Alexandre Julliard
8e2becf394
Update copyright info for 2011.
2011-01-01 11:57:08 +01:00
Alexandre Julliard
13eafa047d
configure: Get rid of the replacement function for gettid.
2010-12-27 12:08:37 +01:00
Henri Verbeet
a3b2407824
wined3d: Remove IWineD3DBaseTexture::SetDirty() from the public interface.
2010-12-09 12:14:19 +01:00
Henri Verbeet
4dd3066ea3
wined3d: Remove the unused IWineD3DBaseTexture::GetDirty() method.
2010-12-09 12:14:11 +01:00
Alexandre Julliard
5f49129e03
resources: Define a generic mechanism for adding extra values to the common version block.
2010-12-03 14:53:59 +01:00
Jacek Caban
4a91265b4f
npmshtml: Added Mozilla plugin for mshtml ActiveX controls.
2010-12-03 11:51:50 +01:00
Maarten Lankhorst
95897b6819
strmbase: Add support for rendering algorithms to quality control.
2010-11-10 12:16:09 +01:00
Henri Verbeet
7e3985e1fe
ddraw: Setup the device window in SetCooperativeLevel().
2010-11-08 13:30:54 +01:00
Maarten Lankhorst
5955a349c6
strmbase: Add support for IQualityControl to transform filter.
2010-11-08 13:30:27 +01:00
Maarten Lankhorst
0a4ee68168
strmbase: Add support for IQualityControl.
2010-11-08 13:30:26 +01:00
Eric Pouech
91e3a40e41
server: Removed the no longer used bare parameter out of get_console_mode request.
2010-11-08 13:30:25 +01:00
Henri Verbeet
f0b0c1b1dd
wined3d: Add support for the INTZ format.
2010-11-05 17:15:36 +01:00
Michael Stefaniuc
ac45ab3d8f
strmbase: Remove duplicate 'const' in strmbase.h.
2010-11-03 11:08:55 +01:00
Aric Stewart
7e8751b2e1
strmbase: More properly standardized pin implementations for NewSegment.
2010-11-01 14:53:29 +01:00
Hans Leidekker
7135ac7641
advapi32: Implement EnumServicesStatusExA/W.
2010-10-29 14:33:57 +02:00
Hans Leidekker
ae7d41bfa2
advapi32: Implement EnumServicesStatusA/W.
2010-10-27 13:31:04 +02:00
Henri Verbeet
6dd9109358
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
Henri Verbeet
f0a0714ecd
wined3d: Pass a sub-resource index instead of a miplevel to 2D texture methods.
2010-10-25 14:29:21 +02:00
Henri Verbeet
7f8ea7fffc
wined3d: Pass a sub-resource index instead of a miplevel to volume texture methods.
...
For volume textures this is mostly just a conceptual change, it'll only make a
difference for texture arrays and cube textures.
2010-10-21 16:15:38 +02:00
Aric Stewart
2c3bc2cf56
strmbase: Implement STRMBASE_DllGetClassObject and STRMBASE_DllCanUnloadNow.
2010-10-20 18:37:09 +02:00
Aric Stewart
58468ef152
strmbase: Define STRMBASE_DllMain.
2010-10-20 18:37:09 +02:00
Aric Stewart
6a00d78b39
strmbase: Begin implementations of AMovieDllRegisterServer2 and AMovieSetupRegisterFilter2.
2010-10-20 18:37:09 +02:00
Alexandre Julliard
41454fe18b
include: Get rid of the non-standard CONTEXT86 type.
2010-10-20 18:37:09 +02:00
Henri Verbeet
70f4e66f84
wined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-15 16:19:54 +02:00
Henri Verbeet
95469309d6
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
Aric Stewart
60bf76db9a
strmbase: Remove non-standard custom allocator logic from strmbase.
...
Implement function overrides for parser.c where a custom allocator was needed.
2010-10-14 17:54:52 +02:00
Aric Stewart
7602829c4f
strmbase: Add GetMediaType and GetMediaTypeVersion to BasePin function table.
...
Allows for more widespread use of the BasePinImpl version of EnumMediaTypes.
2010-10-14 17:54:51 +02:00
Aric Stewart
3c2dfd186a
strmbase: Standardize "class" function into functions tables in the structs.
...
This allows the standardization of the "class" functions to use the
class as the argument and will aid in expanding the implementation of
these functions.
2010-10-14 17:54:51 +02:00
Aric Stewart
8f3c3723bb
strmbase: Clean up the allocator negotiating for BaseOutputPin.
2010-10-14 17:54:51 +02:00
Aric Stewart
602d44a12c
strmbase: Move mediaSeeking to strmbase SourceSeeking.
2010-10-12 11:44:17 +02:00
Eric Pouech
8d981b87f1
dbghelp: Proper support and definition for S_REGREL_V3.
2010-10-11 17:11:24 +02:00
Eric Pouech
b164155447
dbghelp: Added a couple of missing CodeView base types (used in 64bit compilation).
2010-10-11 17:08:13 +02:00
Aric Stewart
34f3f7cae3
strmbase: Move TransformFilter implementation to strmbase.
2010-10-08 11:04:52 +02:00
Aric Stewart
791087089c
strmbase: Add an implementation of BaseFilterImpl_EnumPins.
2010-10-08 11:04:09 +02:00
Aric Stewart
1d42659c40
strmbase: Implement BaseFilter in strmbase.
2010-10-08 11:04:04 +02:00
Aric Stewart
66e1ad8a96
strmbase: Move InputPin implementation to strmbase.
2010-10-06 20:46:48 +02:00
Aric Stewart
5c1409b55f
strmbase: Move OutputPin implementation to strmbase.
2010-10-06 20:46:48 +02:00
Aric Stewart
0410e50e00
strmbase: Move BasePin implementation to strmbase.
2010-10-06 20:46:48 +02:00
Aric Stewart
bb110c7749
strmbase: Move enumpins from quartz to strmbase.
2010-10-06 20:46:47 +02:00
Aric Stewart
89ea07f7d0
strmbase: Add the EnumMediaTypes base implementation.
2010-10-06 20:46:47 +02:00
Aric Stewart
961921060c
strmbase: Initial creation of static strmbase library for Quartz and Quartz filters.
...
Move the Media Type Functions.
2010-10-05 15:56:30 +02:00
Henri Verbeet
5fa84c56c3
ddraw: Remove another hack.
...
It breaks actual front buffer / back buffer flips.
2010-10-05 15:16:52 +02:00
Henri Verbeet
d6d345fa8a
wined3d: Remove IWineD3DStateBlock::InitStartupStateBlock() from the public wined3d interface.
2010-09-28 17:33:16 +02:00
Alexandre Julliard
5702324b37
user32: Add support for RTL window layouts in MapWindowPoints.
2010-09-22 20:27:52 +02:00
André Hentschel
ccaeb3ed83
server: Add ARM support.
2010-09-20 12:59:53 +02:00
Henri Verbeet
5a3a4ac77a
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface.
2010-09-18 13:05:44 +02:00
Ričardas Barkauskas
dc1356484c
wined3d: Add NVDB support.
2010-09-16 10:12:33 -05:00
Henri Verbeet
fd7c1cbf05
wined3d: IWineD3DBuffer_GetDesc() should never fail.
2010-09-14 09:43:22 -05:00
Henri Verbeet
955858e97d
wined3d: IWineD3DVolume_GetDesc() should never fail.
2010-09-08 13:31:49 +02:00
Henri Verbeet
53183b4cf3
wined3d: IWineD3DSurface_GetDesc() should never fail.
2010-09-08 13:31:43 +02:00