H. Verbeet
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6bed8536be
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d3d8: Add tests for GetVertexShaderDeclaration, GetVertexShaderFunction and GetPixelShaderFunction.
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2007-03-08 11:58:57 +01:00 |
Stefan Dösinger
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bbcf98209c
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wined3d: No bounds checking is done on sampler / texture numbers.
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2007-02-20 11:49:42 +01:00 |
Stefan Dösinger
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00aa8ab08c
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d3d8: Deleting bound shaders unbinds them.
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2007-02-13 12:07:46 +01:00 |
Stefan Dösinger
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67b1f4a7e9
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wined3d: BeginScene and EndScene tests and fixes.
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2007-02-12 12:08:34 +01:00 |
Francois Gouget
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a76e6b11b0
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d3d8/tests: Warn that tests were skipped if we could not load d3d8.dll.
But report a failed test if a mandatory function is missing from it.
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2007-01-12 11:25:27 +01:00 |
Louis Lenders
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e236d91ab8
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d3d8: Fix failing tests on windows, when no 3d hardware acceleration is available.
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2007-01-02 13:24:14 +01:00 |
Alexandre Julliard
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005efa740b
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d3d8/tests: Avoid sizeof in traces.
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2006-12-29 12:49:43 +01:00 |
Chris Robinson
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b66a52856c
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d3d8: Don't report Shader Model 2.0 or higher.
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2006-12-29 12:49:41 +01:00 |
Chris Robinson
|
b7b9d4e3c7
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d3d: GetStreamSource on a stream with NULL data isn't an error.
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2006-12-26 12:52:54 +01:00 |
Chris Robinson
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ed21935479
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d3d: Fix adapter mode enumeration and filtering.
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2006-12-20 17:58:34 +01:00 |
Markus Amsler
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0531858146
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d3d8: Handle surface container in d3d8.
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2006-12-18 12:07:46 +01:00 |
Stefan Dösinger
|
46028b0832
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wined3d: D3DRS_ZVISIBLE is not supposed to return an error.
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2006-12-15 12:18:36 +01:00 |
Markus Amsler
|
5dbd834ca0
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d3d8: Release non implicit surfaces only if refcount is 0, with test.
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2006-12-14 12:57:27 +01:00 |
Markus Amsler
|
4745618487
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d3d8: Fix implicit surface refcounting.
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2006-12-06 12:41:27 +01:00 |
Markus Amsler
|
0d725490d6
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d3d8: Handle surface refcount forwarding in d3d8.
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2006-12-06 12:40:12 +01:00 |
Markus Amsler
|
07fad29c7d
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d3d8: Show that the implicit surfaces are not freed if refcount reaches 0.
|
2006-11-16 12:48:45 +01:00 |
Markus Amsler
|
ee7bf7954d
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d3d8: Test AddRef with refcount==0.
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2006-11-15 11:25:31 +01:00 |
Markus Amsler
|
577d5d2580
|
d3d8: Test refcount forwarding.
|
2006-11-15 11:25:18 +01:00 |
Markus Amsler
|
886c196e05
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d3d8: Back buffer is identical to the render target, test it only once.
|
2006-11-15 11:25:07 +01:00 |
Markus Amsler
|
100038dfb1
|
d3d8: Add GetContainer tests for implicit surfaces.
|
2006-11-10 11:36:48 +01:00 |
Markus Amsler
|
b3225ea420
|
d3d8: Add refcount tests for implicit surfaces.
|
2006-11-09 17:45:56 +01:00 |
Markus Amsler
|
75d6d6203b
|
d3d8: Backport missing device tests.
|
2006-11-09 12:44:39 +01:00 |
H. Verbeet
|
a5d0342010
|
d3d8/tests: Win64 printf format warning fixes.
|
2006-10-10 19:59:01 +02:00 |
Vitaliy Margolen
|
145442a79d
|
d3d8: Fix remaining refcount tests and tighten all tests.
|
2006-07-07 16:57:41 +02:00 |
Stefan Dösinger
|
cea41b0a0f
|
wined3d: Vertex buffer can be locked multiple times.
|
2006-06-27 21:14:02 +02:00 |
Stefan Dösinger
|
3862f8e3d7
|
wined3d: Support more than one back buffer.
|
2006-06-15 16:51:41 +02:00 |
H. Verbeet
|
142a62be74
|
d3d8: Make some test functions static.
|
2006-06-12 13:21:47 +02:00 |
Stefan Dösinger
|
6311d44488
|
d3d8: Backport of the d3d9 swapchain test to d3d8.
|
2006-05-31 11:44:47 +02:00 |
Jonathan Ernst
|
360a3f9142
|
Update the address of the Free Software Foundation.
|
2006-05-23 14:11:13 +02:00 |
Vitaliy Margolen
|
1175a2f3a2
|
d3d8: Add refcount test.
|
2006-05-22 11:31:36 +02:00 |