Alexandre Julliard
26050b49d5
Prefix the internal name of all register functions with __regs_ for
...
better consistency and to make automated checking possible.
2005-05-07 18:10:30 +00:00
Rein Klazes
aecbcac865
Add 16<->32 bit message mappings for WM_COPYDATA messages.
2005-05-05 16:43:17 +00:00
Mike McCormack
abe70f7648
Implemented GetLastInputInfo.
2005-04-28 12:04:14 +00:00
Jeff Latimer
9a6a30141b
Define strncpyW to ensure that users know why it is not present.
2005-04-28 12:01:37 +00:00
Alexandre Julliard
240d4ee9e1
Remove a few more instances of strncpy.
2005-04-25 15:51:45 +00:00
Mike McCormack
f92fff66a2
Implemented NtSignalAndWaitForSingleObject.
2005-04-24 17:35:52 +00:00
Robert Shearman
d2ea92d14e
- Clean up well-known privileges.
...
- Implement checking tokens for privileges in the server.
- Implement NtPrivilegeCheck.
2005-04-22 21:17:15 +00:00
Alexandre Julliard
b965457c4a
Get rid of the remaining calls to strncpyW, and remove that function
...
from wine/unicode.h.
2005-04-21 17:18:50 +00:00
Alexandre Julliard
3e2f2a5265
Allow nested hardware message processing by storing a unique id in
...
every message and using it to manage the current queue position.
Better filtering of hardware messages to avoid returning messages that
have no chance to match the filter.
2005-04-20 13:03:59 +00:00
Eric Pouech
0a9f98b9bd
Removed the no longer user APC_ASYNC kind of APC.
2005-04-18 15:38:44 +00:00
Eric Pouech
5a2591d96d
- moved named pipe creation to ntdll
...
- server now handles the named pipe flags as the NTDLL values (not the
KERNEL32 ones)
- named pipes in server now use the async IO mechanism for
connect/wait ops
2005-04-18 14:57:04 +00:00
Alexandre Julliard
bc75f2f6c9
Return the coordinates information needed to setup the DC parameters
...
in the get_visible_region request instead of requiring the client to
compute it again.
2005-03-31 15:36:57 +00:00
Mike McCormack
2ab6a775bd
Implement mailslots.
2005-03-30 19:02:15 +00:00
Oliver Stieber
67f2ad4563
- Volume now inherits Resource. This isn't the way Microsoft implements
...
the interface but it is more correct way (Microsoft even have a
resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
binds the texture instead of bind texture calling preload, bindTexture
allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
Resource_CleanUp that should be called by classes that implement
BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Alexandre Julliard
4d32a475a8
Replace the link_window request by a set_parent request since that is
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all link_window is used for at this point.
Get rid of the WIN_LinkWindow/UnlinkWindow functions.
2005-03-25 10:38:56 +00:00
Alexandre Julliard
0bc8377bc2
Create a new server request for accepting hardware messages instead of
...
abusing reply_message.
Allow passing the determined window for a hardware message back to the
server to have it redispatch the message to the correct thread.
2005-03-23 10:33:17 +00:00
Alexandre Julliard
5054c79880
Try to always keep the server window Z-order in sync with the X11 one
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using a heuristic based on mouse and expose events.
2005-03-21 12:37:00 +00:00
Alexandre Julliard
f75609087a
Make the server know about the visible area of a window, which is the
...
window rect minus the caption and borders when they are handled by the
window manager.
2005-03-17 19:10:41 +00:00
Alexandre Julliard
4e47afb36f
Compute the top clipping window directly on the server side.
2005-03-17 14:02:06 +00:00
Oliver Stieber
ba5eb14768
Encapsulate texture, surface encapsulated.
...
Added BindTexture, GetTextureDimensions, UnBindTexture.
Proper GetContainer support for surface.
SetContainer added to surface and volume.
SetInPbufferState added to surface (until gl context management is
implemented).
Minor changes:
- BaseTexture no longer 'holds' a reference to IWineD3DDevice to
prevent circular referencing.
- Better managment of referinging for texture.
- Some TODO's for implementing a context manager.
- Better preload implementation.
- Fix compile warning in device.c Set/GetSamplerState.
- Add QueryInterface support for surface.
- Format X8R8G8B8 added to locking.
2005-03-14 10:12:52 +00:00
Alexandre Julliard
99615021fb
Properly cope with get_message being called recursively while
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processing a hardware message.
2005-03-10 11:52:25 +00:00
Ulrich Czekalla
5067909587
Create a thread-specific selection window to make sure we receive the
...
selection events in the correct thread.
2005-03-07 19:31:46 +00:00
Oliver Stieber
7b261656fd
Added a stubbed out version of query to d3d9 and wined3d.
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Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
2005-03-03 13:57:15 +00:00
Oliver Stieber
16e8689008
Implemented guids for wined3d.
2005-03-02 13:44:58 +00:00
Alexandre Julliard
d0ee9f9309
Avoid spaces before preprocessor directives, that's not portable.
