H. Verbeet
cb4ad6e52c
d3d9: Win64 printf format warning fixes.
2006-10-10 19:59:09 +02:00
Ivan Gyurdiev
365852c083
d3d9/tests: Printf format fixes for d3d9 tests.
2006-10-09 20:26:09 +02:00
Ivan Gyurdiev
1eea5c2119
d3d9/tests: Make d3d9 tests Wcast-qual compliant.
2006-10-09 20:25:39 +02:00
Ivan Gyurdiev
8f21b6f682
d3d9/tests: Remove unused device parameter.
2006-10-09 20:24:11 +02:00
Ivan Gyurdiev
401835fcb7
d3d9/tests: Add init/teardown handlers for state tests.
2006-10-09 20:23:59 +02:00
Ivan Gyurdiev
cbfc4090d4
d3d9/tests: Clean up get/set handler arguments.
2006-10-09 20:23:20 +02:00
Stefan Dösinger
3529560cd7
wined3d: Add WINED3DUSAGE_OVERLAY.
2006-10-06 12:53:24 +02:00
Francois Gouget
82babbee0b
Add missing '\n's to Wine traces.
2006-10-05 17:46:48 +02:00
Karsten Elfenbein
836cf139bb
d3d9: Fix typo in trace.
2006-10-05 11:31:56 +02:00
Francois Gouget
2c82c707da
d3d9: Tweak a buffer declaration to fix the compilation with Visual C++.
2006-10-02 11:54:49 +02:00
Michael Stefaniuc
85ce5117c5
Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int.
2006-09-29 16:08:30 +02:00
Alexandre Julliard
dba338f2e6
d3d9/tests: Don't test texture states beyond the supported maximum.
2006-09-27 20:53:01 +02:00
Vitaliy Margolen
0ffe5a34c6
d3d9: Remove no longer used imports.
2006-09-26 20:01:39 +02:00
Stefan Dösinger
9cafbd6de0
wined3d: Surface data is 32 bit aligned.
2006-09-25 18:31:26 +02:00
Alexandre Julliard
32ab895e46
makefiles: Generate the dependencies line to avoid some code duplication.
2006-09-14 09:38:16 +02:00
Alexandre Julliard
5cf75e615a
makefiles: Only run test and documentation targets in directories that need them.
2006-08-28 13:37:44 +02:00
Stefan Dösinger
30ef7f0b08
wined3d: Minor cursor fixes.
2006-08-10 10:54:37 +02:00
H. Verbeet
6128a05071
d3d9: Stub D3DPERF_ functions.
2006-08-07 19:59:53 +02:00
H. Verbeet
7ac5bd67d5
d3d: Don't crash when SetRenderTarget() is called with a NULL pSurface.
2006-08-07 13:12:37 +02:00
Michael Stefaniuc
2783e72a65
Fix 2 "static is not at beginning of declaration" warnings.
2006-07-28 12:33:56 +02:00
Ivan Gyurdiev
84d6bd0469
d3d9: State management test framework for d3d9.
2006-07-21 10:55:23 +02:00
Alexandre Julliard
77dc0d9be5
.gitignore: Added wildcards to ignore generated resource files.
2006-07-10 21:39:00 +02:00
Alexandre Julliard
0fa8baafcb
make_dlls: Recursively ignore .ok files in all tests directories.
2006-07-10 21:26:50 +02:00
Alexandre Julliard
edd100b899
make_dlls: Recursively ignore testlist.c in all tests directories.
2006-07-10 21:19:42 +02:00
Alexandre Julliard
5258e061dc
make_dlls: Ignore generated import libraries from the top-level .gitignore.
2006-07-10 20:55:58 +02:00
Alexandre Julliard
cc2b3b48e6
Take advantage of the recursive nature of .gitignore for Makefile entries.
...
Prefix other entries with '/' to make them non-recursive.
2006-07-10 20:47:54 +02:00
Ivan Gyurdiev
1309844913
wined3d: Implement FVF to DECL9 conversion (with tests).
2006-07-06 16:07:38 +02:00
Francois Gouget
9eb81363ad
Add trailing '\n's to ok() calls.
...
Remove spaces before '\n'.
2006-06-16 11:32:42 +02:00
Francois Gouget
11ae0f6386
Assorted spelling fixes.
2006-06-16 11:32:29 +02:00
Louis. Lenders
3c688e9345
d3d9: Remove ValidatePixel/VertexShader.
2006-06-16 11:30:38 +02:00
Alexandre Julliard
7b27b33495
d3d9: Remove dependencies on OpenGL headers and libraries.
2006-06-15 16:52:01 +02:00
Stefan Dösinger
3862f8e3d7
wined3d: Support more than one back buffer.
2006-06-15 16:51:41 +02:00
Alexandre Julliard
4374328271
d3d9: Don't use sizeof in traces to avoid printf format warnings.
2006-06-13 14:09:46 +02:00
H. Verbeet
3a91a4a274
d3d9: Make some test functions static.
