Commit Graph

28037 Commits

Author SHA1 Message Date
Alexandre Julliard 52d6077f8b crypt32/tests: Don't use sizeof in ok() to avoid printf format warnings. 2006-06-13 14:02:03 +02:00
Alexandre Julliard 68e4cf4a0b wininet/tests: Use lstrlenA instead of strlen in ok() to avoid printf format warnings. 2006-06-13 13:58:30 +02:00
Alexandre Julliard 298d80c2bd version/tests: Use lstrlenA instead of strlen in ok() to avoid printf format warnings. 2006-06-13 13:58:12 +02:00
Alexandre Julliard 0cbd0a367d shlwapi/tests: Use lstrlenA instead of strlen in ok() to avoid printf format warnings. 2006-06-13 13:57:59 +02:00
Alexandre Julliard 8e5eaaad1b ntdll/tests: Use lstrlenA instead of strlen in ok() to avoid printf format warnings. 2006-06-13 13:57:40 +02:00
Alexandre Julliard 1369719d2c mscms/tests: Use lstrlenA instead of strlen in ok() to avoid printf format warnings. 2006-06-13 13:57:27 +02:00
Alexandre Julliard e2e6115193 kernel32/tests: Use lstrlenA instead of strlen in ok() to avoid printf format warnings. 2006-06-13 13:57:12 +02:00
Alexandre Julliard 93fd4524e4 crypt32/tests: Use lstrlenA instead of strlen in ok() to avoid printf format warnings. 2006-06-13 13:56:39 +02:00
Alexandre Julliard 290ddd8e38 advapi32/tests: Use lstrlenA instead of strlen in ok() to avoid printf format warnings. 2006-06-13 13:56:18 +02:00
Nick Burns 0da92ec9ca include: Use force_align_arg_pointer on MacOS to fix the stack on entry to Wine. 2006-06-13 13:01:56 +02:00
Mike McCormack e09aecff89 include: Remove non-ASCII characters in headers for winelib compatibility. 2006-06-13 12:57:07 +02:00
Mike McCormack 9985c42150 wingdi: Fix typo in definition of BLTALIGNMENT (spotted by Choe Hwanjin). 2006-06-13 12:56:49 +02:00
Mike McCormack cfe36cc81d msi: Fix loading of long strings. 2006-06-13 12:56:42 +02:00
Mike McCormack 25f521f1b2 winmm: Undefine SW_MAX defined by linux/input.h to avoid a conflict with winuser.h. 2006-06-13 12:56:38 +02:00
Michael Stefaniuc fee72b607a Yet another round of redundant NULL checks before HeapFree. 2006-06-13 11:40:23 +02:00
Alexandre Julliard 24beabfd4e msvcrt: Explicitly specify CDECL calling convention on exported functions. 2006-06-13 11:40:23 +02:00
Alexandre Julliard 28bbdf116c oledlg: Declare varargs functions as WINAPIV instead of cdecl. 2006-06-13 11:40:23 +02:00
Alexandre Julliard 1db7a349c9 avifil32: Declare varargs functions as WINAPIV instead of cdecl. 2006-06-13 11:40:23 +02:00
Mike McCormack 4a2d96077e userenv: Add profinfo.h. 2006-06-13 11:40:23 +02:00
Ivan Gyurdiev 45dbb78d73 wined3d: Fix params for DP2ADD/TEXLDD.
DP2ADD is valid on pshaders 2.0 and above, has 4 parameters.
TEXLDD is valid on pshaders 2.x and above, has 5 parameters.
2006-06-13 11:40:23 +02:00
Ivan Gyurdiev 8c6ee8df0d wined3d: Mark instructions without a destination token.
There are a total of 17 instructions without a destination token. Of
those 9 have num_params != 0, which means that we will not process any
of them correctly, because we assume the first token (if present) is a
destination token.

Those are basically all the flow control instructions, which we plan to
support very soon. They have source tokens, and no destination. Add a
flag that marks them up to the ins table. Use this flag in the trace
pass, and generation pass.
2006-06-13 11:40:22 +02:00
Ivan Gyurdiev 14a52e5c09 wined3d: Keep pshader and vshader constants in GLSL separate.
GLSL uniforms have as scope the entire program.
To prevent conflicts, name pshader and vshader constants differently.
Based on a patch by Jason Green.
2006-06-13 11:40:22 +02:00
Ivan Gyurdiev 0d08316523 wined3d: Improve Sampler support on 2.0 and 3.0 shaders.
- track sampler declarations and store the sampler usage in reg_maps structure
- store a fake sampler usage for 1.X shaders (defined as 2D sampler)
- re-sync glsl TEX implementation with the ARB one (no idea why they diverged..)
- use sampler type in new TEX implementation to support 2D, 3D, and Cube sampling
- change drawprim to bind pixel shader samplers

Additional improvements:
- rename texture limit to texcoord to prevent confusion
- add sampler limit, and use that for samplers - *not* the same as texcoord above
2006-06-13 11:40:22 +02:00
Ivan Gyurdiev e99926ee06 wined3d: Cast more things.
Anything with a swizzle has to be casted to vec4, or it won't work properly.
There's multiple ways to do this, for the moment pick the easiest one.
2006-06-13 11:40:22 +02:00
Ivan Gyurdiev a1f4dfe4e3 wined3d: Add support for shader model 3.0 I/O registers.
SM 3.0 can pack multiple "semantics" into 12 generic input/output registers.

