Ivan Gyurdiev
c61af3af8d
wined3d: Share shader_dump_ins_modifiers().
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Share shader_dump_ins_modifiers(), and make vertex shaders use it.
The saturate modifer (_sat) is valid on vs_3_0+, and it isn't being
shown in the trace.
2006-05-11 12:10:59 +02:00
Robert Reif
d1b838e948
winmm: Fix wave test volume warning.
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Volume is only valid when sound card has volume support.
2006-05-11 12:10:45 +02:00
Mike McCormack
a27eee868e
wininet: Fix a typo (spotted by Coverity).
2006-05-11 12:10:20 +02:00
Mike McCormack
ff6885495b
advapi32: Fix a typo (spotted by Peter Berg Larsen).
2006-05-11 12:10:12 +02:00
Alexandre Julliard
6ebbfd4959
user: Prefer SendMessageW over SendMessageA where possible.
2006-05-10 21:33:33 +02:00
Alexandre Julliard
2164815a9a
x11drv: Prefer SendMessageW over SendMessageA where possible.
2006-05-10 21:32:56 +02:00
Francois Gouget
964cbcbf80
winapi_check: Fix 'long int' parsing.
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Fix parsing of 'long int'.
Simplify handling of spaces in a couple of regular expressions.
2006-05-10 19:41:23 +02:00
Robert Shearman
74407105d2
Check the return value from register_key_guid in all the DLL registering code.
2006-05-10 19:38:04 +02:00
Bernd Buschinski
da6031fbab
ntdll: Stub implementation of FSCTL_LOCK_VOLUME/FSCTL_UNLOCK_VOLUME.
2006-05-10 19:37:30 +02:00
James Hawkins
86a32784e2
ntdll: Add initial tests for the NT Ports API.
2006-05-10 19:37:10 +02:00
Mike McCormack
9e37591d20
advapi32: Implement and test SystemFunction032 (arc4 encryption).
2006-05-10 19:36:54 +02:00
Mike McCormack
72822c0fea
advapi32: Implement and test SystemFunction007.
2006-05-10 19:27:39 +02:00
Mike McCormack
6969cab5ee
advapi32: Implement and test SystemFunction001.
2006-05-10 19:27:19 +02:00
Mike McCormack
4f520dbd06
advapi32: Implement and test SystemFunction008.
2006-05-10 19:26:54 +02:00
Mike McCormack
9088debbfb
rpcrt4: Cache the connection so we don't rebind on every call.
2006-05-10 19:26:29 +02:00
Robert Shearman
5a8536a18d
ole32: Add a test for IMoniker_IsDirty.
2006-05-10 19:26:22 +02:00
Robert Shearman
ababfdef82
rpcrt4: Use the buffer passed in as an argument and don't increment
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the buffer in the MIDL_STUB_MESSAGE in the inner pointer
marshalling/unmarshalling routines as these can be used for embedded
pointers, which handle the allocating or finding of the buffer
themselves. Do the incrementing in the outer
NdrPointerMarshall/Unmarshall/BufferSize routines instead.
2006-05-10 19:26:10 +02:00
Robert Shearman
c3a087eb45
rpcrt4: Align conformances and variances correctly, according the the DCE/RPC spec.
2006-05-10 19:25:45 +02:00
Robert Shearman
265045d251
rpcrt4: Move the writing and sizing of variances and conformances to common functions.
2006-05-10 19:25:37 +02:00
Robert Shearman
4b4192f3a5
rpcrt4: Correctly align the buffer to read/write array data to.
2006-05-10 19:25:26 +02:00
Robert Shearman
95d79e2c58
rpcrt4: Correctly align the buffer before reading/writing structure data.
2006-05-10 19:25:16 +02:00
Robert Shearman
5616c4150c
rpcrt4: Rename NonEncapsulatedUnionSize to NdrNonEncapsulatedUnionMemorySize.
2006-05-10 19:25:06 +02:00
Robert Shearman
75fe824e89
rpcrt4: Remove unintuitive requirement to pass the required alignment boundary minus one into the alignment macros.
2006-05-10 19:24:50 +02:00
Robert Shearman
af6d97ad36
ole32: Exception handling shouldn't be needed around the call to IRpcStubBuffer_Invoke.
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It should have its own exception handler to catch any exceptions that are raised.
