Vitaliy Margolen
179b862738
dinput: Rename IDirectInputDevice2AImpl into IDirectInputDeviceImpl.
2011-01-03 16:46:41 +01:00
Michael Stefaniuc
2004db1bb1
dinput: Don't use HIWORD to check if a REFGUID is a DIPROP.
2010-02-02 11:47:20 +01:00
Vitaliy Margolen
2665272d6c
dinput: Pass event instance ID to queue_event instead of offset.
2009-11-30 12:49:11 +01:00
Vitaliy Margolen
8dac79d38b
dinput: Add few special cases for key mappings.
2009-03-03 12:35:14 +01:00
Vitaliy Margolen
74f2eccc90
dinput: Let each device decide which hook event to skip.
...
Some programs acquire mouse in exclusive and keyboard in non-exclusive mode.
2009-02-23 12:19:25 +01:00
Alexandre Julliard
fffcd23cce
dinput: Fix pointer cast warnings on 64-bit.
2009-01-05 12:39:44 +01:00
Michael Stefaniuc
bb2d8577c3
dinput: Remove superfluous backslashes at end of lines.
2008-10-16 11:28:53 +02:00
Vitaliy Margolen
d939367ac8
dinput: Implement DIPROP_KEYNAME property for keyboard device.
...
Based on patch from Sergey Khodych.
2008-09-15 13:23:13 +02:00
Aric Stewart
304ff3c728
dinput: The DIK_ keycode is not the same as the scancode.
...
It is mapped with the keyboard mapping to the resulting character so
the key 'A' is DIK_A nomatter what its scancode or vkey would be. This
is relevant to Japanese keymapping where the '@' key is in the '['
location the scancode for both is 0x22 but dinput generates DIK_AT in
japanese and DIK_LBRACKET in us_qwerty.
2008-08-20 13:58:25 +02:00
Vitaliy Margolen
aa0188cd6f
dinput: Zero the out buffer.
2008-07-28 12:16:34 +02:00
Vitaliy Margolen
e850b4f13d
dinput: Convert keyboard buffer from internal data format to user data format.
2008-05-28 19:31:59 +02:00
Vitaliy Margolen
4a2f7497ab
dinput: Explicitly set extended key flag for Right Shift.
2008-04-28 13:27:51 +02:00
Austin English
06d429d6b6
Spelling fixes.
2008-03-27 20:48:19 +01:00
Rob Shearman
fe75a8c616
dinput: Fix character count passed to GetKeyNameTextW in SysKeyboardWImpl_GetObjectInfo.
2008-02-25 13:31:34 +01:00
Vitaliy Margolen
8f28d4369e
dinput: Rename set_dinput_hook and call it from the base class.
...
Since keyboard's acquire and unacquire don't do anything special just call
the base class.
2007-07-09 14:31:38 +02:00
Vitaliy Margolen
deb74efc04
dinput: Handle multiple keyboard and mouse devices.
2007-07-09 14:27:25 +02:00
Vitaliy Margolen
6d6e4f4ea2
dinput: Export Mouse and Keyboard GUIDs.
2007-07-09 14:25:47 +02:00
Vitaliy Margolen
b9e8284a7d
dinput: Move key state array into object.
2007-06-29 12:31:45 +02:00
Vitaliy Margolen
fb1082ae73
dinput: Combine all Release functionality into base class.
2007-06-28 12:16:11 +02:00
Vitaliy Margolen
d2966c2dfb
dinput: Move parent dinput reference into base class.
2007-06-28 12:16:11 +02:00
Vitaliy Margolen
6a8bf96d73
dinput: Make sure to unacquire device before freeing it.
2007-06-04 13:10:04 +02:00
Dmitry Timoshkov
3c9e7a7f33
wine: Switch to using 'long' for INT_PTR type for 64-bit compatibility.
2007-05-25 20:37:56 +02:00
Jan Zerebecki
52a630a3a8
dinput: Add DebugInfo to critical sections.
2007-03-08 22:21:43 +01:00
Andrew Talbot
e744c3a5b1
dinput: Constify some variables.
