It's accessed on Release, and this will make it easier to handle device
creation failure cleanup.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This helps when dealing with the quirky c_dfDIJoystick2 format,
which defines all the sliders as overlapping, i.e. rglSlider[2],
rglVSlider[2], rglASlider[2] and rglFSlider[2] all share the same
offset.
With the Linux backends, if the device exposes enough axes (e.g. some
HOTAS) we end up using rglSlider.
Let's make sure we don't unnecessarily override the values there.
Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
To factor out device allocation and initialization.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of a separate duplicate implementation.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of sometimes using IDirectInputDevice8A.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fixes not working analog inputs on game controllers in Slay the Spire.
Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of going through devices list of dinputs list, and checking
their acquired field, which is not CPU friendly.
This also removes the now unused IDirectInputImpl critical section and
devices list.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This message triggers screensaver notification in the user drivers, but
it is not useful to send it on every input message, and it even hurts
performance when high polling mouse is used.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=33643
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46976
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The buffer size was previously limited to 20 in:
8d05256172
Testing shows that it is somewhere around 1024 on Windows, and using a
smaller buffer causes some input data to be lost with high polling rate
mouses. It can be spotted in Wolfenstein II: New Colossus menus.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
When a program calls SetProperty with DIPROP_BUFFERSIZE, dinput records
this value for GetProperty but only uses it when the device can support
that number of buffers otherwise a max value.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45732
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Avoids letting the display go to sleep while a joystick is being used.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Useful to check if the controller is asking for a specifc
DIDOI_POSITION* type axis.
Signed-off-by: Bruno Jesus <00cpxxx@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
MotoGP 3 demo fails to accept key presses to control the driver.
The game calls SetCooperativeLevel twice. First with an invalid hwnd
(but not NULL) and later with the real hwnd.
Signed-off-by: Bernhard Übelacker <bernhardu@vr-web.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit basically reverts b22ff8018a.
Windows does not do that, but our current implementation of winex11
requires periodic event polling to forward events to the wineserver.
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Michael Müller <michael@fds-team.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>