Henri Verbeet
ac9c592ca9
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
Henri Verbeet
60a710455e
wined3d: Try to evict the surface's sysmem copy in surface_load_location().
...
The memory may not be freed until surface destruction otherwise. The PBO
creation code in surface_prepare_system_memory() also depends on the SYSMEM
location being recreated regularly, although arguably that's just a symptom of
the resource location management being somewhat broken.
2011-03-07 11:10:14 +01:00
Henri Verbeet
b1e03b3250
wined3d: Clear SFLAG_LOCKED as soon as possible in IWineD3DSurfaceImpl_Unmap().
2011-03-07 11:10:10 +01:00
Henri Verbeet
eb3796083a
wined3d: Get rid of the SFLAG_LOCKED hack in flush_to_framebuffer_drawpixels().
2011-03-07 11:10:06 +01:00
Henri Verbeet
39aa477e4c
wined3d: Pass gl_info to surface_bind().
2011-03-04 16:25:58 +01:00
Henri Verbeet
af0a4b6956
wined3d: Pass gl_info to basetexture_bind().
2011-03-03 17:47:14 +01:00
Henri Verbeet
75c8e9f7b4
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
2011-03-03 17:47:13 +01:00
Henri Verbeet
ddc7a803e9
wined3d: Standalone surfaces should never be sRGB.
2011-03-02 12:50:59 +01:00
Henri Verbeet
1de6adfbae
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
Henri Verbeet
39497ff4d1
wined3d: Remove IWineD3DResource::UnLoad() from the public interface.
2011-02-28 11:09:48 +01:00
Gerald Pfeifer
54d98ba791
wined3d: Remove an old hack around Mesa choking on protected memory from flush_to_framebuffer_drawpixels.
2011-02-14 13:33:30 +01:00
Henri Verbeet
e1815f5e3b
wined3d: Get rid of the IWineD3DPalette typedefs.
2011-02-03 13:15:17 +01:00
Henri Verbeet
074977d404
wined3d: Get rid of the IWineD3D typedefs.
2011-02-02 12:22:53 +01:00
Henri Verbeet
7438e42f1a
wined3d: Do checks at the start of surface_init() (LLVM/Clang).
2011-01-26 15:00:12 +01:00
Henri Verbeet
4891ca168e
wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface.
2011-01-24 14:43:26 +01:00
Henri Verbeet
05603c4568
wined3d: Remove IWineD3DSurface::RealizePalette() from the public interface.
2011-01-24 14:43:26 +01:00
Henri Verbeet
ce050c89de
wined3d: Get rid of IWineD3DSurface::GetData().
2011-01-21 18:37:09 +01:00
Henri Verbeet
0b7fef751e
wined3d: Remove IWineD3DSurface::LoadTexture() from the public interface.
2011-01-21 18:37:06 +01:00
Henri Verbeet
629d81b192
wined3d: Remove IWineD3DSurface::BindTexture() from the public interface.
2011-01-21 18:37:04 +01:00
Henri Verbeet
227efbbf65
wined3d: Store a pointer to an array of IWineD3DSwapChainImpl pointers in the device.
2011-01-20 12:19:04 +01:00
Henri Verbeet
d91a413ade
wined3d: Store an IWineD3DClipperImpl pointer in IWineD3DSurfaceImpl.
2011-01-18 12:32:10 +01:00
Henri Verbeet
134137cdb4
wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup().
2011-01-06 11:33:24 +01:00
Henri Verbeet
7080922e0e
wined3d: Pass an IWineD3DResourceImpl pointer to resource_init().
2011-01-06 11:33:19 +01:00
Henri Verbeet
d72520b5cc
wined3d: Remove IWineD3DBaseTexture::BindTexture() from the public interface.
2011-01-05 17:22:01 +01:00
Henri Verbeet
e5d1a0c72d
wined3d: Use surface_modify_location() to manipulate location flags in IWineD3DSurfaceImpl_Unmap().
...
Directly setting SFLAG_INFRAWABLE breaks for offscreen render targets, where
the drawable and texture are the same thing. Before commit
d3fd7b247b
the explicit load of the texture
location with the default RTL_READTEX render target lock mode would have
prevented the flags from becomming inconsistent.
2011-01-05 17:21:28 +01:00
Henri Verbeet
3a59137b09
wined3d: Pass an IWineD3DBaseTextureImpl pointer to internal_preload().
