Henri Verbeet
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fa6a8396a0
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d3d10: COM cleanup for the ID3D10EffectVariable interface.
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2012-04-16 12:05:03 +02:00 |
Henri Verbeet
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863578cc29
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d3d10: Handle D3D10_SVT_BUFFER.
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2012-01-03 23:40:43 +01:00 |
Henri Verbeet
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79d1b27333
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d3d10: Return D3D10_SVT_VOID instead of 0 from d3d10_variable_type().
This is the same value, but makes it more obvious where e.g. an "Unhandled
basetype D3D10_SVT_VOID." message would come from.
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2012-01-03 23:40:39 +01:00 |
Henri Verbeet
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1f0a143c3b
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d3d10: Add a short description to skip_dword_unknown().
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2011-12-12 10:20:48 +01:00 |
Frédéric Delanoy
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f932abf326
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dlls: Assorted spelling fixes.
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2011-08-01 18:26:27 +02:00 |
Michael Stefaniuc
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9635f8b6ef
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d3d10: COM cleanup for the ID3D10Effect iface.
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2011-06-03 13:57:16 +02:00 |
Michael Stefaniuc
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f7214ada84
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d3d10: COM cleanup for the ID3D10EffectTechnique iface.
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2011-06-03 13:57:10 +02:00 |
Michael Stefaniuc
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c412353a05
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d3d10: COM cleanup for the ID3D10EffectPass iface.
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2011-06-03 13:57:05 +02:00 |
Michael Stefaniuc
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e6b29add01
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d3d10: COM cleanup for the ID3D10EffectType iface.
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2011-06-02 16:23:48 +02:00 |
Henri Verbeet
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73637fcbc6
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d3d10: Remove a redundant assignment in parse_fx10_object() (LLVM/Clang).
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2011-01-26 15:00:11 +01:00 |
Rico Schüller
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53ea5de666
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d3d10: Move some helper funcs to utils.
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2010-07-21 13:23:56 +02:00 |
Rico Schüller
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af93f1ab33
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d3d10: Add argument check to ID3D10Effect::GetTechniqueByName().
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2010-05-17 12:42:32 +02:00 |
Rico Schüller
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b0b9897f9f
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d3d10: Add argument check in ID3D10Effect::GetVariableByName().
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2010-05-06 14:18:55 +02:00 |
Rico Schüller
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337c5d2730
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d3d10: Implement ID3D10Effect::GetVariableBySemantic().
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2010-05-06 14:18:50 +02:00 |
Rico Schüller
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be3c8db22c
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d3d10: Parse semantic in parse_fx10_local_variable().
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2010-05-06 14:18:43 +02:00 |
Rico Schüller
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2b17e29183
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d3d10: Implement ID3DEffectVariable::GetOutputSignatureElementDesc().
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2010-04-08 17:34:18 +02:00 |
Rico Schüller
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055a0f0d6c
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d3d10: Implement ID3DEffectVariable::GetInputSignatureElementDesc().
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2010-04-08 17:34:18 +02:00 |
Rico Schüller
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bd4bacba1e
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d3d10: Move the effect shader input signature into a separate struct.
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2010-04-08 17:34:17 +02:00 |
Rico Schüller
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ce409fe65c
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d3d10: Fix an ERR message in parse_fx10_body().
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2010-04-08 17:34:17 +02:00 |
Mikhail Maroukhine
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3d62b870a1
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d3d10: Fix compiler warnings with flag -Wcast-qual.
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2010-03-29 12:12:30 +02:00 |
Rico Schüller
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71a96755b2
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d3d10: Fix a HeapFree() in d3d10_effect_Release().
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2010-02-16 10:44:12 +01:00 |
Rico Schüller
|
37b7de2bfd
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d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_object().
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2010-01-25 13:25:51 +01:00 |
Rico Schüller
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7a12bf9841
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d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
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2010-01-25 13:25:46 +01:00 |
Rico Schüller
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f811cd3e0d
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d3d10: Implement ID3D10EffectType::IsValid().
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2010-01-25 13:25:41 +01:00 |
Rico Schüller
|
104e422b0c
|
d3d10: Implement ID3D10EffectPass::GetPixelShaderDesc().
