Józef Kucia
c675bf4e82
wined3d: Add support for patch list primitive type.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-19 14:01:35 +02:00
Józef Kucia
19d85623cf
ddraw: Implement D3DOP_TEXTURELOAD.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-07 14:45:37 +01:00
Henri Verbeet
31fcbb6bf2
ddraw: Kill stray tabs.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 11:25:53 +01:00
Stefan Dösinger
59c4d8581d
ddraw: Implement executebuffer point and line draws.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:16 -06:00
Stefan Dösinger
15fc10a728
ddraw: Avoid redundant src vertex buffer discards.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:14 -06:00
Stefan Dösinger
72eab6f214
ddraw: Avoid redundant index buffer discards.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:12 -06:00
Stefan Dösinger
0d91d86bba
ddraw: Use wined3d_device_process_vertices for execute buffers.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:46:06 -06:00
Stefan Dösinger
b7c9d14e8e
ddraw: Use d3d buffers for executebuffer data.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-31 15:40:46 +01:00
Stefan Dösinger
ce7fa156a5
ddraw: Store d3d1 projection matrices in device->legacy_projection.
...
The math in transform_vertex is now the same as in wined3d's
process_vertices_strided. Calling wined3d_device_process_vertices is
easier now, but that will require moving the vertex and index data into
buffers.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-03 20:43:00 +02:00
Henri Verbeet
1dea0c1d67
ddraw: Get rid of some comments in the middle of the copyright headers.
2015-03-20 21:32:21 +09:00
Henri Verbeet
77da84b06a
ddraw: Cleanup d3d_execute_buffer_QueryInterface().
2014-04-29 13:36:09 +02:00
Henri Verbeet
b2e2b42b73
ddraw: Cleanup the D3DOP_PROCESSVERTICES implementation a bit.
2014-04-29 13:36:08 +02:00
Henri Verbeet
86f209ed80
ddraw: Implement D3DOP_STATERENDER on top of IDirect3DDevice3_SetRenderState().
2014-04-29 13:36:05 +02:00
Henri Verbeet
789fcf0daa
ddraw: Implement D3DOP_STATELIGHT on top of IDirect3DDevice3_SetLightState().
2014-04-29 13:35:33 +02:00
Stefan Dösinger
c0faf86fff
ddraw: Fix double to float conversion warnings.
2013-08-01 20:43:42 +02:00
Henri Verbeet
8e7590e22f
ddraw: Avoid LPD3DSTATUS.
2013-01-17 12:21:44 +01:00
Henri Verbeet
1bb17316ff
ddraw: Avoid LPD3DBRANCH.
2013-01-16 12:22:37 +01:00
Henri Verbeet
1ed6a0842d
ddraw: Avoid LPD3DTRIANGLE.
2013-01-16 12:22:35 +01:00
Henri Verbeet
b43f897675
ddraw: Avoid LPD3DPROCESSVERTICES.
2013-01-15 12:12:48 +01:00
Henri Verbeet
61e8f02ce2
ddraw: Avoid LPD3DSTATE.
2013-01-15 12:12:45 +01:00
Henri Verbeet
cc60cc6abb
ddraw: Avoid LPD3DINSTRUCTION.
2013-01-14 11:01:34 +01:00
Andrew Talbot
1e31182c0b
ddraw: Avoid signed-unsigned integer comparisons.
2013-01-10 12:23:13 +01:00
Stefan Dösinger
ea40a3a8b5
ddraw: Pass the number of vertices to DrawIndexedPrimitive.
2012-12-18 12:36:28 +01:00
Henri Verbeet
4905773baf
ddraw: Only initially enable color keying for version 1 devices.
2012-05-24 20:08:48 +02:00
Henri Verbeet
4d1a659c3a
ddraw: Get rid of IDirect3DExecuteBufferImpl.
2012-04-11 18:14:41 +02:00
Henri Verbeet
daedd0077d
ddraw: Get rid of IDirect3DDeviceImpl.
2012-04-10 16:21:25 +02:00
Henri Verbeet
fefb5a943d
ddraw: Get rid of IDirect3DMaterialImpl.
2012-03-16 11:09:07 +01:00
Henri Verbeet
0c11c316bb
ddraw: Get rid of IDirect3DViewportImpl.
2012-03-15 19:52:05 +01:00
Henri Verbeet
f38e94af7c
wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef.
2012-01-12 12:37:18 +01:00
Henri Verbeet
3082c1a9de
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-20 10:11:47 +01:00
Henri Verbeet
37a0f7ad65
wined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-18 14:26:16 +01:00
Ričardas Barkauskas
472a8f7a67
ddraw: COM cleanup for IDirect3DDevice7 interface.
2011-10-17 18:24:58 +02:00
Ričardas Barkauskas
d32df839ac
ddraw: COM cleanup for IDirect3DDevice2 interface.
2011-10-17 18:23:42 +02:00
Michael Stefaniuc
faa269c42a
ddraw: Use unsafe_impl_from_IDirect3DExecuteBuffer for an app provided iface.
2011-07-08 14:45:23 +02:00
Michael Stefaniuc
663483e16e
ddraw: COM cleanup for the IDirect3DExecuteBuffer iface.
2011-07-08 14:45:19 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
979e3744f7
wined3d: Remove state management methods from the IWineD3DDevice interface.
2011-05-17 10:06:15 +02:00
Henri Verbeet
d429aaa9e9
ddraw: Verify the viewport belongs to the device on execute buffer execution.
2011-04-19 13:29:42 +02:00
Henri Verbeet
20a42b4c98
ddraw: Add / improve TRACEs.
2010-08-20 13:21:24 +02:00
Henri Verbeet
584cb331a9
ddraw: Add a separate function for execute buffer initialization.
2010-08-20 13:21:22 +02:00
Henri Verbeet
c5a14085d4
ddraw: Remove unused / redundant includes.
2010-08-19 11:17:41 +02:00
Henri Verbeet
fee9c1f2b5
ddraw: Remove a useless viewport callback.
2010-08-18 09:41:01 +02:00
Henri Verbeet
14399f6130
ddraw: Remove a useless material callback.
2010-08-18 09:40:55 +02:00
Henri Verbeet
941aeade01
ddraw: Use a less offensive handle table implementation for matrices.
2010-07-29 17:33:36 +02:00
Henri Verbeet
0cb4de4542
ddraw: Use a less offensive handle table implementation for materials.
2010-07-29 17:33:35 +02:00
Henri Verbeet
ae437ab5b8
ddraw: Print unhandled vertex processing flags in IDirect3DExecuteBufferImpl_Execute().
2010-03-15 15:55:14 +01:00
Michael Stefaniuc
67a2751b94
ddraw: Remove redundant memset.
2010-03-15 13:28:24 +01:00
Christian Costa
df9bddcd27
ddraw: Improve error message.
2009-12-23 14:27:30 +01:00
Henri Verbeet
ee60e5fd71
ddraw: Remove trailing spaces.
2009-09-01 14:06:03 +02:00
Gerald Pfeifer
3176d936f9
ddraw: Fix error checking in IDirect3DExecuteBufferImpl_Execute().
2009-06-22 11:44:06 +02:00