Stefan Dösinger
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01197730ef
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d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP.
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2012-12-19 12:53:15 +01:00 |
Stefan Dösinger
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7dd4460bc8
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d3d8: Use a dynamic vertex buffer for DrawPrimitiveUP.
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2012-12-19 12:53:12 +01:00 |
Henri Verbeet
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d0d213f7d1
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d3d10core: Implement d3d10_device_IAGetIndexBuffer().
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2012-11-21 13:25:57 +01:00 |
Andrew Talbot
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1cd505cb81
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d3d8: Remove unused variable.
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2012-11-21 13:25:22 +01:00 |
Henri Verbeet
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79f0b4d977
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d3d9: Avoid resetting device state for d3d9ex resets.
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2012-11-20 11:44:27 +01:00 |
Henri Verbeet
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2bf46c60fb
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wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
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2012-10-25 11:48:25 +02:00 |
Henri Verbeet
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ddbe791d37
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wined3d: Set texture_level in surface_set_texture_target() as well.
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2012-10-24 11:24:22 +02:00 |
Henri Verbeet
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8e24dbb60a
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wined3d: wined3d_stateblock_apply() never fails.
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2012-10-08 11:28:37 +02:00 |
Henri Verbeet
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b69545c7da
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wined3d: wined3d_stateblock_capture() never fails.
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2012-10-08 11:28:32 +02:00 |
Henri Verbeet
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5fcc1f8f70
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wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
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2012-10-04 14:09:50 +02:00 |
Henri Verbeet
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2ad5808996
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wined3d: wined3d_device_get_creation_parameters() never fails.
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2012-10-01 23:07:55 +02:00 |
Henri Verbeet
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6e5cf8c698
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wined3d: wined3d_device_set_depth_stencil() never fails.
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2012-10-01 23:07:51 +02:00 |
Henri Verbeet
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95b4207c7f
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wined3d: Just return the surface from wined3d_device_get_depth_stencil().
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2012-10-01 12:11:02 +02:00 |
Henri Verbeet
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972217fd6a
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wined3d: Just return the surface from wined3d_device_get_render_target().
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2012-10-01 12:10:55 +02:00 |
Henri Verbeet
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f9d494294a
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wined3d: Just return the texture from wined3d_device_get_texture().
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2012-09-27 13:10:43 +02:00 |
Henri Verbeet
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c0a83b1d96
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wined3d: wined3d_device_get_texture_stage_state() never fails.
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2012-09-26 14:40:35 +02:00 |
Henri Verbeet
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26c0714009
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wined3d: wined3d_device_set_texture_stage_state() never fails.
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2012-09-26 14:40:33 +02:00 |
Henri Verbeet
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6e4c40689c
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wined3d: Just return the shader from wined3d_device_get_pixel_shader().
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2012-09-25 11:19:11 +02:00 |
Henri Verbeet
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fc711d4955
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wined3d: wined3d_device_set_pixel_shader() never fails.
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2012-09-25 11:19:07 +02:00 |
Henri Verbeet
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6909b5143b
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wined3d: Just return the shader from wined3d_device_get_vertex_shader().
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2012-09-24 09:58:06 +02:00 |
Henri Verbeet
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b97ec7ae0c
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wined3d: wined3d_device_set_vertex_shader() never fails.
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2012-09-24 09:58:03 +02:00 |
Henri Verbeet
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2f03ad1a40
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wined3d: Just return the declaration from wined3d_device_get_vertex_declaration().
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2012-09-21 10:53:10 +02:00 |
Henri Verbeet
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01918d05ed
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wined3d: wined3d_device_set_vertex_declaration() never fails.
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2012-09-21 10:53:06 +02:00 |
Henri Verbeet
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62670c7ba5
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wined3d: wined3d_device_get_sampler_state() never fails.
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2012-09-19 13:04:52 +02:00 |
Henri Verbeet
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0d96be2c20
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wined3d: wined3d_device_set_sampler_state() never fails.
