Commit Graph

84171 Commits

Author SHA1 Message Date
Nikolay Sivov 68c5fed5cc explorer: Implement Application property. 2015-05-04 15:08:27 +09:00
Nikolay Sivov 58775c878a explorer: Added IDispatch support for ShellBrowserWindow instance. 2015-05-04 15:08:24 +09:00
Francois Gouget 514345b401 ole32: Make some storage32 functions static. 2015-05-04 15:07:39 +09:00
Francois Gouget 356748e6bc ole32: Reorder storage32 functions to avoid forward declarations. 2015-05-04 15:07:35 +09:00
Francois Gouget 58e47c612f ole32: Fix some storage32 comments. 2015-05-04 15:06:53 +09:00
Francois Gouget f129e2fbb1 wined3d: Add a trailing '\n' to a generated shader line. 2015-05-04 15:06:47 +09:00
Francois Gouget cb16c70602 ddraw/tests: Fix compilation on systems that don't support nameless union. 2015-05-04 15:06:43 +09:00
Andrew Eikum b55cc5e4c5 mmdevapi: Always use 64-bit registry keys. 2015-05-04 15:06:22 +09:00
Aric Stewart a3487ad316 setupapi: Restore close brace before using guid string as reg key. 2015-05-04 15:06:14 +09:00
Nikolay Sivov bb37d75074 ole32/tests: Fix a test failure on Win8. 2015-05-01 21:12:42 +09:00
Nikolay Sivov 21b9c5f023 setupapi/tests: Trace error codes when SetupOpenLog fails. 2015-05-01 21:12:35 +09:00
Nikolay Sivov 3d33d8a9c4 ole32/tests: Fix test failures on some VMs with limited user permissions. 2015-05-01 21:12:23 +09:00
Nikolay Sivov 4fa8d3a444 dwrite: Improve run tracing format. 2015-05-01 17:39:22 +09:00
Nikolay Sivov 1d815a2801 dwrite: Fix typo in SetStrikethrough(). 2015-05-01 17:39:20 +09:00
Alexandre Julliard 57e2d9ef75 ws2_32: Avoid UINT32_MAX. 2015-05-01 15:45:11 +09:00
Matteo Bruni 27de4f25cf ddraw/tests: Add a ddraw4 specular lighting test. 2015-05-01 15:45:03 +09:00
Matteo Bruni 213f7d9f45 wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp. 2015-05-01 15:45:00 +09:00
Matteo Bruni 4388fb41e7 wined3d: Implement legacy light attenuation behavior in the GLSL vertex ffp. 2015-05-01 15:44:49 +09:00
Matteo Bruni 72722222a7 ddraw: D3DRENDERSTATE_LOCALVIEWER doesn't exist before d3d7. 2015-05-01 15:44:40 +09:00
Mark Harmstone 2b36f195b6 uxtheme: Stub out GetThemeTransitionDuration. 2015-05-01 15:18:02 +09:00
Henri Verbeet 23f0e97071 d3drm: Release the child object after we're done with it in load_mesh_data() (Valgrind). 2015-05-01 15:17:24 +09:00
Henri Verbeet 90239052ab d3drm: Release the child object after we're done with it in load_data() (Valgrind). 2015-05-01 15:17:21 +09:00
Henri Verbeet bef432a19c d3dcompiler: Rename "func" to "decl" in free_function_decl().
Mostly just for consistency with other uses of struct hlsl_ir_function_decl.
2015-05-01 15:17:15 +09:00
Henri Verbeet c05acba168 d3dcompiler: Actually free the function in free_function() (Valgrind). 2015-05-01 15:17:11 +09:00
Henri Verbeet 307cf703af d3dcompiler: Free the filename if we don't store it in the HLSL preproc_directive rule (Valgrind). 2015-05-01 15:17:08 +09:00
Nikolay Sivov a74c56a3b9 explorer: Added stub IWebBrowser2 support for desktop shell window. 2015-05-01 15:17:03 +09:00
Nikolay Sivov 06b60cc4d0 shell32: Forward to CreateViewWindow3(). 2015-05-01 15:16:19 +09:00
Nikolay Sivov e91dac5153 shell32: Update to IFolderView2. 2015-05-01 15:15:56 +09:00
Nikolay Sivov 02ab73beb1 dmime: COM cleanup for IDirectMusicAudioPath. 2015-05-01 15:15:18 +09:00
Hans Leidekker 0b69c706b9 wininet: Reuse cached basic authorization across sessions. 2015-05-01 15:15:02 +09:00
Matteo Bruni f7e0927622 wined3d: Don't use the same va_list multiple times in shader_vaddline(). 2015-04-30 20:07:17 +09:00
Matteo Bruni 5af656ea85 wined3d: Allow texture updates in some cases even when mip levels don't match. 2015-04-30 20:07:08 +09:00
Matteo Bruni 15720f09de wined3d: Report ATI1N and ATI2N volume textures as not supported. 2015-04-30 19:58:01 +09:00
Sebastian Lackner 10ee3f44b1 kernel32/tests: Add tests for deleting readonly files with NtCreateFile.
