Józef Kucia
97987bed70
d3dx9: Add DDS support in D3DXCreateTextureFromFile functions.
2012-05-14 17:51:32 +02:00
Józef Kucia
69b94181f2
d3dx9: Implement D3DXCreateCubeTextureFromFileInMemoryEx.
2012-05-14 17:51:22 +02:00
Henri Verbeet
b11d8db279
d3dx9: Add basic support for loading DXT formats to D3DXLoadSurfaceFromMemory().
2012-04-27 11:59:35 +02:00
Henri Verbeet
5380572057
d3dx9: Implement loading luminance/alpha data in D3DXLoadSurfaceFromMemory().
2012-03-09 11:32:06 +01:00
Dylan Smith
f5da523aef
d3dx9: Generate effect instances from materials for mesh loading.
2011-06-07 18:06:54 +02:00
Marcus Meissner
e550c537f3
d3dx9_36: Mark internal symbols as hidden.
2011-05-16 16:35:34 +02:00
Rico Schüller
20dc97296b
d3dx9: Parse effect parameter type definition.
2011-04-12 12:50:06 +02:00
Michael Stefaniuc
c2bf9a6b79
d3dx9_36: COM cleanup for the ID3DXSprite iface.
2011-01-27 14:15:22 +01:00
Michael Stefaniuc
697a9a1ac5
d3dx9_36: COM cleanup for the ID3DXMesh iface.
2011-01-27 14:15:17 +01:00
Michael Stefaniuc
a9065082da
d3dx9_36: COM cleanup for the ID3DXMatrixStack iface.
2011-01-27 14:15:13 +01:00
Michael Stefaniuc
7342f34ef7
d3dx9_36: COM cleanup for the ID3DXFont iface.
2011-01-27 14:15:08 +01:00
Michael Stefaniuc
7660526337
d3dx9_36: COM cleanup for the ID3DXBuffer iface.
2011-01-27 14:15:04 +01:00
Matteo Bruni
40d57b70ed
d3dx9: Store transform matrix per-sprite.
2010-10-18 11:45:32 +02:00
Matteo Bruni
ebbf519b78
d3dx9: Search for a compatible pixel format in D3DXCheckTextureRequirements.
2010-10-18 11:45:21 +02:00
Misha Koshelev
af0c074d7b
d3dx9_36: Implement D3DXCreateMesh and initial ID3DXMesh methods.
2010-09-21 20:16:16 +02:00
Matteo Bruni
5dcb2e4b7e
d3dcompiler: Move shader assembler implementation from d3dx9_36.
2010-08-25 17:34:24 +02:00
Matteo Bruni
d567a030ec
d3dx9: Shader assembler <= ps_1_3 support.
2010-07-22 10:11:14 +02:00
Matteo Bruni
8ce3ecea0d
d3dx9: Add <= ps_1_3 instruction parsing to the shader assembler.
2010-07-22 10:10:59 +02:00
Matteo Bruni
bfa3999284
d3dx9: Shader assembler ps_1_4 support.
2010-07-20 16:29:45 +02:00
Matteo Bruni
7c834e30d7
d3dx9: Add ps_1_4 instructions parsing to the shader assembler.
2010-07-20 16:29:45 +02:00
Matteo Bruni
949eca4012
d3dx9: Add shift modifiers parsing to the shader assembler.
2010-07-20 16:29:45 +02:00
Matteo Bruni
a5e55c157f
d3dx9: Remove unused parameter from get_regname().
2010-07-19 15:09:59 +02:00
Matteo Bruni
9a8ffc916c
d3dx9: Mark builtin compatibility declarations in the shader assembler.
...
This way we can output declarations in the bytecode without polluting
them with the builtin ones.
2010-06-09 20:20:58 +02:00
Matteo Bruni
25d4fe6817
d3dx9: Allow modifiers on the ps dcl sampler instruction.
2010-05-31 16:43:49 +02:00
Matteo Bruni
7de630ef2f
d3dx9: Allow modifiers on the ps dcl input instruction.
2010-05-31 16:43:46 +02:00
Matteo Bruni
913278c5cb
d3dx9: Shader assembler vs_1_0 and vs_1_1 support.
