Commit Graph

11410 Commits

Author SHA1 Message Date
Dimitrie O. Paun d7b8882a1f - Define the standard __WINE__ and __WIN32__ macros.
- Map -luuid to -lwine_uuid, in Unix -luuid does something else.
2003-01-05 01:06:55 +00:00
Ove Kaaven a4a8472f40 Include oaidl.h instead of wine/obj_oleaut.h. 2003-01-05 01:06:30 +00:00
Ove Kaaven e057a7a08d Temporarily include objbase.h from oleidl.h.
Removed inclusion of obj_errorinfo.h.
2003-01-05 01:06:19 +00:00
Ove Kaaven 40b94e5347 Avoid direct ICOM_CALL usage. 2003-01-05 01:06:04 +00:00
Ove Kaaven 008f4ce91a Moved a couple of definitions from include/wine/obj_oleaut.h to
include/oleauto.h.
2003-01-05 01:05:45 +00:00
Christoph Frick db9692d022 Creation of a tags file with the ctags tool. 2003-01-05 01:05:13 +00:00
Lionel Ulmer 07f1269302 - fix in the GetHandle method
- factorize some code between D3D1/2/3 and D3D7
- fix reference counting for palettes
2003-01-05 01:04:55 +00:00
Marcus Meissner 274e72672b ole2nls.c is a 16bit only.
No need to define ICOM macros for 16bit iface IMalloc16.
Define and implement HGLOBAL_LockBytes16.
Started on StgOpenStorageOnILockBytes.
2003-01-05 01:04:34 +00:00
Marcus Meissner 7e89b7a62f Added several missing K32WOW* prototypes. 2003-01-05 01:03:41 +00:00
Francois Gouget 065e928a7b The vt field should be a VARTYPE not a VARENUM. 2003-01-05 01:03:12 +00:00
Francois Gouget ecf2c570d2 Fix signed/unsigned compilation warnings. 2003-01-05 01:02:57 +00:00
Shachar Shemesh 175d059527 Initial wineboot implementation; at this stage only wininit.ini
processing has been written.
2003-01-04 02:52:05 +00:00
Rok Mandeljc 1b3ce0d571 - 3d buffers produce sounds
- some other small fixes
2003-01-04 01:24:59 +00:00
Rok Mandeljc 5b918db643 - cleaned *Set* functions
- added initial code for 3d buffer recalculating
- added some auxiliary functions
2003-01-04 01:22:51 +00:00
Dimitrie O. Paun 8b36681bad Rename __WINE__ to __WINESRC__. 2003-01-04 00:52:18 +00:00
Alexandre Julliard b4a4c05aed Removed a few more #ifdef __WINE__. 2003-01-04 00:19:17 +00:00
Dimitrie O. Paun 1f722892d8 Enable nameless structures in C++ for gcc >= 3.x (discovery and
testing done by Dan Kegel).
2003-01-04 00:17:11 +00:00
Dimitrie O. Paun 5b7f945a73 Pass only the -o -l -L options to winewrap, ignore the rest. 2003-01-04 00:15:49 +00:00
Alexandre Julliard d9ebfe6d4f Removed a couple of no longer used tests in the generated configure
script.
2003-01-03 22:36:39 +00:00
Gerald Pfeifer 3af9641e6f #include <stdlib.h> instead of the non-standard <malloc.h>. 2003-01-03 22:32:47 +00:00
Lionel Ulmer 330a1b5f2d Enable Z buffer by default. 2003-01-03 22:32:30 +00:00
Francois Gouget 63d228a1e2 Added TIME_KILL_SYNCHRONOUS. 2003-01-03 22:32:14 +00:00
Dimitrie O. Paun 126c655819 Properly handle the -M switch. 2003-01-03 22:31:56 +00:00
Dimitrie O. Paun fbeaaa3b6f Properly link agains .a files using the -l switch.
Support more verbose output.
2003-01-03 22:31:45 +00:00
Jason Edmeades 850a9429db Added basic support for mipmaping, verified using sample from
codesampler.com.
2003-01-03 21:28:05 +00:00
Jason Edmeades 3d1b725900 - Use faster vertex arrays (rather than processing vertexes one by
one), whenever possible.
- Less trace in the slower form by default.