Wine currently implements DeleteFile based on NtCreateFile with access mask
GENERIC_READ | GENERIC_WRITE | DELETE, but this is wrong. This test shows that
NtCreateFile with FILE_DELETE_ON_CLOSE should also fail without explicitly
requesting read/write access.
2015-04-30 19:58:01 +09:00
Aaryaman Vasishta dbee90a728 d3drm: Move Release from frame2->frame3. 2015-04-30 16:50:09 +09:00
Aaryaman Vasishta 1e3737f152 d3drm: Move AddRef from frame2->frame3. 2015-04-30 16:50:04 +09:00
Aaryaman Vasishta b8b7a72f26 d3drm: Move QueryInterface from frame2->frame3. 2015-04-30 16:49:58 +09:00
Nikolay Sivov 5d288771c9 shell32: Update to IShellView3. 2015-04-30 16:20:58 +09:00
Nikolay Sivov f57b5ea2fb shell32/tests: Some more tests for IShellWindows implementation. 2015-04-30 16:20:41 +09:00
Nikolay Sivov dd9813b5f7 shell32: Added a stub implementation of IShellFolderViewDual3. 2015-04-30 16:20:35 +09:00
Huw Davies eb8df37a69 comctl32: Remove button wrap states when TBSTYLE_WRAPABLE is cleared. 2015-04-30 16:17:59 +09:00
Henri Verbeet 8633fd625a ddraw/tests: Release the palette after a GetPalette() call in PaletteTest() (Valgrind). 2015-04-30 16:17:56 +09:00
Henri Verbeet 6569337cb7 ddraw/tests: Don't destroy the background material until the viewport is done with it in test_material() (Valgrind). 2015-04-30 16:17:54 +09:00
Henri Verbeet 4c5276042d ddraw: Check if the ddraw object still exists in d3d_device_inner_Release() (Valgrind). 2015-04-30 16:17:51 +09:00
Henri Verbeet 4a416f8d37 ddraw: Release the surface clipper (if any) in ddraw_surface_wined3d_object_destroyed() (Valgrind). 2015-04-30 16:17:49 +09:00
Henri Verbeet eb27944e78 dxgi: Initialize auto_restore_display_mode in dxgi_factory_CreateSwapChain() (Valgrind). 2015-04-30 16:17:46 +09:00
Matteo Bruni ca46914d07 wined3d: Use string_buffer_sprintf() in shader_glsl_generate_ffp_fragment_shader(). 2015-04-29 17:02:30 +09:00
Matteo Bruni 12e59c5278 wined3d: Use string_buffer_sprintf() in handle_ps3_input(). 2015-04-29 17:02:27 +09:00
Matteo Bruni 287093e26e ddraw/tests: Add a ddraw7 specular lighting test. 2015-04-29 17:02:22 +09:00
Matteo Bruni 67bdfd3d8e d3d8/tests: Add a specular lighting test. 2015-04-29 17:02:20 +09:00
Matteo Bruni 40ce3d16e8 d3d9/tests: Add spotlight and light range tests. 2015-04-29 17:02:16 +09:00
Alex Henrie e4e78b0a83 comdlg32: Remove unused string resource "Borders". 2015-04-29 15:46:13 +09:00
YongHao Hu 085d74e69b msvcp120/tests: Free msvcp120 library. 2015-04-29 13:08:56 +09:00
YongHao Hu 4810f44cf9 msvcp90/tests: Fix a spelling error. 2015-04-29 13:08:53 +09:00
Alexandre Julliard f54a9f4db4 secur32: Add a loop around gnutls_record_send since it may send a partial record. 2015-04-29 13:07:54 +09:00
Nikolay Sivov b4769495bc explorer: Added a stub IShellWindows implementation.
Most of it was done by Andrew Eikum.
2015-04-29 12:26:32 +09:00
Nikolay Sivov fae0f6785a shell32/tests: Some tests for IShellWindows. 2015-04-29 12:25:00 +09:00
Nikolay Sivov ef585842d6 dmime: Remove separate IUnknown vtable from IDirectMusicAudioPath impl. 2015-04-29 12:24:51 +09:00
Henri Verbeet 39fc855316 d3d10core: Release the wined3d query in d3d10_query_Release() (Valgrind). 2015-04-29 12:24:43 +09:00
Henri Verbeet 0a12107604 d3d10core: Don't use potentially uninitialized data in the depth/stencil state key (Valgrind). 2015-04-29 12:24:40 +09:00
Henri Verbeet da24b51139 wined3d: Don't try to apply format fixups for SM4+ shaders. 2015-04-29 12:24:36 +09:00
Henri Verbeet d3cc27f1d8 d2d1/tests: Add some extend mode tests to test_bitmap_brush(). 2015-04-29 12:24:32 +09:00
Henri Verbeet c92d7aff63 d2d1: Do not flip/mirror the rectangle in d2d_d3d_render_target_FillRectangle(). 2015-04-29 12:24:28 +09:00
Andrew Eikum 2edb4bf320 dsound: Apply rolloff factor to distance attenuation. 2015-04-29 12:23:46 +09:00
Michael Müller 9961961901 wbemprox: Allow connecting to localhost. 2015-04-29 12:23:40 +09:00
Alexandre Julliard 12a2b849a6 msi: Inherit state for radio buttons from the parent group dynamically. 2015-04-29 12:22:57 +09:00
Huw Davies abd673bde9 comctl32: A change in TBSTYLE_WRAPABLE should produce a recalc. 2015-04-28 20:23:59 +09:00
Huw Davies e82b9dc32e comctl32: Move the style change code to the TB_SETSTYLE handler. 2015-04-28 20:23:59 +09:00
Nikolay Sivov d6802318aa include: Added IShellFolderViewDual definition. 2015-04-28 20:23:59 +09:00
Matteo Bruni 28343db208 wined3d: Don't use the builtin FFP uniforms for the lights.