2010-05-27 14:46:42 +02:00
Matteo Bruni
5786d3a0c7
d3dx9: Shader assembler ps_2_x support.
2010-05-21 18:58:05 +02:00
Matteo Bruni
5050f7c8d2
d3dx9: Shader assembler vs_2_x support.
2010-05-21 18:58:05 +02:00
Matteo Bruni
a9118ba171
d3dx9: Use separate opcodes for TEXLDP and TEXLDB.
...
There is no reason we have to strictly follow D3D bytecode format in our
intermediate representation.
2010-05-21 18:58:04 +02:00
Matteo Bruni
5cc00e82b6
d3dx9: Shader assembler ps_3_0 support.
2010-05-19 16:58:00 +02:00
Matteo Bruni
abb489b29d
d3dx9: Add ps_3_0 instructions parsing to the shader assembler.
2010-05-19 16:58:00 +02:00
Matteo Bruni
c1f7faca45
d3dx9: Add some version-specific checks in the shader assembler.
2010-05-18 18:42:09 +02:00
Matteo Bruni
1371e71f61
d3dx9: Add DEFB instruction support in the shader assembler.
...
This completes vs_3_0 assembler language support.
2010-05-17 12:42:32 +02:00
Matteo Bruni
fa44f242b5
d3dx9: Add DEFI instruction support in the shader assembler.
2010-05-17 12:42:32 +02:00
Matteo Bruni
dc1fa014ac
d3dx9: Add DEF instruction support in the shader assembler.
2010-05-17 12:42:32 +02:00
Matteo Bruni
745b5fe8f1
d3dx9: Add sampler dcl instruction support to the shader assembler.
2010-05-13 19:44:13 +02:00
Matteo Bruni
6cbd511475
d3dx9: Add input dcl instruction support to the shader assembler.
2010-05-13 19:44:08 +02:00
Matteo Bruni
efec8bb361
d3dx9: Complete output dcl instruction support.
2010-05-13 19:44:01 +02:00
Matteo Bruni
b627d13ea8
d3dx9: Add output dcl instruction partial support to the shader assembler.
2010-05-13 19:43:55 +02:00
Matteo Bruni
9847d28753
d3dx9: Add predicate support to the shader assembler.
2010-05-12 14:13:15 +02:00
Matteo Bruni
93b2648c49
d3dx9: Add other flow control instructions in the shader assembler.
2010-05-12 14:13:15 +02:00
Matteo Bruni
25c929ab61
d3dx9: Support some flow control instructions in the shader assembler.
2010-05-12 14:13:15 +02:00
Matteo Bruni
fb3ee6e0a6
d3dx9: Support some more vs_3_0 instructions in the shader assembler.
2010-05-06 14:45:16 +02:00
Matteo Bruni
5f934aca62
d3dx9: Support all the remaining register types in the shader assembler.
2010-05-06 14:44:57 +02:00
Matteo Bruni
ce3c1dfcb6
d3dx9: Add source register modifiers (sm 2+) support to the shader assembler.
2010-04-28 15:04:40 -05:00
Matteo Bruni
004a30a5c3
d3dx9: Add instruction modifiers (sm 2.0+) support to the shader assembler.
2010-04-28 15:04:40 -05:00
Matteo Bruni
9019267bfa
d3dx9: Add swizzle and writemask support to the shader assembler.
2010-04-28 15:04:40 -05:00
Matteo Bruni
18c6f23a94
d3dx9: Implement a basic bytecode writer.
...
Now the shader assembler is structurally complete and it correctly
assembles one trivial shader program.
2010-03-30 15:52:57 +02:00
Matteo Bruni
95afbeadf5
d3dx9: Implement D3DXAssembleShader function, really basic shader assembler.
...
Currently it only accepts a minimal subset of the syntax (e.g. just an
instruction and two register types supported) and doesn't produce any
real output (i.e. shader bytecode).
2010-03-30 15:52:57 +02:00
Matteo Bruni
7545416133
d3dx9: Partial implementation of D3DXAssembleShader function.
...
This only executes the preprocessing pass. No parsing of the shader yet.
2010-03-30 15:52:56 +02:00