Józef Kucia
48b13fe2bc
d3d11: Implement d3d11_device_CreateSamplerState().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 22:25:18 +09:00
Józef Kucia
702e536ca4
d3d11: Implement d3d11_sampler_state_GetDesc().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 22:25:15 +09:00
Józef Kucia
4270030c8b
d3d11: Rename d3d10_sampler_state to d3d_sampler_state.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 22:25:10 +09:00
Józef Kucia
1d8aa72650
d3d11: Rename d3d10_wined3d_device_parent_ops to d3d_wined3d_device_parent_ops.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 22:25:07 +09:00
Józef Kucia
113a94a45d
d3d11: Rename d3d10_dxgi_device_parent_vtbl to d3d_dxgi_device_parent_vtbl.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 22:25:04 +09:00
Riccardo Bortolato
9c00f968d6
d3d8: Make use of wined3d_texture_map in d3d8_surface_LockRect.
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Pass wined3d_texture and sub_resource idx to device_parent_surface_created callback.
Store wined3d_texture and sub_resource in d3d8_surface.
Also updated d3d9, d3d11, ddraw callbacks accordingly.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Józef Kucia
1d10c79af0
d3d11: Add ID3D11DeviceContext stub interface.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-09 20:55:57 +09:00
Józef Kucia
a865b14aed
d3d11: Rename d3d10_null_wined3d_parent_ops to d3d_null_wined3d_parent_ops.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-09 20:55:54 +09:00
Józef Kucia
08fa2f0f73
d3d11: Break lines exceeding 120 characters.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-09 20:55:50 +09:00
Józef Kucia
e2f8517833
d3d11: Implement d3d11_device_CreateBlendState().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 21:01:06 +09:00
Józef Kucia
c2a171850f
d3d11: Rename d3d10_blend_state to d3d_blend_state.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 21:01:00 +09:00
Riccardo Bortolato
33bb9e9610
wined3d: Don't pass a wined3d_volume to device_volume_created callback anymore.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 21:00:07 +09:00
Riccardo Bortolato
9621737c8e
wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback.
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Store wined3d_texture and sub_resource in d3d8_volume.
Updated the d3d8_volume_LockBox to make use of wined3d_texture_map.
Also updated d3d9, d3d11, ddraw callbacks accordingly.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:52 +09:00
Józef Kucia
30fe161469
d3d11: Implement private data methods for ID3D11Device.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-06 19:23:57 +09:00
Józef Kucia
a77015c795
d3d11: Implement d3d11_device_CreateDepthStencilState().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-05 19:24:18 +09:00
Józef Kucia
ce0c094218
d3d11: Rename d3d10_depthstencil_state to d3d_depthstencil_state.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-05 19:24:08 +09:00
Józef Kucia
7da86b434a
d3d11: Implement d3d11_device_CreateGeometryShader().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-05 19:23:43 +09:00
Józef Kucia
6c8c61f411
d3d11: Rename d3d10_geometry_shader to d3d_geometry_shader.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-05 19:23:27 +09:00
Józef Kucia
9754cda53b
d3d11: Rename d3d10_device_inner to d3d_device_inner.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-01 00:01:29 +09:00
Józef Kucia
5fb0281399
d3d11: Rename d3d10_device_init() to d3d_device_init().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-01 00:01:27 +09:00
Józef Kucia
b8bcac5100
d3d11: Implement d3d11_device_CreateRasterizerState().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-01 00:01:23 +09:00
Józef Kucia
e006be15b9
d3d11: Implement ID3D11RasterizerState interface.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-01 00:01:16 +09:00
Józef Kucia
3068f0470d
d3d11: Rename d3d10_rb_{alloc, realloc, free} to d3d_rb_{alloc, realloc, free}.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-01 00:01:14 +09:00
Józef Kucia
84efabb6c3
d3d11: Rename d3d10_rasterizer_state to d3d_rasterizer_state.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-01 00:01:12 +09:00
Józef Kucia
8d253f8401
d3d11: Implement d3d11_device_CreatePixelShader().
2015-09-16 22:10:43 +09:00
Józef Kucia
f210c42de7
d3d11: Rename d3d10_pixel_shader to d3d_pixel_shader.
2015-09-16 22:10:39 +09:00
Józef Kucia
70fdfdb11b
d3d11: Implement d3d11_device_CreateVertexShader().
2015-09-16 22:10:38 +09:00
Józef Kucia
92a71ae09c
d3d11: Rename d3d10_vertex_shader to d3d_vertex_shader.
2015-09-16 22:10:33 +09:00
Józef Kucia
1cb181668e
d3d11: Implement d3d11_device_CreateInputLayout().
2015-09-15 20:04:30 +09:00
Józef Kucia
2a17794ffa
d3d11: Rename d3d10_input_layout to d3d_input_layout.