While at it, use D3D-like uniforms for the light parameters and
(consequently) implement range and proper D3D spotlights support.
2015-04-28 20:02:23 +09:00
Matteo Bruni e226e7593a wined3d: Use struct wined3d_vec4 to store the light position and direction. 2015-04-28 20:02:21 +09:00
Matteo Bruni 540130bfa9 wined3d: Store the directional light direction in the lightDirn field.
It's only an implementation detail that the direction needs to be passed
to the fixed function GL pipeline as GL_POSITION.
2015-04-28 20:02:18 +09:00
Matteo Bruni b5affa6d3c wined3d: Set spotlight direction .w component to 0.0f.
It's a direction so we don't want to get translations applied to it.
The variable is only used internally.
2015-04-28 20:02:12 +09:00
Alexandre Julliard 50009c4a95 riched20: Update rectangle on WM_WINDOWPOSCHANGED instead of WM_SIZE.
Some applications don't forward WM_SIZE to the window proc.
2015-04-28 19:57:37 +09:00
Nikolay Sivov b3d1b1f239 dmime: Don't expose IDirectMusicAudioPath impl details. 2015-04-28 19:07:35 +09:00
Michael Müller 7567db85be ntdll: Add support for Dynamic DST (daylight saving time) information in registry. 2015-04-28 15:37:54 +09:00
Sebastian Lackner cf9c3fed18 d3d9/tests: Fix compile error with gcc 4.9. 2015-04-28 15:36:21 +09:00
Michael Stefaniuc 26623d30f4 dmscript: Get rid of the extra pointer to a DMUS_OBJECTDESC. 2015-04-28 15:35:54 +09:00
Michael Stefaniuc 71b28e2e1c dmscript: Use the generic DirectMusicObject implementation for DMScript. 2015-04-28 15:35:49 +09:00
Michael Stefaniuc 149859b002 dmloader: Remove superfluous "IDirectMusicContainer" from method names. 2015-04-28 15:35:38 +09:00
Michael Stefaniuc 8c6c7f6b49 dmloader: Add and use a generic IPersistStream_GetClassID. 2015-04-28 15:35:23 +09:00
Michael Stefaniuc d9e0c9fb82 dmloader/tests: Add more DirectMusicCollection tests. 2015-04-28 15:35:16 +09:00
Michael Stefaniuc ade8d0c158 dmloader: Use the generic DirectMusicObject implementation for DMContainer. 2015-04-28 15:35:06 +09:00
Mark Harmstone f9fe32939f uxtheme: Stub out buffered painting functions. 2015-04-28 15:34:38 +09:00
Henri Verbeet f09288cfc4 wined3d: Cleanup the sampler map in shader_cleanup() (Valgrind). 2015-04-28 15:34:12 +09:00
Henri Verbeet abc84588d2 d2d1: Implement d2d_bitmap_brush_GetExtendModeY(). 2015-04-28 15:34:10 +09:00
Henri Verbeet 0a02f346f6 d2d1: Implement d2d_bitmap_brush_SetExtendModeY(). 2015-04-28 15:34:08 +09:00
Henri Verbeet b940f2fd9e d2d1: Implement d2d_bitmap_brush_GetExtendModeX(). 2015-04-28 15:34:06 +09:00
Henri Verbeet 21a4a10879 d2d1: Implement d2d_bitmap_brush_SetExtendModeX(). 2015-04-28 15:34:03 +09:00
Jacek Caban edb780e87f ws2_32: Use get_rcvsnd_timeo helper in getsockopt. 2015-04-28 15:33:37 +09:00
Jacek Caban 6a80fe9e6b ws2_32: Call get_rcvsnd_timeo directly. 2015-04-28 15:33:35 +09:00
Jacek Caban 9e3a3f46fa ws2_32: Avoid overflows in get_rcvsnd_timeo. 2015-04-28 15:33:32 +09:00
Alistair Leslie-Hughes d15ca4edb9 packager: Mark DllCanUnloadNow, DllGetClassObject, DllRegisterServer, DllUnregisterServer as private. 2015-04-27 21:01:48 +09:00
Aric Stewart aba3b131bc comctl32: TTM_SETTOOLINFO does not change subclassing flags. 2015-04-27 19:33:28 +09:00
Henri Verbeet 4b86f13ade wined3d: Also free the input signature in shader_cleanup() (Valgrind). 2015-04-27 18:05:24 +09:00
Henri Verbeet 79f4ca9ec4 wined3d: Release the context before potentially destroying the swapchain in wined3d_device_uninit_3d() (Valgrind). 2015-04-27 18:05:22 +09:00
Henri Verbeet 61a40b0d9c d2d1/tests: Add a test for bitmap brushes. 2015-04-27 18:05:20 +09:00
Henri Verbeet 719dfff5bd d2d1: Implement d2d_bitmap_brush_GetInterpolationMode(). 2015-04-27 18:05:17 +09:00
