63 Commits

Author SHA1 Message Date
Christian Costa
e64aae00e0 Handle more properly versions for Direct3D and Direct3DDevice
objects.
2005-02-14 11:09:46 +00:00
Paul Vriens
202b340a51 - use Interlocked* functions in AddRef and Release.
- store the result of the Interlocked functions and use only this.
2005-01-09 17:29:21 +00:00
Francois Gouget
486d020c1b Don't define COBJMACROS in objbase.h.
Update the Wine sources accordingly.
2004-10-07 03:06:48 +00:00
Alexandre Julliard
f5f7a1822c Removed some more uses of the non-standard ICOM_THIS macro. 2004-09-08 01:50:37 +00:00
Hans Leidekker
fe442b21f7 Fix signed/unsigned comparison warnings. 2004-09-08 01:23:57 +00:00
Christian Costa
eac96b5606 Added native and emulated S3TC support. 2004-07-30 18:54:32 +00:00
Lionel Ulmer
112c426c47 Move the FPS computation from the D3D code to the common code. 2004-06-04 19:37:16 +00:00
Lionel Ulmer
d069312de6 Add the possibility to save a snapshot of the backbuffer at
flip-time.
2004-04-12 22:07:33 +00:00
Lionel Ulmer
2b8281a827 Fix palette deletion issue seen in DungeonKeeper. 2004-01-30 22:58:03 +00:00
Lionel Ulmer
b6ddd8cadb Better color-keying support. 2003-11-11 00:31:16 +00:00
Lionel Ulmer
2f34e74ede Some broken games do not put the TEXTURE flags in the surface caps. 2003-07-15 20:45:01 +00:00
Lionel Ulmer
51df9314d8 - fix FPS computation
- some TRACEing fixes
- optimize BltFast locking rectangles
2003-07-08 21:10:01 +00:00
Lionel Ulmer
c203d68e98 - fix some regressions
- GetDC does not lock in ReadOnly mode as it leads to problems with
  some D3D optimizations
- added a fast Back => Front / Front => Back Blt fast path
2003-06-16 19:41:34 +00:00
Lionel Ulmer
8944b25ead Be more stringent in the 'Lock' invalid RECT check. 2003-06-13 16:31:41 +00:00
Lionel Ulmer
4aba282bb8 - proper (tested on Win2K) reference counting for Direct3D object
- fix one case of reference counting on textures
- fix stupid bug in texture upload code
- yet another texture enumeration reordering
2003-06-04 23:31:39 +00:00
Alexandre Julliard
24d0a8394f Authors: Mike McCormack <mike@codeweavers.com>, Lionel Ulmer <lionel.ulmer@free.fr>
Make DDraw not linked 'statically' to OpenGL.
2003-06-04 20:13:21 +00:00
Lionel Ulmer
97f216c93c - some tracing fixes
- flush the right buffer to the screen
2003-05-20 04:27:04 +00:00
Tony Lambregts
2e24a148bf Replace DPRINTF with TRACE. 2003-03-15 00:12:42 +00:00
Dan Kegel
0fd521fee3 Change RECT to use LONG to match win32 standard headers and fix format
strings to use %ld for RECT elements.
2003-01-08 21:09:25 +00:00
Dimitrie O. Paun
297f3d898d Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them. 2003-01-07 20:36:20 +00:00
Lionel Ulmer
cec93d0abd - re-activate the color-keying code
- fix yet again texture enumeration to please all games :-/
2003-01-03 21:16:03 +00:00
Lionel Ulmer
b07df8a198 - allow application to load palette-less textures
- handle palette change of loaded textures
- some changes in the ExecuteBuffer
2003-01-02 19:59:49 +00:00
Lionel Ulmer
8cd2609587 Enable the application to create first textures and then the D3D
device.
2003-01-02 19:39:57 +00:00
Lionel Ulmer
19ef31e802 - fix small TRACE bug introduced in a previous patch
- add WRAPU / WRAPV warning
2002-12-23 02:09:20 +00:00
Lionel Ulmer
f5e1e3beba Have the 'Lock' warning a bit clearer. 2002-12-23 02:04:12 +00:00
Lionel Ulmer
8377b9d49b - fix Twist demo
- some clean-ups / traces
2002-12-16 22:48:20 +00:00
Lionel Ulmer
91c6f817b9 - rework how texturing is done in the D3D driver
- added the generic path for DrawPrimitive API in D3D 3 / 7
2002-12-15 01:17:59 +00:00
Lionel Ulmer
4941a3aff2 - fix texture snooping (plus adds snoop for 1555 format)
- add texture memory usage tracking
2002-11-27 21:38:28 +00:00
Lionel Ulmer
dd738eab07 - Prevent the backbuffer to also have the frontbuffer flag set.
