Based on vkd3d's vkd3d_test_set_context(), but adding support for a stack of
context prefixes, to more easily accomodate tests with nested loops.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit af39a1b0bc)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
This lets tests signal that for a while exceptions are expected and
should not be counted as test failures.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit 4ac37c4e24)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
We want the filename next to the line number, just like in every other
trace.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit 092130e2aa)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Updated to maintain sync with dac1e16dd4.
Signed-off-by: Kevin Puetz <PuetzKevinA@JohnDeere.com>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
In MSVC mode, the __SEH__ macro isn't defined, but the .seh directives
are supported in assembly. In these cases, we have to hardcode which
architectures we know clang supports SEH directives in as it's not
exposed otherwise.
Signed-off-by: Martin Storsjo <martin@martin.st>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
When targeting arm64 in MSVC mode, LLVM treats semicolons in assembly
as comment char, instead of as statement separator (contrary to in
mingw mode, where semicolons still work as separator). In generated code,
there's no need to keep these directives on one single line though, so
just separate them with newlines.
Signed-off-by: Martin Storsjo <martin@martin.st>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
D3DENUM_NO_WHQL_LEVEL from Direct3D 8 was replaced with D3DENUM_WHQL_LEVEL in
Direct3D 9.
Signed-off-by: Rafał Harabień <rafalh92@outlook.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Most of the time when wined3d_output_get_desc() is called, display rotation is not needed.
Retrieving display rotation is quite expensive because it needs to query information from XRandR.
So use wined3d_output_get_display_mode() to retrieve display rotation when needed.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50096
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Messages from the driver/layers won't be reported twice.
Messages during instance creation by the host loader won't be reported,
since the information is partly wrong and the windows loader reports the
correct information.
Other messages by the loader will be reported twice if lunarg's vulkan-1.dll
is used. This shouldn't be a problem because the messages are just used
for logging/debugging.
Needed for Quake2RTX.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49813
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Signed-off-by: Liam Middlebrook <lmiddlebrook@nvidia.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>