Henri Verbeet 1014d9a105 d2d1: Implement d2d_bitmap_brush_SetInterpolationMode(). 2015-04-27 18:05:15 +09:00
Alexandre Julliard 247275aec3 server: Return a valid position also in posted messages. 2015-04-27 18:04:59 +09:00
Nikolay Sivov b508c85c66 dmime: No need to allocate description separately for IDirectMusicGraph. 2015-04-27 15:10:42 +09:00
Nikolay Sivov 494c674028 dmime/tests: Fix some failures on Win2k VMs. 2015-04-27 15:10:38 +09:00
Nikolay Sivov c6bc5f1a1c dmime: Implement GetClassID() for IDirectMusicGraph. 2015-04-27 15:10:35 +09:00
Nikolay Sivov 2d77891fab dmime: Fix a couple of trace messages. 2015-04-27 15:10:32 +09:00
Nikolay Sivov 14158a71db dwrite: Implement ApplyCharacterSpacing(). 2015-04-27 15:10:29 +09:00
Gerald Pfeifer 2cfdaaef55 urlmon: Simplify a (redundant) expression in parse_canonicalize. 2015-04-27 15:10:04 +09:00
Francois Gouget ad2c07888e kernel32/tests: Make test_StartupNoConsole() static. 2015-04-27 15:08:50 +09:00
Francois Gouget 7703852627 ole32; Fix some storage32 comments and standardize some virtual table names. 2015-04-27 15:08:46 +09:00
Francois Gouget 7929155e55 ddraw/tests: Fix compilation on systems that don't support nameless unions. 2015-04-27 15:08:18 +09:00
Stefan Dösinger 0152b0dad3 wined3d: Move the ARB_texture_rectangle check to init_format_texture_info. 2015-04-27 15:07:48 +09:00
Stefan Dösinger 0d6d64b358 wined3d: Move the ARB_texture_cube_map check to init_format_texture_info. 2015-04-27 15:07:46 +09:00
Stefan Dösinger 7109bebd02 wined3d: Move volume DXTn handling to apply_format_fixups. 2015-04-27 15:07:42 +09:00
Matteo Bruni 978fe23218 wined3d: Don't use the builtin FFP uniforms for the material. 2015-04-27 15:07:11 +09:00
Matteo Bruni 6984ca7f46 wined3d: Don't use the builtin FFP uniforms for texture transformation matrices. 2015-04-27 15:07:06 +09:00
Matteo Bruni 84ca0203bf wined3d: Introduce a scratch string buffers framework. 2015-04-27 15:07:03 +09:00
Matteo Bruni 54b4df6731 wined3d: Reduce initial wined3d_string_buffer buffer size to 32.
Also try to avoid unnecessary HeapReAlloc() + vsnprintf() loops when we
know the required size of the buffer.
2015-04-27 15:06:58 +09:00
Matteo Bruni 64463b81df wined3d: Rename struct wined3d_shader_buffer to wined3d_string_buffer.
Also rename the shader_buffer_(clear|init|free) functions.
2015-04-27 15:06:55 +09:00
Hans Leidekker 191b1bfbba advapi32: Return fake handles from RegisterTraceGuidsW. 2015-04-24 22:04:29 +09:00
Hans Leidekker da7f6c8b64 msvcr120: Add _ismbcprint export. 2015-04-24 22:04:17 +09:00
Hans Leidekker bbd0e56a58 msvcrt: Handle NULL arguments in _mbscmp. 2015-04-24 22:04:09 +09:00
Jacek Caban 07520fbf12 wininet: Initialize send and receive timeouts to 0. 2015-04-24 22:03:53 +09:00
Nikolay Sivov 70297c424a msdmo: Add more tracing. 2015-04-24 21:19:31 +09:00
Nikolay Sivov 55620f097c msdmo: Added a helper to duplicate partial media type arrays. 2015-04-24 21:19:27 +09:00
Nikolay Sivov 0b7b8e3dc3 msdmo: Store requested category GUID instead of a pointer to it. 2015-04-24 21:19:11 +09:00
Stefan Dösinger 072e1a3fb2 wined3d: Move the EXT_texture3D check to init_format_texture_info. 2015-04-24 19:08:45 +09:00
Stefan Dösinger 9def5ff409 wined3d: Query info for each resource type from ARB_internalformat_query2. 2015-04-24 19:08:41 +09:00
Stefan Dösinger e4e1e7d8d3 wined3d: Read flags of the right resource type in check_device_format. 2015-04-24 19:08:39 +09:00
Stefan Dösinger 3c0ed9ce0a wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
Matteo Bruni 53ff2a9d22 wined3d: Drop the ARB_SHADER_OBJECTS extension flag.