2015-09-15 20:04:16 +09:00
Józef Kucia
ccb30415b6
d3d11: Set immediate_context to NULL in d3d11_device_GetImmediateContext().
2015-09-15 20:03:46 +09:00
Józef Kucia
8972105ee5
d3d11: Implement d3d11_device_CreateShaderResourceView().
2015-09-10 20:01:29 +09:00
Józef Kucia
487cf3d5c4
d3d11: Implement d3d11_shader_resource_view_GetResource().
2015-09-10 20:01:27 +09:00
Józef Kucia
28f98a0d9d
d3d11: Implement d3d11_shader_resource_view_GetDesc().
2015-09-10 20:01:26 +09:00
Józef Kucia
55d30331a5
d3d11: Rename d3d10_shader_resource_view to d3d_shader_resource_view.
2015-09-10 20:01:16 +09:00
Józef Kucia
9a0d564683
d3d11: Implement d3d11_device_CreateRenderTargetView().
2015-09-09 19:09:03 +09:00
Józef Kucia
818051c50f
d3d11: Implement d3d11_rendertarget_view_GetDesc().
2015-09-09 19:08:59 +09:00
Józef Kucia
99bb367d52
d3d11: Implement d3d11_rendertarget_view_GetResource().
2015-09-09 19:08:55 +09:00
Józef Kucia
44fa6faa9b
d3d11: Rename d3d10_rendertarget_view to d3d_rendertarget_view.
2015-09-09 19:08:47 +09:00
Józef Kucia
c003e94371
d3d11: Implement d3d11_device_CreateDepthStencilView().
2015-09-08 21:59:17 +09:00
Józef Kucia
f7c923b1cb
d3d11: Implement d3d11_depthstencil_view_GetDesc().
2015-09-08 21:59:17 +09:00
Józef Kucia
07ce357505
d3d11: Implement d3d11_depthstencil_view_GetResource().
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The intent is to eventually eliminate wined3d_resource_from_d3d10_resource().
2015-09-08 21:59:17 +09:00
Józef Kucia
916b1564d3
d3d11: Rename wined3d_resource_from_resource() to wined3d_resource_from_d3d10_resource().
2015-09-08 21:59:17 +09:00
Józef Kucia
185f9bb351
d3d11: Rename d3d10_depthstencil_view to d3d_depthstencil_view.
2015-09-08 21:59:16 +09:00
Józef Kucia
b500ae04b4
d3d11: Implement d3d11_device_CreateBuffer().
2015-09-07 20:07:50 +09:00
Józef Kucia
378bec23ef
d3d11: Implement d3d11_buffer_GetDesc().
2015-09-07 20:07:45 +09:00
Stefan Dösinger
b486a23bac
d3d11: Set surface and volume parents to NULL.
2015-09-04 20:01:08 +09:00
Stefan Dösinger
fa0041954f
wined3d: Return a texture from the swapchain resource creation callback.
2015-09-04 20:01:05 +09:00
Józef Kucia
9c907997f0
d3d11: Rename d3d10_buffer to d3d_buffer.
2015-09-03 21:11:07 +09:00
Józef Kucia
9a2b73d315
d3d11: Implement d3d11_device_CreateTexture3D().
2015-09-01 20:59:33 +09:00
Józef Kucia
11cd2dd897
d3d11: Implement d3d11_texture3d_GetDesc().
2015-09-01 20:59:31 +09:00
Józef Kucia
0707fa1912
d3d11: Rename d3d10_texture3d to d3d_texture3d.
2015-09-01 20:59:20 +09:00
Józef Kucia
a346d1b705
d3d11: Rename d3d10_texture2d to d3d_texture2d.
2015-08-31 20:13:27 +09:00
Józef Kucia
e0e72d284a
d3d11: Implement d3d11_device_CreateTexture2D().
2015-08-31 20:13:26 +09:00
Józef Kucia
c9ce47c6a9
d3d11: Move d3d11 device implementation to top of file.
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Just to use d311 device static methods in d3d10 device freely.
2015-08-28 19:53:02 +09:00
Józef Kucia
acec54e707
d3d11: Implement d3d11_texture2d_GetDesc().
2015-08-28 19:53:00 +09:00
Józef Kucia
06ca9e226d
d3d11: Add ID3D11Texture2D stub interface.
2015-08-26 23:53:21 +09:00
Henri Verbeet
2edc9584ba
d3d11: Use the IUnknown implementation from the d3d11 interface.
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Mostly just for consistency with other D3D code.
2015-08-25 21:13:36 +09:00
Józef Kucia
e29a0cf417
d3d11: Rename d3d10_device to d3d_device.
2015-08-21 21:50:16 +09:00
Józef Kucia
a9cb14dd71
d3d11: Move d3d10core to d3d11.
2015-08-21 21:49:43 +09:00