Tobias Jakobi
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9ba3d03e78
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d3d8: Fix IDirect3DDevice8::CreateImageSurface pool type.
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2008-07-08 21:08:32 +02:00 |
Andrew Talbot
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c8d495bac1
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d3d8: Dangling pointers fix.
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2008-05-05 19:46:15 +02:00 |
Stefan Dösinger
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0fa0df7843
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d3d8: Reject broken normal declaration types with fixed function.
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2008-03-28 14:49:30 +01:00 |
Austin English
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4777f26d61
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Spelling fixes.
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2008-03-27 11:10:07 +01:00 |
Stefan Dösinger
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8869c0f147
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d3d: De-pointerize the WINED3DCAPS structure.
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2008-03-25 19:36:38 +01:00 |
Alexandre Julliard
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980ee365a0
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wined3d: Use unsigned int instead of size_t for element counts.
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2008-01-07 17:17:04 +01:00 |
Gerald Pfeifer
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55e92b9410
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d3d8: Fix type of loop variable.
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2008-01-04 12:12:31 +01:00 |
Gerald Pfeifer
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21a9c2d2f9
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wined3d: Removed dead FIXME checks.
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2008-01-03 11:53:29 +01:00 |
Andrew Talbot
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70d82dfbd9
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d3d8: Remove unneeded casts.
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2008-01-02 12:38:41 +01:00 |
Andrew Talbot
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cd2964483a
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d3d8: Remove unneeded casts.
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2007-12-05 12:04:39 +01:00 |
Stefan Dösinger
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6cecaa9852
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d3d8: Release the vertex declarations array when destroying the device.
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2007-11-20 12:53:00 +01:00 |
Stefan Dösinger
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6ec6c941fa
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wined3d: BaseVertexIndex can be negative.
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2007-08-27 12:00:42 +02:00 |
Stefan Dösinger
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a06e002e93
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wined3d: Add a wined3d private WINED3DSBT_RECORDED.
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2007-08-15 09:36:20 +02:00 |
Stefan Dösinger
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527295e57f
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d3d8: Convert fvfs to vertex declarations.
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2007-06-21 13:08:57 +02:00 |
Stefan Dösinger
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09aefe2108
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d3d8: Hold the lock in IDirect3DDevice8 methods.
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2007-06-11 13:54:33 +02:00 |
H. Verbeet
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6ee356fca0
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wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead.
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2007-06-07 11:20:48 +02:00 |
H. Verbeet
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785771272a
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wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
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2007-06-06 12:10:47 +02:00 |
Stefan Dösinger
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94b3fddec8
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d3d: Pass the cube face to Create*Texture's surface creation callback.
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2007-05-01 11:42:25 +02:00 |
Stefan Dösinger
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725057da47
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d3d: Remove dependency on ddraw.h header.
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2007-04-16 13:20:15 +02:00 |
Andrew Talbot
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fb367f813a
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d3d8: Void functions should not return a value.
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2007-04-09 12:15:28 +02:00 |
Felix Nawothnig
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ea0d7f17ca
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d3d8: Add missing relay trace.
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2007-04-07 11:01:26 +02:00 |
H. Verbeet
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b68c72faef
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d3d8: Implement IDirect3DDevice8_GetVertexShaderDeclaration.
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2007-03-08 11:58:41 +01:00 |
H. Verbeet
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138826b8cc
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d3d8: Save the d3d8 vertex declaration.
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2007-03-08 11:58:23 +01:00 |
Stefan Dösinger
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ef68e32b03
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wined3d/d3d8: Move todo about sw vp usage to d3d8.
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2007-02-20 11:45:56 +01:00 |
H. Verbeet
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a4bc52a89c
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wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS.
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2007-02-16 12:31:03 +01:00 |
Stefan Dösinger
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d74712690c
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d3d8: Set WINED3DPRESENT_PARAMETERS.MultiSampleQuality to a valid pointer.
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2007-02-15 17:22:35 +01:00 |
H. Verbeet
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157205c085
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d3d8: Don't store the d3d8 declaration in the wined3d object.
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2007-02-14 13:56:50 +01:00 |
H. Verbeet
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efed9aea1f
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d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8.
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2007-02-14 13:54:55 +01:00 |
H. Verbeet
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dea795f7ac
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d3d9: Don't store the d3d9 declaration in the wined3d object.
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2007-02-14 13:54:42 +01:00 |
H. Verbeet
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32e5cac2be
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wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl.
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2007-02-14 13:54:29 +01:00 |
H. Verbeet
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5ad6766c85
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d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader.
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2007-02-14 13:54:17 +01:00 |
Stefan Dösinger
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00aa8ab08c
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d3d8: Deleting bound shaders unbinds them.
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2007-02-13 12:07:46 +01:00 |
H. Verbeet
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d73e5d6fc8
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d3d8: IDirect3DDevice8Impl_GetVertexShaderDeclaration gets passed a handle instead of a pointer.
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2007-01-08 11:46:05 +01:00 |
H. Verbeet
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6e3b732ffb
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d3d8: IDirect3DDevice8Impl_GetVertexShaderFunction gets passed a handle instead of a pointer.
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2007-01-08 11:46:05 +01:00 |
H. Verbeet
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cae630f92e
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d3d8: IDirect3DDevice8Impl_GetPixelShaderFunction gets passed a handle instead of a pointer.
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2007-01-08 11:46:05 +01:00 |
Stefan Dösinger
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71631f7638
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wined3d: Use the baseVertexIndex in the stateblock.
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2007-01-03 11:02:51 +01:00 |
Chris Robinson
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b66a52856c
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d3d8: Don't report Shader Model 2.0 or higher.
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2006-12-29 12:49:41 +01:00 |
Chris Robinson
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b7b9d4e3c7
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d3d: GetStreamSource on a stream with NULL data isn't an error.
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2006-12-26 12:52:54 +01:00 |
Markus Amsler
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0531858146
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d3d8: Handle surface container in d3d8.
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2006-12-18 12:07:46 +01:00 |
Markus Amsler
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5e0fc62135
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d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice.
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2006-12-18 12:07:26 +01:00 |
Markus Amsler
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4745618487
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d3d8: Fix implicit surface refcounting.
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2006-12-06 12:41:27 +01:00 |
Markus Amsler
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0d725490d6
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d3d8: Handle surface refcount forwarding in d3d8.
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2006-12-06 12:40:12 +01:00 |
Markus Amsler
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3fd04308ab
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d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
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2006-12-06 12:39:30 +01:00 |
Markus Amsler
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a60d4b2d2f
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d3d: Pass the superior creating object down to the callback functions.
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2006-12-04 12:40:38 +01:00 |
Markus Amsler
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44e6c6b67a
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d3d8: Use correct COM macros.
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2006-12-01 12:27:17 +01:00 |
Markus Amsler
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bd072332e1
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetDirect3D.".
This reverts commit 167b83c28a .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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f8e7ddd798
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
This reverts commit 478a414e58 .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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b657cd5f58
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.".
This reverts commit a7518f6f54 .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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f5204b8afe
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.".
This reverts commit 18546a65e6 .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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5bec2f57a1
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
This reverts commit 274df6ef88 .
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2006-11-30 16:04:00 +01:00 |