Henri Verbeet
4fd03150f6
wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
2011-03-10 12:53:13 +01:00
Henri Verbeet
a27ee75ed2
wined3d: Remove COM from the buffer implementation.
2011-03-04 16:25:58 +01:00
Henri Verbeet
1de6adfbae
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
Henri Verbeet
a5fe3610ad
wined3d: Remove COM from the query implementation.
2011-02-04 15:25:32 +01:00
Henri Verbeet
304d713860
wined3d: Remove COM from the clipper implementation.
2011-02-04 15:25:31 +01:00
Henri Verbeet
5963483fc2
wined3d: Remove COM from the palette.
2011-02-03 13:15:17 +01:00
Henri Verbeet
5765632d9f
wined3d: Remove COM from the vertex declaration.
2011-02-03 13:15:17 +01:00
Henri Verbeet
36d4268e3c
wined3d: Remove COM from IWineD3D.
2011-02-02 12:22:42 +01:00
Henri Verbeet
4b109ff1f8
wined3d: Remove COM from the stateblock.
2011-01-31 12:24:58 +01:00
Henri Verbeet
b84d1ce5f7
wined3d: Clippers don't need parents.
2010-09-01 14:00:56 +02:00
Henri Verbeet
f9c791f9ca
d3d8: Use a wined3d cs for wined3d locking.
...
We will need this for d3d10, where both dxgi and d3d10core are making wined3d
calls. Right now d3d8/d3d9 also use this to protect their own data, but
eventually we should push this down into wined3d itself and use something a
bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
upload in some thread should block all of wined3d.
2009-08-25 11:12:17 +02:00
Francois Gouget
69553c2514
wined3d: Fix the WineDirect3DCreate() export.
2008-10-27 12:37:27 +01:00
Stefan Dösinger
d93e161b1f
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
Vincent Béron
1d5df043d4
WineDirect3DCreate has 3 args in the source.
2005-03-21 10:52:32 +00:00
Jason Edmeades
24ab49e250
Create a wined3d interface, and generate a wined3d object in the d3d9
...
create method. Make the first (simple) call implementation into the
new wined3d interface.
2004-09-23 04:34:27 +00:00
Raphael Junqueira
0196861349
Add the wined3d dll for beginning a cleaner d3d architecture that will
...
contain the shared openGL code needed for all wine direct3d
implementations.
2003-11-14 03:50:35 +00:00