The flag is currently unused and also unnecessary since both
ARB_vertex_shader and ARB_fragment_shader specs require
ARB_shader_objects support.
2015-04-24 19:08:15 +09:00
Matteo Bruni 7928ffaca5 wined3d: Drop glPrioritizeTextures() call.
It's not supported on core profiles and I doubt it matters anyway.
For the records, the default value is 1 so this was actually lowering
the priority for DEFAULT pool textures.
2015-04-24 19:08:10 +09:00
Matteo Bruni 1e494a69c1 d3d9/tests: Add a specular lighting test. 2015-04-24 19:08:04 +09:00
Matteo Bruni d6db6c7295 wined3d: Fix specular lighting for non-local viewer.
The viewer is in the (0.0, 0.0, -1.0) direction in the D3D coordinate
system.
2015-04-24 19:08:01 +09:00
Matteo Bruni b963c73abb wined3d: Introduce D3D7+ normal matrix computation. 2015-04-24 19:07:52 +09:00
Erich E. Hoover bc68b30d20 krnl386: Invalid console handles should translate into real handles when creating a new process. 2015-04-24 14:31:08 +09:00
Thomas Faber 3d9693fa61 ntdll/tests: Avoid printing an unterminated string (DPH). 2015-04-24 14:30:04 +09:00
Henri Verbeet 168dd496cb d2d1: Implement d2d_bitmap_brush_GetBitmap(). 2015-04-24 14:29:45 +09:00
Henri Verbeet b313680ab4 d2d1: Take scaling into account for the source offset in d2d_d3d_render_target_DrawBitmap(). 2015-04-24 14:29:43 +09:00
Henri Verbeet 4b3ca58fe9 d2d1: Do not flip/mirror the bitmap in d2d_d3d_render_target_DrawBitmap(). 2015-04-24 14:29:41 +09:00
Henri Verbeet cfd280fd66 wined3d: Get rid of the tracing code in shader_vaddline(). 2015-04-24 14:29:39 +09:00
Henri Verbeet dd2398297c wined3d: Simplify shader_arb_dump_program_source(). 2015-04-24 14:29:32 +09:00
Huw Davies 9f2c668c99 rpcrt4/tests: Fix some tests on Win 8. 2015-04-24 14:29:28 +09:00
Stefan Dösinger 4fbaab2020 wined3d: Shadow format flags in wined3d_rendertarget_view. 2015-04-23 20:43:20 +09:00
Nikolay Sivov a457b5e069 dwrite: Trace text strings up to specified length. 2015-04-23 20:43:20 +09:00
Nikolay Sivov d7a40fd298 dwrite: Track a run this cluster came from. 2015-04-23 20:43:20 +09:00
Nikolay Sivov 68edc995c5 dwrite: Set some more cluster properties. 2015-04-23 20:43:20 +09:00
Jianqiu Zhang 4c41f2bb52 ntdll/tests: Add test for FileFsFullSizeInformation. 2015-04-23 20:43:19 +09:00
Francois Gouget 6f6dfe91d6 wined3d: Make glsl_vertex_pipe_view() static. 2015-04-23 20:43:19 +09:00
Francois Gouget 9561037fe0 ws2_32/tests: Add a trailing '\n' to an ok() call. 2015-04-23 19:43:28 +09:00
Aric Stewart bed7e69a14 server: Do not replace focus and active windows with NULL on thread_attach_input. 2015-04-23 17:48:33 +09:00
Nikolay Sivov 3f7c47118a msdmo: Next() method should use CoTaskMemAlloc() for returned names. 2015-04-23 15:49:14 +09:00
Nikolay Sivov 65bf359d6f msdmo: Remove a helper only used once. 2015-04-23 15:49:11 +09:00
Matteo Bruni e7548fc421 ddraw: Cleanup d3d_light_SetLight() a bit. 2015-04-23 15:14:03 +09:00
Matteo Bruni 969e72396d ddraw/tests: Fix ddraw2 test_lighting() cleanup code. 2015-04-23 15:13:59 +09:00
Erich E. Hoover 4b559f02dd kernel32: Invalid console handles for new processes are 0, not INVALID_HANDLE_VALUE. 2015-04-23 15:06:36 +09:00
Stefan Leichter 0c525e79c4 wtsapi32: Add stub for WTSEnableChildSessions. 2015-04-23 15:02:18 +09:00
Piotr Caban a406abbec8 msvcp120: Add _Getcvt tests. 2015-04-22 23:29:04 +09:00
Piotr Caban d7f6eac058 msvcp110: Fix _Getcvt implementation. 2015-04-22 23:28:42 +09:00
Jacek Caban bdf8c7a148 inseng: Added IInstallEngine2 stub. 2015-04-22 23:27:09 +09:00
Jacek Caban 4d7b7b71e1 inseng.idl: Added new IDL. 2015-04-22 23:26:38 +09:00
