Oliver Stieber
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7b261656fd
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Added a stubbed out version of query to d3d9 and wined3d.
Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
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2005-03-03 13:57:15 +00:00 |
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Raphael Junqueira
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b6317bd537
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- a very basic blending support on fast drawing path (to have better
performances on last games)
- some defines for VBO support
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2005-01-26 21:06:19 +00:00 |
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Jason Edmeades
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bcecddc084
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- Add texture support for all the texture types for d3d9->wined3d.
- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
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2005-01-17 13:44:57 +00:00 |
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Jason Edmeades
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c4de952eb5
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Add Clear, Present and EndScene support and fix a bug in the drawing
code.
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2004-12-14 11:54:27 +00:00 |
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Jason Edmeades
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2003c7ab11
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Add {G,S}etRenderState and {G,S}etTextureStageState support, and
ensure the stateblock is fully populated at device startup.
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2004-12-13 13:35:38 +00:00 |
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Alexandre Julliard
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ebe3c529b1
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Janitorial: C booleans must not be compared against TRUE.
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2004-12-09 14:07:59 +00:00 |
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Jason Edmeades
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f738c146e2
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Add {G,S}etIndices, {G,S}Viewport and enable the basic drawing
functionality into wined3d and call from d3d9.
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2004-12-09 11:42:34 +00:00 |
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