Commit Graph

7733 Commits

Author SHA1 Message Date
Rico Schüller 390cc62e01 d3d10: Add the D3D10_CBUFFER_TYPE enum. 2009-09-30 15:42:08 +02:00
Damjan Jovanovic 9196e2ed21 sti.h: Define the IStilImageW interface. 2009-09-30 14:34:32 +02:00
Juan Lang 474b2e4bfb server: Use kernel support for thread affinity when available. 2009-09-30 14:34:32 +02:00
Alexandre Julliard 7dc9ea8950 ws2_32: Make winsock.dll into a stand-alone 16-bit module. 2009-09-29 20:05:26 +02:00
Detlef Riekenberg 29c9c7f50d include: Fix the fpAddPortEx prototype in struct PRINTPROVIDOR. 2009-09-29 15:05:24 +02:00
Paul Vriens 558b7a3c4f include: Add an error code. 2009-09-29 14:22:33 +02:00
Jacek Caban 2ed82514d4 urlmon.idl: Added IInternetHostSecurityManager and CONFIRMSAFETY declarations. 2009-09-28 17:32:04 +02:00
Alexandre Julliard f93c9d9b13 libwine: Don't export wine_ldt_copy for the Windows build. 2009-09-28 17:31:43 +02:00
Nikolay Sivov 69080d6d29 comctl32/monthcal: Add parameter validation to MCM_HITTEST handler. 2009-09-28 12:43:57 +02:00
Alexandre Julliard e340a2ffac include: Avoid direct access to wine_ldt_copy outside of kernel. 2009-09-26 13:52:52 +02:00
Henri Verbeet 47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Henri Verbeet c64da00de7 wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer(). 2009-09-25 15:14:52 +02:00
Henri Verbeet 60e32659a7 wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). 2009-09-25 15:14:44 +02:00
Henri Verbeet 77086e8e84 wined3d: Remove SetFunction() from the public shader interface. 2009-09-25 15:14:26 +02:00
Henri Verbeet d76c7a8521 wined3d: Move some common shader functions to the IWineD3DBaseShader interface. 2009-09-25 15:14:17 +02:00
Damjan Jovanovic bac9f138c9 sti.h: Add sti create function declarations. 2009-09-24 13:28:07 +02:00
Henri Verbeet 789372afa8 wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
Henri Verbeet ca05ef5dd0 wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed. 2009-09-24 13:24:19 +02:00
Alexandre Julliard 14428cf22f pstorec: Add a typelib resource. 2009-09-24 13:14:55 +02:00
Henri Verbeet 66a7236590 wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
André Hentschel 14d51867fe include: Add ARM endianess. 2009-09-22 17:09:29 +02:00
Eric Pouech f6ceedf6dd ntdll: In SYSTEM_BASIC_INFORMATION, the active processors field refers to the affinity mask. 2009-09-22 16:47:25 +02:00
André Hentschel 7b285a4ebd winex11: Add alternative header for xf86vm. 2009-09-22 16:20:26 +02:00
Henri Verbeet 93b0600829 wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
Henri Verbeet a8e8f763bf wined3d: Don't free D3D textures until the wined3d texture is destroyed. 2009-09-18 08:54:34 -05:00
Henri Verbeet de3bd86fb6 wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00
Henri Verbeet a286646f51 wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed. 2009-09-16 13:06:06 -05:00
Henri Verbeet e9000d2e6c wined3d: Don't free D3D volumes until the wined3d volume is destroyed. 2009-09-16 13:05:20 -05:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Huw Davies 6b6d8ccc39 include: Add DBSTATUSENUM. 2009-09-16 13:00:30 -05:00
Huw Davies 142af7e1b4 include: Add a few more error codes. 2009-09-16 13:00:26 -05:00
Vincent Povirk ad6adc750e gdiplus: Add tests for linear gradient preset blends. 2009-09-15 17:34:48 -05:00
Nikolay Sivov 28998999d0 comctl32/dpa: Implement DPA_GetSize(). 2009-09-15 16:41:27 -05:00
Detlef Riekenberg 1227722b25 include: Add a missing semicolon (splint). 2009-09-15 16:41:24 -05:00
Alexandre Julliard 496d487c09 include: Fix an idl string type. 2009-09-11 13:39:32 +02:00
Nikolay Sivov 3b6ac3000f include: Move some definitions to public header, use PSDK names. 2009-09-11 12:13:25 +02:00
Henri Verbeet 2b2fc827ce wined3d: Remove unused parameters to drawPrimitive(). 2009-09-11 12:09:14 +02:00
Huw Davies 15a5e46a75 include: Add DBTYPEENUM. 2009-09-10 12:13:45 +02:00
Huw Davies 034bff29ec include: Add oledberr.h. 2009-09-10 11:42:22 +02:00
Ken Thomases 0b08f19e03 openal32: Add support for Mac OS X's OpenAL.framework. 2009-09-10 11:16:52 +02:00
Nikolay Sivov 2c190ab438 include: Move some documented DPA definitions to public header, use PSDK names. 2009-09-10 10:52:29 +02:00
Chris Robinson 862965f4f7 openal32: Add a stub DLL thunk. 2009-09-09 16:25:24 +02:00
Alexandre Julliard bea2e15cf3 include: Fix the RPC_AUTH_KEY_RETRIEVAL_FN definition. 2009-09-09 12:27:09 +02:00
Aric Stewart 6181466ba8 msctf: Define ITfThreadFocusSink. 2009-09-09 12:07:24 +02:00
Huw Davies b613d715a8 include: Add IClientSecurity constants. 2009-09-08 13:51:06 +02:00
Nikolay Sivov 52add2a308 comctl32/listview: Add partial support for cxMin width field. 2009-09-08 13:43:20 +02:00
Jacek Caban 872a89436d mshtml.idl: Added missing hidden attributes. 2009-09-08 13:39:53 +02:00
Henri Verbeet cd1afd72eb d3d10: Add the ID3D10EffectSamplerVariable interface. 2009-09-08 13:05:46 +02:00
Henri Verbeet a6afc5e0a4 d3d10: Add the ID3D10EffectRasterizerVariable interface. 2009-09-08 13:05:41 +02:00
Vincent Povirk 5a1fb6bd9c windowscodecs: Fix the bmpformat test on Windows 7. 2009-09-08 12:14:05 +02:00