Rico Schüller
|
4080242d7f
|
d3dcompiler: Implement ID3D11ShaderReflectionType::IsEqual().
|
2011-03-02 12:50:58 +01:00 |
Rico Schüller
|
66b286470e
|
d3dcompiler/tests: Add GetMemberType* tests.
|
2011-03-02 12:50:45 +01:00 |
Rico Schüller
|
f9d4a45fbb
|
d3dcompiler/tests: Improve test_reflection_bound_resources().
|
2011-02-28 11:10:36 +01:00 |
Rico Schüller
|
a0abef6b45
|
d3dcompiler/tests: Add constant buffer test.
|
2011-02-28 11:10:31 +01:00 |
Rico Schüller
|
3850e8f4e3
|
d3dcompiler/tests: Add reflection ps output desc test.
|
2011-02-28 11:10:21 +01:00 |
Rico Schüller
|
3f04448dbb
|
d3dcompiler: Fix SystemValueType for pixelshader output signature.
|
2011-02-28 11:10:12 +01:00 |
Rico Schüller
|
9cc0cd39a1
|
d3dcompiler/tests: Add GetResourceBindingDesc() test.
|
2011-02-18 14:54:51 +01:00 |
Rico Schüller
|
d4798d0580
|
d3dcompiler/tests: Add reflection ps desc test.
|
2011-02-17 17:26:18 +01:00 |
Rico Schüller
|
c7ed17ac66
|
d3dcompiler/tests: Add reflection vs desc test.
|
2011-02-17 17:26:12 +01:00 |
Rico Schüller
|
d790be79d7
|
d3dcompiler/tests: Add reflection test.
|
2011-02-16 14:26:26 +01:00 |