2006-05-10 19:24:24 +02:00
Huw Davies
40986cd729
oleaut32: Correctly handle the case when the number of bytes in a BSTR is odd.
2006-05-10 19:24:01 +02:00
Huw Davies
86d9457cdc
oleaut32: Support VT_SAFEARRAY in the typelib marshaler.
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Based on a patch by Rob Shearman.
2006-05-10 19:23:43 +02:00
Huw Davies
d0bdf685f5
oleaut32: Add a function to grow the marshal state buffer to a specified size.
2006-05-10 19:23:29 +02:00
Alexandre Julliard
a9c5fd2612
user: Moved Get/SetClassLong16 to wnd16.c.
2006-05-10 17:08:05 +02:00
Alexandre Julliard
56220c246b
user: Have WINPROC_GetProc16 allocate a new winproc if necessary.
2006-05-10 16:55:55 +02:00
Alexandre Julliard
99dc29d926
user: Store the pointer to the winproc in the thunk structure.
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This allows simplifying the handling of 16-bit thunks.
2006-05-10 15:50:18 +02:00
Alexandre Julliard
c8ce866a8a
user: Make the WINDOWPROCTYPE enum private to winproc.c.
2006-05-10 13:34:45 +02:00
Alexandre Julliard
4cc498f880
user: Replace WINPROC_GetProcType by WINPROC_IsUnicode.
2006-05-10 13:27:21 +02:00
Alexandre Julliard
a9e5e94b0d
user: Replace WINDOWPROCTYPE by a unicode flag in WINPROC_GetProc/AllocProc.
2006-05-10 13:20:34 +02:00
Alexandre Julliard
ef74193949
user: Add a WIN_ISUNICODE flag instead of relying on the winproc type.
...
Also fix the initial value for the server is_unicode flag.
2006-05-10 12:55:36 +02:00
Jason Green
e9927d6ffd
wined3d: Further split GLSL & ARB_v/f_program generation and allow GLSL functions to be called.
2006-05-10 12:20:39 +02:00
Jason Green
246677ae46
wined3d: Modified the opcode tables (and struct) to include a pointer to a GLSL generator function.
2006-05-10 12:20:08 +02:00
Jason Green
68f75555d3
wined3d: Use GenerateShader in pixel shaders and remove old function.
2006-05-10 12:19:42 +02:00
Jason Green
087c67c459
wined3d: Add GenerateShader function to pixel shaders.
2006-05-10 12:19:19 +02:00
Jason Green
604579ed62
wined3d: Use new GenerateShader function for vertex shaders.
2006-05-10 12:19:01 +02:00
Jason Green
36b0b9cc1c
wined3d: Added new GenerateShader function for Vertex Shaders & declare generate_base_shader().
2006-05-10 12:18:08 +02:00
Jason Green
d982954808
wined3d: Created generate_base_shader which will be shared by pixel & vertex shaders.
2006-05-10 12:17:18 +02:00
Jason Green
c15447d4b0
wined3d: Rename the TEMP variables in vertexshader.c to R from T for consistency.
2006-05-10 12:17:01 +02:00
Jason Green
cc2ea9e08c
wined3d: Place # of textures, addresses, & temps used inside the baseShader struct to prepare for GenerateShader merge.
2006-05-10 12:16:22 +02:00
Jason Green
653e71d774
wined3d: Further split up GenerateProgramArbHW for pixelshaders.
2006-05-10 12:16:02 +02:00
Jason Green
f015124ae0
wined3d: Move D3DSIO_M#x# vertex shader opcodes to a more standard function.
2006-05-10 12:15:35 +02:00
Jason Green
eee6fc9277
wined3d: Move DCL, DEF operations out of Generate loop and into separate functions.
2006-05-10 12:15:12 +02:00
Jason Green
5308e026d1
wined3d: Move program_dump_decl_usage into baseshader.
2006-05-10 12:14:39 +02:00
Michael Stefaniuc
a87520036f
janitorial: Remove redundant NULL pointer checks before HeapFree'ing them.
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Some HeapFree's are hidden behind macros. Found by smatch.
2006-05-10 11:31:41 +02:00
Ivan Gyurdiev
9d4960bfcb
wined3d: Clean up some dead code.
2006-05-10 11:29:44 +02:00
Ivan Gyurdiev
b187242ab6
wined3d: Break out texture instruction processing.
2006-05-10 11:28:49 +02:00