Dmitry Timoshkov
2cf47c00f2
ddraw: Avoid a not needed address-of operator.
2008-06-06 10:29:09 +02:00
James Hawkins
7352978713
ddraw: Delete the temporarily attached surface.
2008-06-02 12:35:14 +02:00
Jens Albretsen
a2b645128f
ddraw: Test for IDirect3DTexture_Load of Texture into itself.
2008-05-28 19:31:35 +02:00
Paul Vriens
f076d79c6c
ddraw/tests: Don't crash on win9x.
2008-05-28 11:32:24 +02:00
Francois Gouget
8019c55cc6
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2008-05-21 11:36:39 +02:00
Alexander Dorofeyev
ebf1f4e6bb
ddraw/tests: Add KEYSRCOVERRIDE test in p8_primary_test.
2008-05-09 11:19:43 +02:00
Alexander Dorofeyev
c4d75213ab
ddraw/tests: Add tests for IDirect3DDevice7_Load.
2008-05-06 11:26:24 +02:00
Alexander Dorofeyev
d5db7615a2
ddraw/tests: Add test for deprecated render states in d3d7.
2008-05-05 19:54:48 +02:00
Alexandre Julliard
dad21bbcbf
makefiles: List the static libraries as normal imports instead of extra libs.
2008-04-30 14:23:55 +02:00
James Hawkins
404afbaa3c
ddraw: Remove a test that fails in VMs.
2008-04-28 13:27:51 +02:00
James Hawkins
2f97a71e36
ddraw: Fix tests that fail with the reference rasterizer.
2008-04-25 14:53:17 +02:00
Francois Gouget
4ba16af16b
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2008-04-14 12:40:22 +02:00
Alexander Dorofeyev
df422cf0fb
ddraw/tests: Add colorkeyed blit to p8_primary_test.
2008-04-11 13:05:12 +02:00
Alexander Dorofeyev
d8ae8a8780
ddraw/tests: Add viewport clearing tests.
2008-04-11 13:05:03 +02:00
Francois Gouget
0d0c4a355b
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2008-04-07 13:36:18 +02:00
Austin English
f4c4488df8
Spelling fixes.
2008-04-07 13:36:17 +02:00
Alexander Dorofeyev
18b9c2bb83
ddraw/tests: Extend p8_primary_test.
...
Additional tests for blitting and locking.
2008-04-04 11:43:45 +02:00
Austin English
825baa23a2
ddraw: Spelling fixes.
2008-04-03 11:39:45 +02:00
Alexander Dorofeyev
003f679cbe
ddraw/tests: Additional colorfill test in p8_primary_test.
2008-04-03 11:31:32 +02:00
Alexander Dorofeyev
2caa797e76
ddraw: Set surface to NULL on failure in GetAttachedSurface.
2008-04-03 11:30:30 +02:00
Stefan Dösinger
2e26c176ec
ddraw: Pass the NULL rectangle to IDirectDrawSurface::Unlock.
2008-04-02 20:29:17 +02:00
Stefan Dösinger
c1503a2579
ddraw: Remove some leftover test debug output.
2008-04-02 20:29:09 +02:00
Stefan Dösinger
ab7630fbe3
ddraw: Add a D3D7 cube map test.
...
The DirectDraw cube mapping interface has a few pitfalls. So far we have
a test testing the surface enumeration, this adds a rendering test. So
far everything used in the test works.
2008-04-02 20:29:01 +02:00
Stefan Dösinger
4066c2e2fd
ddraw: Do not fail if D3D is not available.
2008-04-01 20:31:51 +02:00
Marcus Meissner
0ab270e41a
ddraw/tests: Initialize ddprimpal.
2008-03-28 14:49:17 +01:00
Francois Gouget
eab196b35a
ddraw: Remove trailing spaces in ok() calls.
2008-03-27 11:05:40 +01:00
Kolbjørn Fredheim
a40185f12f
ddraw: Don't clear the return value anymore, we fill the fields anyway, also a test for the behaviour.
2008-03-25 12:50:33 +01:00
Alexander Dorofeyev
7a012df64d
ddraw/tests: Add test for ddraw 8-bit mode.