Nikolay Sivov 6238adc817 msdmo: Fix DMOGetName() error handling and error values. 2015-04-22 23:25:57 +09:00
Michael Stefaniuc c954d50b16 d3dxof: Don't ERR on alloc failures for small compile time known sizes. 2015-04-22 23:25:41 +09:00
Nikolay Sivov 84a8ae79d2 wbemprox: Fix BSTR leaks caused by incorrect use of SafeArrayPutElement() (Valgrind). 2015-04-22 23:25:20 +09:00
Nikolay Sivov f068eb9acd wbemprox/tests: Fix interface instance leak (Valgrind). 2015-04-22 23:25:04 +09:00
Stefan Dösinger 9076612e2d wined3d: Shadow format flags in the resource. 2015-04-22 23:24:41 +09:00
Matteo Bruni b6717dc2e3 ddraw/tests: Port the lighting test to the previous d3d versions. 2015-04-22 23:24:18 +09:00
Matteo Bruni 319e7fb201 ddraw/tests: Add more d3d7 lighting tests. 2015-04-22 23:24:12 +09:00
Matteo Bruni 589f1072df d3d8/tests: Add a lighting test with non-affine worldview matrix. 2015-04-22 23:24:06 +09:00
Matteo Bruni 92cb56a2f8 d3d9/tests: Add a lighting test with non-affine worldview matrix. 2015-04-22 23:23:57 +09:00
Matteo Bruni 6c6f92ee42 opengl32: Update to the current OpenGL spec. 2015-04-22 14:07:53 +09:00
Stefan Leichter a9ae8dbf14 ntdll: Add stub for WinSqmIsOptedIn. 2015-04-22 14:02:21 +09:00
Stefan Leichter 11af7fda4f netapi: Add stub for NetGroupAddUser. 2015-04-22 14:01:07 +09:00
Thomas Faber bb781b4468 ntdll/tests: Ensure 4-byte alignment for ATOM_BASIC_INFORMATION. 2015-04-22 14:00:48 +09:00
Nikolay Sivov 0c27e5cd66 dwrite: Fix script position reported with SetScriptAnalysis(). 2015-04-21 23:45:00 +09:00
Nikolay Sivov e0403efc21 dwrite: Added a helper to get source text pointer. 2015-04-21 23:44:59 +09:00
Henri Verbeet 6e4ad78ff4 wined3d: Slightly simplify get_info_log_line(). 2015-04-21 23:44:59 +09:00
Henri Verbeet de1450788b wined3d: Completely initialize "correction_params" in shader_glsl_load_constants() (Valgrind).
Leaving the last two elements uninitialized is mostly harmless since the
shader doesn't actually use them, but the driver might try to do some kind of
analysis on them.
2015-04-21 22:22:00 +09:00
Henri Verbeet c7780791ea wined3d: Introduce a function to compile ARB vertex/fragment programs. 2015-04-21 22:21:56 +09:00
Henri Verbeet 8063d4cfcc wined3d: Initialize "type.padding" in arbfp_blit_set() (Valgrind). 2015-04-21 22:21:52 +09:00
Henri Verbeet ca00d72da3 d3d9/tests: Release "d3d9ex" after we're done with it in test_wndproc() (Valgrind). 2015-04-21 22:21:48 +09:00
Hans Leidekker 1c5e704af6 winhttp: Fix a memory leak (valgrind). 2015-04-21 22:21:43 +09:00
Hans Leidekker d36f8d52cf winhttp: Initialize some variables (valgrind). 2015-04-21 22:21:40 +09:00
Hans Leidekker 4710e973f8 msi: Initialize a variable (valgrind). 2015-04-21 22:21:36 +09:00
Hans Leidekker e6ce4de393 msi: Fix an invalid memory access (valgrind). 2015-04-21 22:21:31 +09:00
Hans Leidekker 55b678e186 msi: Initialize a variable (valgrind). 2015-04-21 22:21:27 +09:00
Hans Leidekker 6ef2d26a53 msi: Fix a trace.
Reported by Marcus Meissner.
2015-04-21 22:21:24 +09:00
Michael Stefaniuc 0a8427dc15 rpcrt4: Don't open code CONTAINING_RECORD(). 2015-04-21 17:45:14 +09:00
Dmitry Timoshkov c0e876cb9e server: GetQueueStatus should clear only checked queue changed bits. 2015-04-21 17:32:53 +09:00
Dmitry Timoshkov d31e8a3118 user32/tests: Add PeekMessage(PM_NOREMOVE) call to inter-thread messages test. 2015-04-21 17:32:31 +09:00
Nikolay Sivov a8150b53b6 wshom.ocx: Fix BSTR allocation for string registry values (Valgrind). 2015-04-21 14:31:04 +09:00
Qian Hong 604c4dba80 ntdll: Correctly document the offset of ntdll_thread_data.
This is a follow up of 16ddc62405.
