Commit Graph

112524 Commits

Author SHA1 Message Date
Markus Heidelberg 74257d5940 jscript: Date.parse: make "UTC"/"GMT" optional before the timezone offset.
Signed-off-by: Markus Heidelberg <markus.heidelberg@web.de>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 22:17:38 +09:00
Józef Kucia 7b5c0e7a30 d3d10core/tests: Add test showing that inputs aren't matched with outputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 20:03:22 +09:00
Józef Kucia 8b6f8c1eaf d3d11/tests: Add test showing that inputs aren't matched with outputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 20:03:20 +09:00
Józef Kucia b18d8ec04a wined3d: Allow draw calls without vertex declaration.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 20:03:17 +09:00
Józef Kucia bd41d53a23 d3d9: Check if valid vertex declaration is set before issuing draw call.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 20:03:15 +09:00
Józef Kucia e8aa575ff6 d3d9/tests: Add some tests for draw methods.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 20:03:12 +09:00
Andrey Gusev b27389ae08 ddraw/tests: Fix a typo in ok() messages.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 20:02:55 +09:00
Andrey Gusev 8bf36bda9a include: Fix a typo in typedef struct _TEB.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 18:12:42 +09:00
Henri Verbeet c09b560c11 d3d11: Get rid of struct d3d_shader_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:09 +09:00
Henri Verbeet 569fcd33dc wined3d: Store shader signatures directly in struct wined3d_shader_desc.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:07 +09:00
Henri Verbeet 597c4d52cc wined3d: Get rid of the redundant "output_signature" parameter to shader_set_function().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:04 +09:00
Henri Verbeet 8ae3a9b624 wined3d: Introduce a helper function to allocate arrays.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:01 +09:00
Henri Verbeet 10e601ba3c wined3d: Properly cleanup on failure in wined3d_cs_create().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:18:58 +09:00
Andrey Gusev 698d411467 include: Fix a typo in IDirectShowStream interface.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 20:26:22 +09:00
Andrey Gusev 3321a7faec dinput: Fix a typo in WARN() messages.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 20:26:18 +09:00
Józef Kucia 9a8ee50f2e wined3d: Simplify "format_vertex_info" table.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 19:25:39 +09:00
Józef Kucia 270d09d008 wined3d: Inverse logic for applying half float vertex format fixups.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 19:24:20 +09:00
Józef Kucia 77608ba4fc wined3d: Simplify "ffp_attrib_ops" initialization.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 19:24:17 +09:00
Józef Kucia 91a67856db wined3d: Add more D3D11 vertex formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 19:24:13 +09:00
Józef Kucia 58c01b392c d3d10core/tests: Add more tests for accessing unbound resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 19:24:09 +09:00
Józef Kucia 42edcbca25 d3d11/tests: Add more tests for accessing unbound resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 19:24:01 +09:00
Józef Kucia e47a735f76 wined3d: Add wined3d creation flag for selecting unbound resource color.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 19:23:45 +09:00
Andrey Gusev 7372e704d0 include: Fix a typo in IDirect3D9Ex method.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 19:23:23 +09:00
Thomas Faber d0b72cee0d qmgr: Fully initialize URL_COMPONENTSW structure before calling WinHttpCrackUrl.
Signed-off-by: Thomas Faber <thomas.faber@reactos.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 17:36:18 +09:00
Andrey Gusev fd040fc9d9 secur32/tests: Fix a typo in ok() messages.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 17:36:07 +09:00
Andrey Gusev 7f64817e5e shell32: Fix a typo in TRACE format in SHPathPrepareForWriteW.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 17:35:54 +09:00
Nikolay Sivov 4ec1ca5a0f crypt32: No need to init entry fields when it's about to be added to a list.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:11:06 +09:00
Nikolay Sivov 42a6fc28c8 rpcss: No need to initialize entry list pointers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:11:04 +09:00
Nikolay Sivov 5b406f8963 rpcss: Fix a leak when TowerExplode() fails on endpoint insertion (Coverity).
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:11:00 +09:00
Nikolay Sivov a87c510e9a rpcss: Fix potential leaks when removing endpoint (Coverity).
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:10:51 +09:00
Frédéric Delanoy 1d131cff6e advapi32: Use dbgstr_a() to print string in a FIXME.
Signed-off-by: Frédéric Delanoy <frederic.delanoy@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:09:26 +09:00
Jacek Caban 4d1194d104 mshtml: Added IHTMLElement::put_onkeyup implementation.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:09:17 +09:00
Andrey Gusev 5a0596ed10 user32/tests: Fix a typo in ok() message.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:09:08 +09:00
Andrey Gusev 92890ac993 mshtml/tests: Fix a typo in ok() messages.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Jacek Caban<jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:08:59 +09:00
Andrey Gusev 2e11e6e1f8 d3d8/tests: Fix a typo in ok() message.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:08:46 +09:00
Aaryaman Vasishta c4aaf35d2b d3drm: Implement IDirect3DRMTexture*_GetImage.
Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:08:37 +09:00
Aaryaman Vasishta 07d0804603 d3drm: Implement IDirect3DRM*_CreateTexture.
Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:08:33 +09:00
Aaryaman Vasishta 9511d09852 d3drm: Implement IDirect3DRMTexture{2-3}_InitFromImage.
Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:08:30 +09:00
Aaryaman Vasishta 07c038c2b4 d3drm: Introduce d3drm_texture_destroy helper.
Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:08:26 +09:00
Aaryaman Vasishta bebe679d51 d3drm: Keep a reference to IDirect3DRM in d3drm_texture.
Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:08:17 +09:00
Matteo Bruni 54d8f57cc5 wined3d: Reselect the current GLSL geometry shader when possible even if the VS changed.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:46 +09:00
Matteo Bruni 91537b9f1f wined3d: Add support for core OpenGL geometry shaders.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:44 +09:00
Matteo Bruni f5dc7a43b0 wined3d: Fixup vertex position in geometry shaders.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:41 +09:00
Matteo Bruni 9a14d78de9 wined3d: Handle GS inputs and outputs.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:38 +09:00
Matteo Bruni 0f062f5108 wined3d: Get rid of the "reorder shaders" for SM4+.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:36 +09:00
Matteo Bruni cf52d1635c wined3d: Simplify shader interface matching for SM4+ vertex shaders.
After some testing it looks like, with SM4+ on Windows:
1. Output registers have to match with input registers from the
following shader stage (register index and mask). There is no "smart"
matching of semantics like in SM3.
2. Using uninitialized varyings in SM4+ shaders doesn't give consistent
results.
That means we can simplify the relevant code quite a bit. Applications
shouldn't be able to depend on particular values for uninitialized
varyings so we can avoid explicitly initializing them.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:29 +09:00
Matteo Bruni 2c90b9aee0 wined3d: Clean up VS-PS interface matching in GLSL.
It makes easier to add similar handling for GS inputs and outputs.
Functionally this should be a NOP.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:26 +09:00
Matteo Bruni f5aee34d98 wined3d: Alpha test emulation for core profile contexts.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:23 +09:00
Henri Verbeet a911bff8fd wined3d: Use debug_color() in wined3d_format_convert_from_float().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:00 +09:00
Henri Verbeet eb3aae96d1 wined3d: Don't import libuuid.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:06:57 +09:00