- Log the Locking flags.
- Print symbolic name (if any) of zero values for bit fields (thanks
  Andi).
2002-11-25 02:42:04 +00:00
Lionel Ulmer
43c3dc4d33 - Clean up all the D3D COM handling (but the underlaying code is still
as ugly as before).
- Handle properly (ie as on real Windows) negative values in
  rectangles during blitting.
2002-11-21 21:04:16 +00:00
Lionel Ulmer
b103f7b679 Proper logging of DDSCAPS / DDSCAPS2 structures. 2002-11-11 22:23:10 +00:00
Lionel Ulmer
5ecd8903e2 - only compare the first WORD in the DDSCAPS2 structure if no DX7
- add some TRACEs
2002-11-04 22:34:11 +00:00
Alexandre Julliard
b34fb35b31 Fixed warnings caused by conversion to -DSTRICT. 2002-10-18 23:48:57 +00:00
Christian Costa
ce35cc03a8 Main_DirectDrawSurface_QueryInterface: enable creation of a
IDirect3DTexture2 from a surface.
2002-10-10 23:27:32 +00:00
Lionel Ulmer
1c0a8ac4c0 Added some TRACEs to the ddraw code. 2002-10-10 22:47:02 +00:00
Christian Costa
74d0d4c562 Enable creation of our OpenGL Direct3D device from a surface used as
rendering target.
Enable creation of a texture from a surface.
2002-09-26 03:20:07 +00:00
Lionel Ulmer
b6051dec93 - DDRAW_SYSTEMMEMORY is handled like OFFSCREENPLAIN for now
- added more logging
2002-07-16 01:16:14 +00:00
Ove Kaaven
1d8f92c88c Removed the flags fields of IDirectDrawPaletteImpl, as we should use
the dwFlags field of DDRAWI_DDRAWPALETTE_GBL structure instead.
2002-07-10 03:05:43 +00:00
Vincent Béron
9a62491660 Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
Alexandre Julliard
0799c1a780 Added LGPL standard comment, and copyright notices where necessary.
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Marcus Meissner
4d2f173ce3 Added dwFlags to lock_update private functions so we can pass
WRITEONLY/READONLY.
Added those flags to the internal Lock() calls.
Only copy the surface from screen to surface if not writeonly.
Restrict blitting between display window and surface to the
locked/unlocked rectangle and the clipwindow section.
Added defines for DDHAL_UNLOCKDATA/DDHAL_LOCKDATA, added calls to HAL
implementation.
2001-09-10 23:12:16 +00:00
Alexandre Julliard
e994d5036e Added Interlocked*Pointer functions.
Fixed InterlockedCompareExchange prototype.
2001-08-09 21:21:13 +00:00
Ove Kaaven
fe01f0e7d0 Fill in some more HAL fields. Flip some of them when appropriate.
Allow SetSurfaceDesc to change client memory surface address.
Propagate DIB color table updates to backbuffers too (thanks to
Stephen Clouse).
2001-04-17 17:36:28 +00:00
Ove Kaaven
e37b1d31a8 Implemented the IDirectDrawGammaControl interface. 2001-04-16 19:35:18 +00:00
Ove Kaaven
01b9436018 Added ddraw HAL and gamma ramp stuff to implementation structures.
Added a parameter and return value to flip_data and flip_update.
2001-04-16 19:06:13 +00:00
Marcus Meissner
c5d2f5efeb Handle differently sized structs by using their dwSize parameters. 2001-02-12 03:43:53 +00:00
Marcus Meissner
15a525973b - Siedler3 appears to have rather limited buffers for device/description
strings and crashes with those long strings. Shortened those strings.
- Also driver needs to be "display" for display devices (some other
  programs rely on that info I seem to remember).
- Fixed DSurface::GetSurfaceDesc to not just blindly copy a
  DDSURFACEDESC2 struct over a smaller DDSURFACEDESC one.
2001-01-28 23:15:17 +00:00
Gavriel State
ba3c18df69 Warning fixes. 2001-01-12 23:18:22 +00:00
Gerald Pfeifer
ab75b89a55 Fixed some incorrect format strings. 2001-01-09 21:50:01 +00:00
Alexandre Julliard
d6c0f9f784 Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
  asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00