2007-02-13 12:08:26 +01:00
Vitaliy Margolen
dbd2112eee
dinput: Internal data format is not const anymore.
2007-01-11 11:49:12 +01:00
Vitaliy Margolen
af71538d33
dinput: Remove duplicate Keyboard->Poll it is the same as base class.
2007-01-10 12:23:18 +01:00
Vitaliy Margolen
4b33fd691a
dinput: Set event from queue_event, simplifying code a bit.
2007-01-08 21:13:40 +01:00
Vitaliy Margolen
8e8b4f03b0
dinput: Use proper offset when queuing keyboard events.
2007-01-08 21:13:35 +01:00
Vitaliy Margolen
b223b021a5
dinput: Fix memory leak.
2007-01-06 11:40:46 +01:00
Vitaliy Margolen
20ba784aac
dinput: Move keyboard to using new GetObjectInfo.
2007-01-04 09:57:11 +01:00
Andrew Talbot
e946ce6b38
dinput: Declare some functions static.
2007-01-04 09:53:58 +01:00
Vitaliy Margolen
263d5ce171
dinput: Move keyboard to using new EnumObjects from base class.
2006-12-29 20:54:38 +01:00
Vitaliy Margolen
b22ff8018a
dinput: Remove MsgWaitForMultipleObjects calls.
2006-12-28 12:22:29 +01:00
Vitaliy Margolen
ce5fb9bb29
dinput: AddRef and Release parent DirectInput class.
2006-12-24 13:07:15 +01:00
Vitaliy Margolen
1db55d2511
dinput: Don't return non existent keys.
2006-12-18 12:00:41 +01:00
Vitaliy Margolen
6246fa62f9
dinput: Remove redundant parameter.
2006-12-12 20:24:10 +01:00
Vitaliy Margolen
d5b57f3904
dinput: Move mouse & keyboard user data format to base class.
2006-12-12 20:23:57 +01:00
Vitaliy Margolen
564ad7da8c
dinput: Move keyboard event queue into base device class.
...
This removes [Get|Set]Property and GetDeviceData.
2006-12-05 11:32:38 +01:00
Vitaliy Margolen
429c8ac948
dinput: Implement Poll for keyboard.
2006-12-04 12:34:08 +01:00
Vitaliy Margolen
0da0486cc3
dinput: Move critical section to the base device class.
2006-12-04 12:33:47 +01:00
Vitaliy Margolen
f7eacd64d1
dinput: Move acquired flag to the base device class. Add tests.
2006-12-04 12:33:35 +01:00
Vitaliy Margolen
af34ef12ba
dinput: Move SetEventNotification and associated event into base class.
2006-10-17 12:36:00 +02:00
Vitaliy Margolen
7d838d9e6f
dinput: Use dinput device as a base class for keyboard, mouse and joystick.
2006-10-17 12:35:39 +02:00
Vitaliy Margolen
7123f3e80e
dinput: Win64 printf format warning fixes.
2006-10-09 12:53:41 +02:00
Vitaliy Margolen
6bd7451ece
dinput: Keyboard: Use the same event queue mechanism as mouse.
2006-07-28 12:32:08 +02:00
Vitaliy Margolen
83bda8e6d4
dinput: Unacquire correct device.
2006-07-17 13:51:31 +02:00
Vitaliy Margolen
13ce1a4543
dinput: Ignore repeated key events.
2006-07-17 13:51:20 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Vitaliy Margolen
bc1440699c
dinput: Keyboard should be acquired before calling GetDeviceState.
2006-04-03 11:39:28 +02:00
Vitaliy Margolen
e66e34ef7b
dinput: Create single thread for mouse and keyboard hook.
...
Put keyboard & mouse hook callbacks into separate thread.
Move few global variables into object. Delete no longer used crit section.
For hooks to work properly hook callback have to be in a thread
with message loop. Some games create separate threads just to handle
mouse and/or keyboard events that do not have message loop.
2006-03-21 11:27:49 +01:00