To support that, define temporaries called IN and OUT, and use those as
the output registers. At the end of the vshader, unpack the OUT temps
into the proper GL variables. At the beginning of the pshader, pack the
GL variables back into 12 IN registers.
2006-06-13 11:40:22 +02:00
Ivan Gyurdiev 1a3003338f wined3d: Trivial cleanups
- compiler warnings and errors should be FIXME
- remove obsolete comment, and change variable type.
2006-06-13 11:40:22 +02:00
Ivan Gyurdiev a42925ee09 wined3d: Register map cleanups.
Various cleanups:
- do not use DWORD as a bitmask, that places artificial limit of 32 on
  registers
- track attributes that are used and declare only those
- move declarations function call in pshader/vshader to allow us to
  insert pixel or vertex specific code between the declarations and
  the rest of the code
- remove redundant 0 intializers
- remove useless continue statement
2006-06-13 11:40:22 +02:00
Ivan Gyurdiev 17b0d26c1e wined3d: Share trace pass
Now that the declaration function is out of the way, the tracing pass,
which is very long and 100% the same can be shared between pixel and
vertex shaders.

The new function is called shader_trace_init(), and is responsible for:
- tracing the shader
- initializing the function length
- setting the shader version [needed very early]
2006-06-13 11:40:22 +02:00
Ivan Gyurdiev 9bae7755ab wined3d: Rework dcl processing.
The new function is called in pass 2 (getister counting/maps), and
it's now in baseshader. It operates on all INPUT and OUTPUT registers,
which, in addition to the old vertex shader input declarations covers
Shader Model 3.0 vshader output and pshader input declarations. The
result is stored into the reg_map structure.
2006-06-13 11:40:21 +02:00
Ivan Gyurdiev f144d58ac2 wined3d: The namedArrays code path is dead (always FALSE).
Delete the entire namedArrays code path and all its dependencies (one
of which is quite long - storeOrder in drawprim is always FALSE, for
example). Delete declaredArrays, and make its code path the default.
2006-06-13 11:40:21 +02:00
Saulius Krasuckas 3692219db4 mscms: Eliminate complex test macro to make source navigation easier. 2006-06-13 11:40:21 +02:00
Michael Stefaniuc 3f46314e33 include: The visibility attribute is supported only by gcc >= 3.3. 2006-06-13 11:40:21 +02:00
Robert Shearman abc0f385a3 mlang: Return S_OK from fnIMultiLanguage2_SetMimeDBSource.
The source is largely irrelevant since we are not likely to be wanting
to ship updates to the MIME database as registry updates, instead of
just changing the code.
2006-06-13 11:40:20 +02:00
Robert Shearman 0d1456ca30 mlang: Add us-ascii encoding to the list of supported encodings. 2006-06-13 11:40:20 +02:00
Robert Shearman 4b7a5aaca6 advapi32: Fix the parsing of string SIDs with multiple sub-authorities. 2006-06-13 11:40:20 +02:00
Robert Shearman 8a4088d8a3 advapi32: Replace some mixed tabs with spaces. 2006-06-13 11:40:20 +02:00
Robert Shearman 84019596be advapi32: Support well-knowns SIDs in string SIDs. 2006-06-13 11:40:20 +02:00
Robert Shearman ddd84f4f28 advapi32: Nul-terminate the domain string in LookupAccountNameW. 2006-06-13 11:40:20 +02:00
Robert Shearman b5f7e818a1 ole32: Print an error if a DLL's DllGetClassObject fails as this is
usually a good indicator of a bug elsewhere in Wine.
2006-06-13 11:40:20 +02:00
Jan Zerebecki c6449b5a91 wined3d: Move a checkGLcall to it's gl call inside an "if". 2006-06-13 10:51:07 +02:00
Jan Zerebecki 7528fc0de1 wined3d: Fix stencil related render states. 2006-06-13 10:50:55 +02:00
Jan Zerebecki cf8833c467 wined3d: Enable two sided stencil in the caps. 2006-06-13 10:46:29 +02:00
Jan Zerebecki df3e078b20 wined3d: Also print the format like a fourcc if unknown in debug_d3dformat. 2006-06-13 10:35:14 +02:00
Alexandre Julliard 6444876da2 msvcrtd: Explicitly specify CDECL calling convention on exported functions. 2006-06-12 21:35:40 +02:00
Alexandre Julliard f278f534c1 msvcrt20: Explicitly specify CDECL calling convention on exported functions. 2006-06-12 21:35:27 +02:00
Alexandre Julliard 40cbe19e49 crtdll: Explicitly specify CDECL calling convention on exported functions. 2006-06-12 21:35:20 +02:00
Alexandre Julliard 57939d8fa4 ntdll: Explicitly specify CDECL calling convention on exported functions. 2006-06-12 21:35:07 +02:00
Alexandre Julliard 69591d81f9 ole32: Explicitly specify CDECL calling convention on exported functions. 2006-06-12 21:34:59 +02:00
Alexandre Julliard 91e45c62d3 wldap32: Explicitly specify CDECL calling convention on exported functions. 2006-06-12 21:34:46 +02:00
Alexandre Julliard 1053eccb36 include: Added prototype for DllMain. 2006-06-12 16:18:17 +02:00