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2010-01-25 13:25:37 +01:00 |
Rico Schüller
|
3961b7b881
|
d3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc().
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2010-01-25 13:25:32 +01:00 |
Rico Schüller
|
07b96240f1
|
d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
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2010-01-25 13:25:27 +01:00 |
Rico Schüller
|
ef47f8d336
|
d3d10: Parse shaders in parse_fx10_local_variable().
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2010-01-25 13:25:20 +01:00 |
Rico Schüller
|
3b56f259ce
|
d3d10: Add anonymous shaders.
|
2010-01-25 13:25:05 +01:00 |
Michael Stefaniuc
|
ea5896861f
|
d3d10: Remove break after return (Smatch).
|
2010-01-18 14:17:11 +01:00 |
Michael Stefaniuc
|
5cc257e5c2
|
d3d10: Remove superfluous NULL check before HeapFree (Smatch).
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2010-01-18 14:17:07 +01:00 |
Rico Schüller
|
0b4e6c71b5
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d3d10: Parse effect shaders as anonymous shaders.
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2010-01-11 11:32:36 -06:00 |
Rico Schüller
|
0682453d14
|
d3d10: Reorder struct d3d10_effect_variable to make the initialisation nicer.
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2010-01-11 11:32:25 -06:00 |
Rico Schüller
|
d5ac732ceb
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d3d10: Initialize *->buffer for all effect variables.
|
2009-11-03 22:26:51 +01:00 |
Rico Schüller
|
bd83a874b3
|
d3d10: Improve constant buffer stride and size_unpacked calculation.
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2009-11-03 22:26:45 +01:00 |
Rico Schüller
|
b188cb132c
|
d3d10: Mark annotation variable as annotation.
|
2009-10-28 13:15:55 +01:00 |
Rico Schüller
|
ef07411ebf
|
d3d10: Implement ID3D10EffectVariable::AsShader().
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2009-10-28 13:15:51 +01:00 |
Rico Schüller
|
4ef1031699
|
d3d10: Implement ID3D10EffectVariable::AsSampler().
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2009-10-28 13:15:47 +01:00 |
Rico Schüller
|
3db6ec57ff
|
d3d10: Implement ID3D10EffectVariable::AsRasterizer().
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2009-10-28 13:15:42 +01:00 |
Rico Schüller
|
48673eec29
|
d3d10: Implement ID3D10EffectVariable::AsDepthStencil().
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2009-10-28 13:15:38 +01:00 |
Rico Schüller
|
53e00e12ba
|
d3d10: Implement ID3D10EffectVariable::AsBlend().
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2009-10-28 13:15:33 +01:00 |
Rico Schüller
|
b1e56fae01
|
d3d10: Implement ID3D10EffectVariable::AsConstantBuffer().
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2009-10-28 13:15:28 +01:00 |
Rico Schüller
|
7b91b36d93
|
d3d10: Implement ID3D10EffectVariable::AsDepthStencilView().
|
2009-10-28 13:15:23 +01:00 |
Rico Schüller
|
31383cad51
|
d3d10: Implement ID3D10EffectVariable::AsRenderTargetView().
|
2009-10-28 13:15:18 +01:00 |
Rico Schüller
|
fee2d53204
|
d3d10: Implement ID3D10EffectVariable::AsShaderResource().
|
2009-10-28 13:15:13 +01:00 |
Rico Schüller
|
2c3674d6ce
|
d3d10: Implement ID3D10EffectVariable::AsString().
|
2009-10-28 13:15:08 +01:00 |
Rico Schüller
|
607a643bcc
|
d3d10: Fix a HeapFree() in d3d10_effect_Release().
|
2009-10-28 13:15:02 +01:00 |
Rico Schüller
|
8c090941bb
|
d3d10: Improve set_variable_vtbl().
|
2009-10-27 11:28:56 +01:00 |
Rico Schüller
|
da5cd60008
|
d3d10: Add ID3D10EffectShaderVariableVtbl.
|
2009-10-27 11:28:50 +01:00 |
Rico Schüller
|
5fe60e8bdb
|
d3d10: Add ID3D10EffectDepthStencilViewVariableVtbl.
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2009-10-27 11:28:41 +01:00 |