2011-01-04 11:09:52 +01:00
Henri Verbeet
0e3c60786e
wined3d: Explicitly pass gl_info to unset_shader().
2010-12-10 13:02:26 +01:00
Henri Verbeet
ae7a20af2f
wined3d: Explicitly pass blit_priv and gl_info to set_shader().
2010-12-10 13:02:24 +01:00
Henri Verbeet
7f09eb6a7a
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
2010-12-09 12:14:31 +01:00
Henri Verbeet
4ba3b64c57
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private().
2010-12-09 12:14:25 +01:00
Henri Verbeet
a3b2407824
wined3d: Remove IWineD3DBaseTexture::SetDirty() from the public interface.
2010-12-09 12:14:19 +01:00
Henri Verbeet
018a48493b
wined3d: Remove a redundant SetDirty() call from IWineD3DSurfaceImpl_Map().
...
The surface_add_dirty_rect() call already does this.
2010-12-08 11:27:44 +01:00
Henri Verbeet
46f3cc9df6
wined3d: Don't leak heapMemory in surface_remove_pbo().
2010-12-08 11:27:34 +01:00
Henri Verbeet
7363b0e98a
wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt().
2010-11-30 10:57:23 +01:00
Henri Verbeet
93a824d744
wined3d: Explicitly pass data and gl_info to shader_select_depth_blt().
2010-11-30 10:57:17 +01:00
Henri Verbeet
03f7a2d88e
wined3d: Get rid of the remaining "Flags".
2010-11-23 13:15:36 +01:00
Henri Verbeet
4f651808fc
wined3d: Disallow empty surfaces.
2010-11-18 12:37:36 +01:00
Henri Verbeet
faba8d734d
wined3d: Send a notification that the GL texture changed in flip_surface().
...
Strictly speaking the texture doesn't get unloaded, but it does get associated
with a different surface. The FBO cache in particular is much happier when it
gets notified of these.
2010-11-17 14:01:14 +01:00
Henri Verbeet
4dc28005eb
wined3d: Remove a redundant flag in IWineD3DSurfaceImpl_SetMem().
2010-11-16 13:48:42 +01:00
Henri Verbeet
745126b05d
wined3d: Properly recreate the sysmem resource location in IWineD3DSurfaceImpl_SetMem().
...
Otherwise we could end up with surfaces that have SFLAG_INSYSMEM set, but no
actual system memory allocated. This was exposed by
3bbe658ef1
.
2010-11-15 15:04:41 +01:00
Henri Verbeet
44b9712cd6
wined3d: Add a trace to IWineD3DSurfaceImpl_SetMem().
2010-11-15 15:04:36 +01:00
Henri Verbeet
60b5dc04b7
wined3d: Rename the IWineD3DPaletteImpl "Flags" field to "flags".
2010-11-15 15:04:32 +01:00
Henri Verbeet
efb185dcd5
wined3d: Rename the wined3d_format "Flags" field to "flags".
2010-11-12 15:43:08 +01:00
Henri Verbeet
027fdb31c2
wined3d: Rename the IWineD3DSurfaceImpl "Flags" field to "flags".
2010-11-12 15:43:07 +01:00
Henri Verbeet
a59ee29dec
wined3d: Simplify a condition in IWineD3DSurfaceImpl_LoadTexture().
2010-11-12 15:43:07 +01:00
Henri Verbeet
4bd1f04fbd
wined3d: Check for depth/stencil surfaces in general in IWineD3DSurfaceImpl_Unmap().
...
Instead of just the current one.
2010-11-12 15:43:07 +01:00
Henri Verbeet
db013ed213
wined3d: Avoid marking samplers dirty in IWineD3DSurfaceImpl_Unmap().
...
Resources are explicitly loaded in context_apply_draw_state() when needed, the
resource location management takes care of all of this.
2010-11-12 15:43:07 +01:00
Henri Verbeet
3bbe658ef1
wined3d: Remove some useless code.
2010-11-11 13:11:37 +01:00
Henri Verbeet
78abb8ae07
wined3d: Simply use surface_modify_location() in IWineD3DSurfaceImpl_Map() with WINED3DLOCK_DISCARD.
...
The call to surface_add_dirty_rect() would have taken care of evicting the
other locations anyway, but we really shouldn't be touching the location flags
directly.
2010-11-11 13:11:34 +01:00
Henri Verbeet
d3fd7b247b
wined3d: Handle rendertargetlock_mode in surface_load_location().
2010-11-11 13:11:30 +01:00