2003-01-03 21:25:42 +00:00
Lionel Ulmer f89ea6499d - some fixes / optimisations in the color keying code
- minimize at the maximum texture uploads
2003-01-03 21:17:47 +00:00
Lionel Ulmer cec93d0abd - re-activate the color-keying code
- fix yet again texture enumeration to please all games :-/
2003-01-03 21:16:03 +00:00
Christian Costa b110a96226 Reenable device's default render states initialization. 2003-01-03 21:10:11 +00:00
Lionel Ulmer e51b007088 Fix order of texture enumeration to fix yet another set of dumb games. 2003-01-03 21:09:25 +00:00
Christian Costa 4fc7a8495a Beginning of state block.
Initialize the device with the right D3D default values.
Implements GetRenderState, GetTextureStageState and GetLightState.
2003-01-03 21:08:50 +00:00
Lionel Ulmer c064dcf50c - hack for one case of the ProcessVertices case
- some changes in the execute buffer to reuse the new Matrix code
- always reinitialize the enumeration structures in case some games
  modify them
- added support for the (unused) Reserved1 field in the FVF formats
- fix 32 bit texturing and added more checks
- remove some useless and annoying fixme
2003-01-03 21:07:22 +00:00
Lionel Ulmer 0114945b6d - create a function to set the various transformation matrices to
factorize the code between the various code path
- fixed some logging stuff
2003-01-03 21:05:38 +00:00
Lionel Ulmer 74c95ec008 - more thunking in the D3DVertexBuffer COM object
- added 'support' for GetInfo
2003-01-03 21:04:12 +00:00
Lionel Ulmer d0f1569218 - light improvements
- misc. fixes
2003-01-03 21:03:15 +00:00
Dimitrie O. Paun 939ebca849 Simplify the code for the generated wrapper.
Miscellaneous small cleanups.
2003-01-03 21:02:53 +00:00
Dimitrie O. Paun cef5961d2b Eliminate lots of __WINE__ conditionals from the headers. 2003-01-03 19:12:55 +00:00
Lionel Ulmer 5f87d778aa - some additionnal flags logged
- fixes in the vertex buffer thunking + optimized flag support
2003-01-03 19:10:48 +00:00
Francois Gouget f947a58006 Win9x does not support {Get,Set}WindowLongW. Use the Ansi version
instead since it won't impact _these_ tests anyway.
2003-01-03 19:09:23 +00:00
Alexandre Julliard 78ff6763ed Added wine_dbg_sprintf function that allocates a temporary buffer in
the per-thread strings area.
Added inline functions to format POINT, SIZE and RECT structures.
2003-01-03 03:12:58 +00:00
Dimitrie O. Paun dfa6b127c2 SHGetMalloc() returns a HRESULT, not a DWORD. 2003-01-03 03:07:21 +00:00
Dimitrie O. Paun 36d0e5b73a Define NULL if it's not defined already. 2003-01-03 03:07:06 +00:00
Lionel Ulmer 5e36ae56b2 Check the value of the pfnCallback in addition to the callback bit. 2003-01-03 03:06:42 +00:00
Dimitrie O. Paun a4ed7eda9a Support outputing files to a different directory than pwd.
Small cleanups.
2003-01-03 03:06:02 +00:00
Patrik Stridvall b6077c6632 Added --include-quotes option that fixes #include to use the correct
of <> and "".
2003-01-03 03:05:41 +00:00
Stefan Leichter facaee4fd0 Moved implementation of GetPrinterDriverDirectory from ascii to unicode. 2003-01-03 03:04:46 +00:00
Chris Morgan fa93b446d0 Listview should scroll by at least one column, fixes bug where item
being wider than listview prevents any scrolling from occuring.  Added
printing of the scroll code text during tracing of scroll functions.
2003-01-03 03:04:22 +00:00
Dan Kegel adf55c25db ShellExecute(NULL, "wordpad.exe",) now correctly finds wordpad.exe in
App Paths.
2003-01-03 03:03:36 +00:00
Dominik Strasser ab8247ae5f Implement VerSetConditionMask by forwarding to ntdll. 2003-01-03 03:03:07 +00:00
Francois Gouget e0af6d0218 Call lstrcmpW rather than wcscmp. 2003-01-03 03:02:15 +00:00