Commit Graph

225 Commits

Author SHA1 Message Date
Ove Kaaven 353c776a66 Restructure DirectSound. Remove dsound thread, use MM timers
instead. Implemented the DirectSound HEL, with the ability to
prebuffer 300ms of sound, while maintaining play latency of 40ms, and
the exact playposition (Starcraft cinematics are lip-synched).  Some
initial HAL support.
2000-06-23 15:45:05 +00:00
Alexandre Julliard 6953d6756c For dlls, derive SPEC_SRCS from MODULE and ALTNAMES. 2000-06-20 20:24:14 +00:00
James Abbatiello 625653f96d Add a few more flags to those recognized when doing trace+dsound. 2000-06-11 19:59:10 +00:00
Patrik Stridvall 330cd693b0 Fixed some warnings. 2000-06-03 20:43:06 +00:00
Peter Hunnisett f5a1027595 - Added DirectSoundCapture and DirectSoundCaptureBuffer interfaces
- Added some SoundCapture stubs
- Changed REFIID to LPCGUID in a few places as per MS header file
2000-06-01 22:47:35 +00:00
Peter Hunnisett 4dce07ea94 - Fixed some initialization/destruction and reference counting
- Added a little more debugging information
2000-05-30 20:49:37 +00:00
Peter Hunnisett 62f32331dd - Add another way to create a 3d listener interface.
- Fix up some reference counting bugs and interface creation bugs
- Add DirectSoundEnumerateW stub
- Add DirectSoundCaptureEnumerate{A,W} stubs
2000-05-30 20:07:31 +00:00
Eric Pouech 8cfea6e292 Make internal buffers size multiple of 4. 2000-05-10 21:39:24 +00:00
Marcus Meissner b2dd2c5cee DSOUND_MixerNorm: do not compare unrelated pointers. 2000-04-16 17:05:06 +00:00
Marcus Meissner 3347bee15c Make audiodevice blocking directly after the non-blocking open, since
we use the write(2) also for synchronization.
2000-04-06 19:32:33 +00:00
Marcus Meissner 502e15b6e7 open() the OSS sounddevice non-blocking in case another process has it
open already.
2000-03-30 20:22:12 +00:00
Niels Kristian Bech Jensen c9742b3204 - Fix some compiler warnings.
- Remove superfluous #include statement.
2000-03-28 20:44:59 +00:00
Andreas Mohr f15473f5f3 Fixed debug formatting. 2000-03-26 18:18:26 +00:00
Patrik Stridvall fcfacb95a7 Added/fixed some documentation reported by winapi_check. 2000-03-24 20:46:04 +00:00
Alexandre Julliard d0edc5fecd Moved dll-specific make rules to a separate Makedll.rules file. 2000-03-04 22:31:27 +00:00
Marcus Meissner f8e4fb0888 Made the buffer list in the directsound object thread-safe. 2000-02-20 19:16:12 +00:00
Alexandre Julliard 383da68cf9 Optimized debugging API to reduce code size. 2000-02-10 22:15:21 +00:00
Jeremy White d3e22d9d55 Removed #include of wingdi.h and windef.h from winuser.h (and resolved
the resulting compilation failures).
2000-02-10 19:03:02 +00:00
Alexandre Julliard 318f4cefd2 Build most dlls as separate shared libraries. 2000-01-31 05:02:49 +00:00
Francois Gouget f82a723a43 The COM virtual tables must use the
'ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE' macro to provide padding in C++.
2000-01-30 02:55:16 +00:00
Alexandre Julliard 681c75bf17 Added debugstr_guid function and used it to replace
WINE_StringFromCLSID in all debugging messages.
2000-01-18 05:09:49 +00:00
Todd T. Fries f84e8eaf8a Add HAVE_SOUNDCARD_H to support OpenBSD. 2000-01-15 22:19:56 +00:00
Eric Pouech 5f6080ee05 Removed suicide code when playback thread's father dies. 1999-11-14 23:53:41 +00:00
Francois Gouget 01c9ac401f Generalized the use of the new ICOM_VFIELD and ICOM_VTBL macros. 1999-10-31 01:59:23 +00:00
Eric Pouech 68944c205c Split the multimedia/ directory into dlls/ subdirectories. 1999-10-24 18:42:42 +00:00