2006-06-12 13:21:47 +02:00
Alexandre Julliard
c30d4ecd81
d3d9: Make the virtual table functions static where possible.
2006-06-10 11:51:05 +02:00
H. Verbeet
773309a403
d3d9: Add a test for default texture stage state values.
2006-06-09 21:06:54 +02:00
H. Verbeet
5eaf49f895
d3d9: Add a test for GetContainer (Volumes & Surfaces).
2006-06-07 15:37:30 +02:00
H. Verbeet
07a3173bee
d3d9: Remove unused vshaderdeclaration.c.
2006-06-07 15:28:25 +02:00
H. Verbeet
34e2e2bd39
d3d9: Fix QueryInterface.
...
QueryInterface should return S_OK on success and set the object
pointer to NULL on failure. This is similar to the patch Ivan
submitted a while ago for wined3d.
2006-06-07 15:28:12 +02:00
Ivan Gyurdiev
5bb0eebc95
d3d9: Test missing light recording.
...
When a light does not exist, and the app attempts to capture it in the
stateblock, a disabled light with the default light parameters is
written instead.
2006-06-07 15:16:25 +02:00
Ivan Gyurdiev
374de452ab
d3d9: Mipmaps level test.
2006-06-07 15:16:16 +02:00
H. Verbeet
88528a7839
d3d9: Add a test for setting / getting vertex shader constants.
2006-06-07 11:47:38 +02:00
Vitaliy Margolen
19d19b2b79
d3d9: Add reference to the parent device for surfaces.
...
Allow some objects to have no parent device.
Tighten refcount tests and test refound decrement on Release.
2006-05-30 12:34:22 +02:00
Phil Costin
46047402a3
wined3d: Create stub for D3DPERF_SetOptions function.
2006-05-26 12:06:56 +02:00
Vitaliy Margolen
5eeead1fd7
d3d9: StateBlock is also created in EndStateBlock. With tests.
2006-05-25 10:34:41 +02:00
Stefan Dösinger
e902cd119f
wined3d: Swapchain and back buffer corrections + tests.
2006-05-24 13:56:55 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Vitaliy Margolen
4054c06e55
directx: Update file versions to dx9c (compared to win2k).
2006-05-22 11:32:17 +02:00
Vitaliy Margolen
c5091d9d8d
d3d9: Add refcount tests for all objects created by device.
2006-05-22 11:32:03 +02:00
Vitaliy Margolen
6dcae77cc9
d3d9: All objects created by device should keep reference to it.
2006-05-22 11:31:45 +02:00
Francois Gouget
f7c24f37ad
Various trace fixes.
...
Add trailing '\n's to trace calls.
Remove spaces before '\n'.
2006-05-15 15:05:09 +02:00
Stefan Dösinger
d04f0507cf
wined3d: Implement Init3D and Uninit3D.
2006-04-19 12:43:22 +02:00
Stefan Dösinger
03b256b16d
wined3d: Add a parameter for surface type selection.
2006-04-18 11:09:17 +02:00
Stefan Dösinger
ffc8e46e76
wined3d: Add IWineD3DSurface::Blt.
2006-04-17 11:19:30 +02:00
Stefan Dösinger
d2510847b0
wined3d: Split device creation and opengl initialization.
2006-04-13 11:22:45 +02:00
Vitaliy Margolen
4a25828c0d
d3d9: VertexDeclaration and VertexShader should keep reference to the parent device object.
2006-04-12 11:20:21 +02:00
Ivan Gyurdiev
88a7c9e948
wined3d: Downgrade some FIXMEs.
2006-04-10 12:23:45 +02:00
Stefan Dösinger
cfb6b282d8
d3d9: Add typecasts for WINED3DLOCKED_BOX to avoid compiler warnings.
2006-04-08 19:59:54 +02:00
Stefan Dösinger
cf4b91f074
wined3d: Add WINED3DBOX to wined3d_types.h.
2006-04-07 14:55:50 +02:00
Stefan Dösinger
bbe490abcc
wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
2006-04-06 22:23:31 +02:00
Stefan Dösinger
63fd9a7a98
wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h.
2006-04-06 22:22:35 +02:00
Stefan Dösinger
be720179b6
wined3d: Add WINED3DCUBEMAP_FACES to wined3d_types.h.
2006-04-04 20:01:10 +02:00
Stefan Dösinger
c289b3cc51
wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP / DDGAMMARAMP.
2006-04-04 20:00:41 +02:00
Stefan Dösinger
08c38a87e1
wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h.
2006-04-04 11:51:37 +02:00
Stefan Dösinger
f6ed704f96
wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
2006-04-03 21:35:44 +02:00
Vitaliy Margolen
fc13420770
d3dx: VertexBuffer should keep reference to the parent device object.
2006-04-03 14:14:24 +02:00
Stefan Dösinger
0ad31f819d
wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
2006-04-03 12:17:35 +02:00
Stefan Dösinger
fce54bcc49
wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
2006-04-03 12:17:22 +02:00
Stefan Dösinger
6a8578f847
wined3d: Add WINED3DDEVTYPE to wined3d_types.h.