2005-03-02 12:23:20 +00:00
Oliver Stieber
2121f7831e
Put all the stubs in wined3d in place, with some functionality copied
...
across from d3d9.
Make sure all d3d9 device function call their wined3d counterpart (or
perform a function).
2005-03-02 12:16:10 +00:00
Robert Shearman
b0f02b28b9
- Implement AdjustTokenPrivileges, DuplicateTokenEx and
...
GetTokenInformation (for the TokenPrivileges case).
- Return STATUS_NO_TOKEN for OpenThreadToken when there is no token
set for the thread.
2005-02-11 11:52:06 +00:00
Jason Edmeades
c3b8a80f45
Avoid compile warnings.
2005-02-08 16:52:04 +00:00
Dmitry Timoshkov
6dba0a7718
Add support for winevent hooks.
2005-02-03 16:40:20 +00:00
Alexandre Julliard
ae661da49c
Properly compute the client area valid rects and pass them to the
...
server in set_window_pos to avoid invalidating areas that remain
valid.
2005-02-03 13:40:12 +00:00
Raphael Junqueira
f12d5b243a
- fix typo in wined3d_interface.h
...
- add needed defines in wined3d_interface.h
- add IWineD3DVertexDeclarationImpl_ParseToken9 for debug traces
- fix ParseDeclaration9
- limit flood of traces (single shot traces)
2005-01-27 10:40:57 +00:00
Raphael Junqueira
b6317bd537
- a very basic blending support on fast drawing path (to have better
...
performances on last games)
- some defines for VBO support
2005-01-26 21:06:19 +00:00
Raphael Junqueira
4c385f981d
- VertexDeclaration device APIs
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- D3D9 declarations parsing
- a little better APIs (trying to avoid compile problems)
2005-01-26 20:54:00 +00:00
Michael Stefaniuc
267cbeb95c
Hack to fix the compile.
2005-01-19 20:57:06 +00:00
Raphael Junqueira
4f02b52c6b
Begin support of VertexDeclaration on wined3d using d3d8 code base
...
(handling d3d8 and d3d9 specs).
2005-01-19 19:34:49 +00:00
Jason Edmeades
33025b203c
- Handle failures to allocate storage more gracefully.
...
- Only prototype the interfaces which are subclassed (I overdid it
last time!).
- Implement Get/Set Texture and GetBackBuffer, plus device's
GetDisplayMode / GetDeviceCaps.
- Make some of the d3d9 skeleton code issue fixme's to highlight code
which hasn't been migrated yet.
- Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
corruption in demos.
2005-01-18 11:42:29 +00:00
Jason Edmeades
bcecddc084
- Add texture support for all the texture types for d3d9->wined3d.
...
- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
2005-01-17 13:44:57 +00:00
Eric Pouech
4634447d6b
- got rid of include/async.h
...
- fixed some overlapped issues in socket handling
- moved kernel32.CancelIo implementation to ntdll
2005-01-14 19:54:38 +00:00
Robert Shearman
7b3d092c26
Add a LIST_FOR_EACH_ENTRY list helper.
2005-01-14 15:11:07 +00:00
Robert Shearman
e1d2a837a0
Add LIST_FOR_EACH_SAFE - a list iteration macro that is safe against
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removal.
2005-01-12 19:27:35 +00:00
Rémi Assailly
88d049d102
Added missing declarations in some headers.
2005-01-11 10:46:58 +00:00
Jason Edmeades
41427857b1
Add render target support, and ensure there is a front and back buffer
...
created during device creation.
2005-01-09 17:37:02 +00:00
Ivan Leo Puoti
918214313e
Update copyright info for the new year.
2005-01-03 16:53:50 +00:00
Jason Edmeades
c4de952eb5
Add Clear, Present and EndScene support and fix a bug in the drawing
...
code.
2004-12-14 11:54:27 +00:00
Robert Shearman
7572b125b5
Implement NtQueryTimer.
2004-12-13 21:10:58 +00:00
Jason Edmeades
2003c7ab11
Add {G,S}etRenderState and {G,S}etTextureStageState support, and
...
ensure the stateblock is fully populated at device startup.
2004-12-13 13:35:38 +00:00
Jason Edmeades
f738c146e2
Add {G,S}etIndices, {G,S}Viewport and enable the basic drawing
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functionality into wined3d and call from d3d9.
2004-12-09 11:42:34 +00:00
Alexandre Julliard
5defa49979
Moved update region handling to the server.
2004-12-07 17:31:53 +00:00
Jason Edmeades
819b0e1190
Add BaseTexture class support, call from d3d9.
2004-12-07 14:29:12 +00:00
Eric Pouech
44158dd690
- moved event, semaphore, mutex implementation from kernel32 to ntdll
...
- added mutant implementation in ntdll, and use it for mutex
implementation in kernel32
- added access parameter on event, semaphore, timer creation in
wineserver (as ntdll interface requires it)
- added missing definitions in include/winternl.h
2004-12-02 18:05:37 +00:00