texture to hardware.
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Fix for the texture state separation patches, ApplyTextureStates is
now called instead of being commented out.
2005-08-03 19:49:05 +00:00
Oliver Stieber
d344162f41
Separate the setting of the DirectX texture and sampler states from
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the setting of OpenGL states (now in applyTextureStateState and
applySamplerState).
2005-08-01 10:58:31 +00:00
Oliver Stieber
052d108bf5
DirectX uses a R/Z transform to translate a texture but under OpenGL a
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Q transform must be used instead.
2005-07-26 20:01:29 +00:00
Oliver Stieber
b220ce1343
Correct a few formats that were incorrect.
2005-07-13 19:38:39 +00:00
Oliver Stieber
9253e0e39c
Tidy up some comments and formatting.
2005-07-13 14:15:54 +00:00
Oliver Stieber
8a6799d47d
Implement render targets using either textures, swapchains or
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standalone surfaces.
2005-07-07 20:35:05 +00:00
Oliver Stieber
18857f1170
Add support for samplers.
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Switch from using d3d9 constants to wined3d constants so that there's
no recursive dependencies.
2005-06-24 11:53:07 +00:00
Oliver Stieber
7b261656fd
Added a stubbed out version of query to d3d9 and wined3d.
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Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
2005-03-03 13:57:15 +00:00
Alexandre Julliard
d0ee9f9309
Avoid spaces before preprocessor directives, that's not portable.
2005-03-02 12:23:20 +00:00
Jason Edmeades
bcecddc084
- Add texture support for all the texture types for d3d9->wined3d.
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- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
2005-01-17 13:44:57 +00:00
Jason Edmeades
41427857b1
Add render target support, and ensure there is a front and back buffer
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created during device creation.
2005-01-09 17:37:02 +00:00
Jason Edmeades
2003c7ab11
Add {G,S}etRenderState and {G,S}etTextureStageState support, and
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ensure the stateblock is fully populated at device startup.
2004-12-13 13:35:38 +00:00
Jason Edmeades
f738c146e2
Add {G,S}etIndices, {G,S}Viewport and enable the basic drawing
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functionality into wined3d and call from d3d9.
2004-12-09 11:42:34 +00:00
Jason Edmeades
c579fa6213
Move the Check* type functions into wined3d and copy from d3d9, and
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flag that they are mostly stubs.
2004-10-05 02:14:06 +00:00
Jason Edmeades
ae5a436873
- Make d3d8 know about the wined3d device and start using it.
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- Move some of the screen mode related functions into wined3d and add
untested support for the new d3d9 options of providing the format to
some of the calls.
- Move other functions from the directx interface into the common
library and implement the calls from d3d9 as well.
- Copy across the first of the functions used to make traces more readable,
creating utils.c to store them in. Eventually the ones in d3d8 will be
removed but for now just duplicate the code.
2004-09-28 02:12:12 +00:00