2006-03-30 12:45:57 +02:00
Stefan Dösinger
1d47556195
wined3d: Use WINED3DSWAPEFFECT in the wined3d headers and code.
2006-03-28 17:51:45 +02:00
Stefan Dösinger
d75fd75d48
wined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-28 17:34:42 +02:00
Stefan Dösinger
b4b295c2a5
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
0f7eb52789
wined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
6af24c816d
wined3d: Rectpatch code fix.
...
Update the wined3d code to use WINED3DRECTPATCH_INFO, which was added
with an older patch.
2006-03-24 12:13:50 +01:00
Stefan Dösinger
6cc87406cf
wined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h.
2006-03-15 11:30:39 +01:00
Stefan Dösinger
9f46792ba2
wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h.
2006-03-13 13:32:01 +01:00
Stefan Dösinger
913df5b143
wined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-10 21:43:00 +01:00
Stefan Dösinger
6104c67613
wined3d: Use WINED3DPRESENT_PARAMETERS in IWineD3DSwapChain::GetPresentParameters.
2006-03-09 12:51:26 +01:00
H. Verbeet
07004966a8
wined3d: Fix the relation between volumes and their container.
2006-03-06 20:08:36 +01:00
H. Verbeet
f7356a34c3
wined3d: Fix the relation between surfaces and their container.
2006-03-06 20:08:22 +01:00
Francois Gouget
339a4dbd5b
d3d: Fix Validate(Pixel|Vertex)Shader() prototypes.
...
Fix Validate(Pixel|Vertex)Shader() prototypes so they match the spec file.
Fix the stub message so it is more standard and use consistent
parameter names.
2006-03-03 13:17:20 +01:00
H. Verbeet
75ac954cf5
d3d9: Use an invisible window for tests.
2006-02-10 14:52:10 +01:00
H. Verbeet
9aa0d88c95
d3d9: Add a test for IDirect3DVertexDeclaration9_GetDeclaration.
2006-02-07 12:27:23 +01:00
H. Verbeet
d8d70370dd
d3d9: Reorganise the vertexdeclaration tests.
...
- Split the test for getting and setting vertexdeclaration into one
for creating the declaration and one for the actual getting and
setting.
- Add traces for when creating the device or vertexdeclaration fails.
2006-02-07 12:26:59 +01:00
H. Verbeet
b994d057ac
wined3d/d3d9: Cleanup GetContainer for volumes.
2006-02-07 12:26:10 +01:00
H. Verbeet
2200f3e2ca
wined3d/d3d9: Cleanup GetContainer for surfaces.
2006-02-07 12:25:59 +01:00
H. Verbeet
2bb87a90b2
d3d9: Add traces for when shader support is missing in the shader test.
2005-12-21 20:45:07 +01:00
Paul Vriens
636cb19ad0
d3d9: Don't crash on NULL device_ptr.
2005-12-19 10:00:08 +01:00
Paul Vriens
27462d1d40
d3d9: Don't treat missing d3d9.dll as a failure.
2005-12-15 10:25:06 +01:00
H. Verbeet
fa40b77ad7
d3d9: Add a test for Get/SetVertexDeclaration refcounts.
2005-12-14 11:29:38 +01:00
H. Verbeet
0a0e948b28
d3d9: Check for a NULL shader in IDirect3DDevice9Impl_GetVertexShader
...
before getting the parent.
2005-12-14 11:29:05 +01:00
Paul Vriens
9a1bc10f5d
d3d9: Don't treat missing d3d9.dll as a failure.
2005-12-14 10:50:52 +01:00
H. Verbeet
510c94d2d5
d3d9: Add a test for Get/SetVertexShader and Get/SetPixelShader refcounts.
2005-12-13 12:00:25 +01:00
H. Verbeet
c26ad82e75
d3d9: Add a test for BeginStateBlock and EndStateBlock.
2005-12-09 14:53:28 +01:00
Oliver Stieber
7c482cb9a1
wined3d: Vertex shader 8 support.
...
Start to add support for DirectX 8 vertex shaders, constants and
registers are now correctly assigned and loaded allowing support for
most basic d3d8 shaders.
2005-12-09 11:23:52 +01:00
Alexandre Julliard
0ec7e1a591
Renamed all .cvsignore files to .gitignore.
2005-11-26 13:10:33 +01:00
Oliver Stieber
58fdd892c6
Remove the setting of the result pointer to NULL in creates, tests
...
show that windows doesn't set the result to NULL on error.
2005-11-14 11:21:46 +00:00
Francois Gouget
0edbaf7e80
Remove spaces before '\n' in traces.
2005-11-10 12:14:56 +00:00
Francois Gouget
2adb302a99
Add trailing '\n's to ok() and TRACE() calls.
2005-11-10 11:17:38 +00:00
Oliver Stieber
5a48acc660
Allow NULL ppQuery to be passed to CreateQuery.
2005-11-08 12:46:21 +00:00