...
Adds rudimentary test for 8 bit mode ddraw (palettized primary surface). Tests
things like GetDC and its palette handling and SetPalette affected by patches
that follow.
2008-03-25 11:53:06 +01:00
Alexander Dorofeyev
eddbdbef47
ddraw/tests: Test executebuffer triangle instruction with zero count.
2008-03-24 20:40:18 +01:00
Alexander Dorofeyev
bacd2340b4
ddraw/tests: Test SetPalette on non-palettized surfaces.
2008-03-24 20:40:05 +01:00
Francois Gouget
9381f22653
ddraw/tests: Don't use 0xaa to avoid any confusion when running with +heap.
2008-03-05 12:18:36 +01:00
Günther Brammer
df5116cc7d
ddraw: Return a nullpointer as lpSurface in Lock() if the rect is invalid.
2008-02-25 19:50:30 +01:00
Alexander Dorofeyev
29d87c6cbf
ddraw/tests: Add a test of D3DTBLEND_MODULATE with P8 texture.
2008-02-21 12:53:00 +01:00
Detlef Riekenberg
1eb52667ac
ddraw/tests: Avoid endless loop, when T&L is not supported.
2008-02-20 12:06:28 +01:00
Alexander Dorofeyev
74c380cb7b
ddraw/tests: Add test for palette handling in IDirect3DTexture_Load.
2008-02-19 13:39:24 +01:00
Alexander Dorofeyev
cfa40a22c9
ddraw/tests: Split d3d1 initialization and destruction into separate functions.
...
Slight rewrite to make creating additional D3D1 tests easier.
2008-02-19 13:39:23 +01:00
Alexander Dorofeyev
ddd0ec1670
ddraw/tests: Add test for branch instruction with non-zero offset.
2008-02-19 12:06:50 +01:00
Roderick Colenbrander
1079f37407
wined3d: When DDCAPS_ALLOW256 is set, palette entry 0 and 255 are filled with black and white.
2008-02-19 12:06:25 +01:00
Francois Gouget
4c8e218252
Assorted spelling fixes.
2008-02-15 12:09:24 +01:00
Reece H. Dunn
8354995482
ddraw: Spelling fixes in the d3d test output.
2008-02-06 13:49:45 +01:00
Stefan Dösinger
8ad3a1f49e
ddraw: Some drivers return a refresh rate of 0.
2008-02-06 12:43:53 +01:00
Francois Gouget
20b41af9f1
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2008-02-05 12:19:37 +01:00
Francois Gouget
d0794c4aeb
Assorted spelling fixes.
2008-01-23 21:16:22 +01:00
Alexander Dorofeyev
320e253805
ddraw/tests: Add test for D3DTBLEND_MODULATE.
2008-01-22 11:19:34 +01:00
Francois Gouget
7478d9c44d
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2008-01-16 12:46:09 +01:00
Alexander Dorofeyev
d14ef91c92
ddraw/tests: Add test for rendering vertices with zero rhw.
2008-01-08 12:53:31 +01:00
Peter Dons Tychsen
6e8b7c4cef
ddraw: Add missing pitch in callback from EnumDisplayModes().
2008-01-04 13:55:12 +01:00
Francois Gouget
05170942de
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2007-12-10 12:06:09 +01:00
Stefan Dösinger
f700cbe74b
wined3d: Add an alpha blending test.
2007-12-07 16:26:43 +01:00
Stefan Dösinger
3cc253c557
wined3d: Enabling too many lights is silently ignored.
...
I'm resending this patch because my reply to Henri's concern came too late.
Henri noted that I am enabling lights that do not exist. Existing tests show
that if no light is assigned to the index, LightEnable creates a light with a
set of default parameters, so the tests should be fine.
From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan@codeweavers.com>
Date: Thu, 29 Nov 2007 13:22:47 +0100
Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored
This patch adds tests for all d3d versions that show that Windows
pretends that enabling more lights than supported succeeds. D3D_OK is
returned, and the light is reported as enabled.
What is not tested in this patch is the rendering output of this
situation, thus the FIXME is still written.
2007-12-03 13:44:07 +01:00