2015-04-21 14:30:45 +09:00
Jacek Caban f3ff3e5055 inseng: Added CLSID_ActiveSetupEng class factory. 2015-04-20 22:05:24 +09:00
Nikolay Sivov 2c59f6fe46 dxdiagn/tests: Fix a couple of leaks (Valgrind). 2015-04-20 22:04:42 +09:00
Dmitry Timoshkov 4ae80d15d9 user32/tests: Add a test for sending inter-thread messages. 2015-04-20 21:23:10 +09:00
Huw Davies b24ce98af3 rpcrt4/tests: Avoid a double-free.
Commit 4cf70b1418 was causing the tests to
crash.  The reason is due to a Wine bug in NdrPointerUnmarshall().
Windows returns the same pointer (which is later released in a call to
NdrPointerFree()), while Wine makes a copy which Valgrind correctly
spots is leaked.
2015-04-20 21:22:36 +09:00
Huw Davies ad9910bdfb dssenh/tests: Fix some tests on Win 8. 2015-04-20 21:21:35 +09:00
Marcus Meissner 33d4125a8f ntdll: Potential buffer overwrite (Coverity). 2015-04-20 14:38:41 +09:00
Marcus Meissner a57b06c5ac inetcomm: Avoid overlapping memcpy (Coverity). 2015-04-20 14:38:20 +09:00
Sebastian Lackner 45e00e5516 msxml3: Add a missing break (Coverity). 2015-04-20 14:38:09 +09:00
Thomas Faber 13b65faf4e comctl32: Avoid use-after-free in DPA_Merge (DPH). 2015-04-20 14:37:57 +09:00
Jacek Caban 7c85ed6aab mshtml: Fixed binding event scripts to window objects. 2015-04-20 14:37:33 +09:00
Jacek Caban a0ec86b7b7 mshtml: Get rid of duplicated NS_DLSYM defines. 2015-04-20 14:37:25 +09:00
Huw Davies a38699084b ole32/tests: Win 8 releases the drop target in OleUninitialize(). 2015-04-20 14:37:13 +09:00
Huw Davies ef072b1eb2 riched20/tests: Fix test on 64-bit win8. 2015-04-20 14:37:08 +09:00
Huw Davies 60e305d983 comctl32: Invalidate the toolbar if the button size is changed. 2015-04-20 14:37:00 +09:00
Huw Davies 5b7b911f06 comctl32: TBSTYLE_EX_MIXEDBUTTONS doesn't mean buttons should be auto-sized. 2015-04-20 14:36:55 +09:00
Aaryaman Vasishta 223f367bee d3drm/tests: Add QueryInterface tests for IDirect3DRMFrame{1-3}. 2015-04-17 17:34:27 +09:00
Aaryaman Vasishta 5bbbf0aeb4 d3drm/tests: Make get_refcount return ULONG instead of int. 2015-04-17 17:34:24 +09:00
Gerald Pfeifer 4415171ab6 wininet: Avoid four instances of "logical not is only applied to the to the left hand side". 2015-04-17 17:33:45 +09:00
Patrick Rudolph d2a91a3aed gdi32: Add stub functions. 2015-04-17 17:32:46 +09:00
Piotr Caban 760b78813d msvcrt: Don't ignore pmode attribute in _wsopen_s. 2015-04-17 14:53:53 +09:00
Piotr Caban 0694f8c89e msvcr120: Added strtoll and strtoull exports. 2015-04-17 14:53:47 +09:00
Hans Leidekker 985e226c07 advapi32: Support parsing mandatory label ACE strings. 2015-04-17 14:53:13 +09:00
Hans Leidekker 8969377647 msi: Perform a suffix match on the volume name. 2015-04-17 14:52:45 +09:00
Hans Leidekker 20c3c09fac msi: Improve the check for files obsoleted by patches. 2015-04-17 14:52:42 +09:00
Jacek Caban ba00e8e0e1 mshtml: Use NS_Alloc and NS_Free directly instead of via nsIMemory. 2015-04-16 20:46:19 +09:00
Jacek Caban 20b2e1bdb5 msxml3: Create unknode object only for node types supported by msxml. 2015-04-16 20:46:04 +09:00
Henri Verbeet 8b6cddbe25 wined3d: Get rid of context_invalidate_active_texture().
Calling wined3d_texture_bind() + context_invalidate_active_texture() is
equivalent to just calling wined3d_texture_bind_and_dirtify().
2015-04-16 20:44:43 +09:00
Henri Verbeet dcaaf915f8 wined3d: Use wined3d_texture_bind_and_dirtify() in wined3d_texture_upload_data(). 2015-04-16 20:44:41 +09:00
Henri Verbeet 5c9da580a8 wined3d: Use wined3d_texture_bind_and_dirtify() in device_update_volume().
I missed this in 7c4d512fee. Generally speaking,
the only places where plain wined3d_texture_bind() calls are appropriate are
places where you're binding the texture to a specific stage for a subsequent
draw. I.e., places where context_active_texture() is called first.