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2012-09-19 13:04:48 +02:00 |
Henri Verbeet
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343974e2fd
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wined3d: wined3d_device_get_material() never fails.
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2012-09-18 10:18:51 +02:00 |
Henri Verbeet
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2669feeb8c
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wined3d: wined3d_device_set_material() never fails.
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2012-09-18 10:18:42 +02:00 |
Henri Verbeet
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90bd04c6b6
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wined3d: wined3d_device_multiply_transform() never fails.
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2012-09-14 15:43:20 +02:00 |
Henri Verbeet
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706ece827b
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wined3d: wined3d_device_get_transform() never fails.
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2012-09-12 12:46:12 +02:00 |
Henri Verbeet
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f79bbc767d
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wined3d: wined3d_device_set_transform() never fails.
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2012-09-12 12:46:07 +02:00 |
Henri Verbeet
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d601a0dede
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wined3d: wined3d_device_get_render_state() never fails.
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2012-09-11 18:03:57 +02:00 |
Henri Verbeet
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75cec973d5
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wined3d: wined3d_device_set_render_state() never fails.
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2012-09-11 18:03:53 +02:00 |
Henri Verbeet
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3569b6ccd2
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wined3d: wined3d_device_get_viewport() never fails.
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2012-09-10 11:40:19 +02:00 |
Henri Verbeet
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64aae8cf02
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wined3d: wined3d_device_set_viewport() never fails.
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2012-09-10 11:40:14 +02:00 |
Henri Verbeet
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c8f4ca315e
|
wined3d: Just return the buffer from wined3d_device_get_index_buffer().
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2012-09-06 15:45:32 +02:00 |
Henri Verbeet
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a3e28f6ce5
|
wined3d: wined3d_device_set_index_buffer() never fails.
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2012-09-06 15:45:32 +02:00 |
Jacek Caban
|
1524cc2ab7
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d3d8: Use proper helpers for iface calls.
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2012-08-27 19:45:59 +02:00 |
Henri Verbeet
|
0821c8024b
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wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
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2012-07-11 09:57:07 -05:00 |
Henri Verbeet
|
8ad98cdbee
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wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
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2012-07-10 10:39:42 -05:00 |
Henri Verbeet
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9b74ebd794
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wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget().
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2012-07-10 10:39:34 -05:00 |
Henri Verbeet
|
73eceafb17
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d3d9: Implement d3d9_device_ResetEx().
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2012-07-09 15:04:18 -04:00 |
Henri Verbeet
|
3509c89194
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d3d8: Introduce a helper function to create D3DPRESENT_PARAMETERS from a wined3d_swapchain_desc.
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2012-07-03 14:56:47 +02:00 |
Henri Verbeet
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b4d0b4e452
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d3d8: Introduce a helper function to create a wined3d_swapchain_desc from D3DPRESENT_PARAMETERS.
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2012-07-03 14:56:41 +02:00 |
Henri Verbeet
|
79dc346131
|
d3d8: Introduce a separate function for swapchain creation.
|
2012-07-02 19:18:01 +02:00 |
Henri Verbeet
|
9e0d03e653
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d3d8: Pass a wined3d_swapchain_desc structure to swapchain_init().
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2012-07-02 19:18:00 +02:00 |
Henri Verbeet
|
256d433164
|
d3d9: Implement d3d9_device_PresentEx().
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2012-06-29 10:14:21 +02:00 |
Henri Verbeet
|
0ce894f274
|
d3d9: Implement d3d9_device_GetDisplayModeEx().
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2012-06-28 01:39:28 +02:00 |
Henri Verbeet
|
a1bfd0988f
|
wined3d: Take scanline ordering into account in the mode setting code.
|
2012-06-28 01:39:26 +02:00 |
Francois Gouget
|
e06ed82e94
|
d3d8: Add a trailing '\n' to an ERR() message.
|
2012-05-23 18:25:11 +02:00 |
Henri Verbeet
|
75d166f62c
|
d3d8: Get rid of IDirect3DVolume8Impl.
|
2012-05-23 18:25:01 +02:00 |