2015-04-16 20:44:37 +09:00
Henri Verbeet 52478e3809 wined3d: Bind the texture before calling wined3d_volume_upload_data() in wined3d_volume_load_location(). 2015-04-16 20:44:31 +09:00
Bruno Jesus 9c20f9bca6 iphlpapi: Stub more IP_ADAPTER_UNICAST_ADDRESS fields in GetAdaptersAddresses. 2015-04-16 15:16:46 +09:00
Bruno Jesus 708ab4ca12 iphlpapi: Update the buffer size only if required in GetAdaptersAddresses. 2015-04-16 15:16:35 +09:00
Bruno Jesus a49668e8bc iphlpapi/tests: Add more test_GetAdaptersAddresses tests. 2015-04-16 15:16:31 +09:00
Nikolay Sivov c7b5a2f851 usp10/tests: Fix some leaks on error path (Valgrind). 2015-04-16 15:14:10 +09:00
Nikolay Sivov f44707cb11 wshom.ocx/tests: Fix a BSTR leak (Valgrind). 2015-04-16 15:14:07 +09:00
Henri Verbeet 2af8e243ac d2d1: Add opacity support to bitmap brushes. 2015-04-15 22:21:59 +09:00
Henri Verbeet a7b2f5e889 d2d1: Take the world transform into account when calculating the bitmap brush texcoord transform. 2015-04-15 22:21:59 +09:00
Henri Verbeet aad0ab8101 wined3d: Properly handle WINED3DSIH_DP2 in the GLSL shader backend. 2015-04-15 22:21:59 +09:00
Henri Verbeet a37099e132 wined3d: Bind sampler objects to the correct texture stage.
On current hardware this generally only makes a difference for vertex
textures. This fixes a regression introduced by commit
c6232e1d11.
2015-04-15 22:21:58 +09:00
Henri Verbeet dc53f6c2e6 wined3d: Use the display format if WINED3DFMT_UNKNOWN is passed as backbuffer format for windowed mode resets. 2015-04-15 22:21:58 +09:00
Stefan Dösinger 27209c69a9 wined3d: Call arbfp_blit_surface and ffp_blit_blit_surface through the blit interfaces. 2015-04-15 22:21:58 +09:00
Stefan Dösinger 6b455e74a0 wined3d: Move fixed function draw blits out of surface_blt_special. 2015-04-15 22:21:58 +09:00
Stefan Dösinger f84d741cb3 wined3d: Implement color keying in the ARB fixed function pipeline. 2015-04-15 22:21:58 +09:00
Stefan Dösinger 483d9550c4 wined3d: Use finer grained colorkey state invalidation. 2015-04-15 22:21:58 +09:00
Stefan Dösinger 382fa588a9 wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture. 2015-04-15 22:21:57 +09:00
Mark Harmstone 2b650fa6db uxtheme: Resize source image if destination smaller than margins. 2015-04-15 22:21:57 +09:00
Andrew Eikum 582b54329d dsound/tests: Don't perform ALAW test on secondary buffers.
win2k supports it, winxp gives one error, vista+ gives another. This
isn't interesting behavior to test.
2015-04-15 16:22:10 +09:00
Alistair Leslie-Hughes f2aa42de09 dpnet: Convert Address components to use an array. 2015-04-14 22:14:45 +09:00
Henri Verbeet 69047ed4f7 d3d8: Update the BackBufferCount after a successful reset. 2015-04-14 17:26:46 +09:00
Henri Verbeet 3ccac1a71f d3d9: Update the backbuffer D3DPRESENT_PARAMETERS after a successful reset. 2015-04-14 17:26:44 +09:00
Henri Verbeet c78312ad08 d3d9: Merge most of d3d9_device_Reset() and d3d9_device_ResetEx(). 2015-04-14 17:26:42 +09:00
Henri Verbeet 549f7b8a9c d3d8/tests: Test D3DPRESENT_PARAMETERS after a successful reset. 2015-04-14 17:26:40 +09:00
Henri Verbeet af438d451c d3d9/tests: Test D3DPRESENT_PARAMETERS after a successful reset. 2015-04-14 17:26:36 +09:00
Igor Kotrasinski 65e19a096d dsound: Fix conning formula to correctly interpolate volume. 2015-04-14 16:51:25 +09:00
Sebastian Lackner ea371a2446 ws2_32: Add a missing call to release_sock_fd. 2015-04-14 16:51:18 +09:00
Bruno Jesus b69eb16816 ws2_32: Convert EBADF errno to ENOTSOCK. 2015-04-14 16:51:09 +09:00
Bruno Jesus 383ed3ce9a ws2_32/tests: Add one more SO_ERROR test. 2015-04-14 16:50:48 +09:00
Andrew Eikum a9a80b56b1 dsound: Stricter validation for formats in secondary buffers. 2015-04-14 16:50:15 +09:00
Andrew Eikum 8042831061 shell32: Add more knownfolders. 2015-04-14 16:50:07 +09:00
Thomas Faber 3f63177204 mshtml: Remove nsIDOMWindowUtils::SetCriticalDisplayPortForElement. 2015-04-13 20:27:40 +09:00