Nikolay Sivov
b16b122091
t2embed: Add TTGetEmbeddingType stub.
2010-03-31 11:36:01 +02:00
Paul Vriens
d82bd17dd1
ddrawex/tests: Don't crash on some Win98/WinMe boxes.
2010-03-31 11:35:57 +02:00
Frédéric Delanoy
2202bd3e3e
wineboot: Updated French translation.
2010-03-31 11:23:15 +02:00
André Hentschel
99f9269e9b
wineboot: Update German translation.
2010-03-31 11:23:10 +02:00
Aurimas Fišeras
9e0c62d61a
wineboot: Update Lithuanian translation.
2010-03-31 11:23:06 +02:00
Alexandre Julliard
4c2c3effb5
shell32: Pack the systray data structure to allow crossing 32/64 boundaries.
2010-03-30 21:28:27 +02:00
Alexandre Julliard
3cd9f97149
shell32: Pack the appbar data structure to allow crossing 32/64 boundaries.
2010-03-30 21:28:13 +02:00
Alexandre Julliard
01578f51ba
user32: Pack the structure for WM_DDE_ACK to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
2de2222aec
user32: Pack the low-level hook structure in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
366c5ceea7
user32: Pack the MDICREATESTRUCTW structure in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
99719be4a6
user32: Pack the MDINEXTMENU structure in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
3099b08aa2
user32: Pack the MSG structure in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
bbdd742a49
user32: Pack the NCCALCSIZE_PARAMS structure in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
eba2ec4ab1
user32: Pack the HELPINFO structure in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
8ec6cfedea
user32: Pack the COPYDATASTRUCT structure in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
5c65269897
user32: Pack the WINDOWPOS structure in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
9b5b55d9de
user32: Pack the various owner-draw structures in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
fcf8a81904
user32: Pack the CREATESTRUCTW structure in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:37 +02:00
Nikolay Sivov
c38d56547d
shell32: Rename My Computer folder implementation structure.
2010-03-30 17:24:10 +02:00
Nikolay Sivov
7fbc550466
shell32: Rename desktop folder data structure to reflect its meaning.
2010-03-30 17:24:01 +02:00
Nikolay Sivov
803dea3326
shlwapi: Some SHCreateWorkerWindowA tests.
2010-03-30 17:23:43 +02:00
Alexandre Julliard
02aef1c3b8
kernel32: Increase the wineboot timeout.
2010-03-30 16:55:11 +02:00
Alexandre Julliard
9254476d13
wineboot: Display a wait dialog while processing wine.inf.
2010-03-30 16:54:57 +02:00
Alexandre Julliard
3edc09fa6d
wine.inf: Add a Wow64Install section for the Wow64-specific configuration.
2010-03-30 16:44:30 +02:00
Alexandre Julliard
39e5f44883
wineboot: Start an additional 32-bit instance of rundll32 on 64-bit platforms to do the Wow64-specific setup.
2010-03-30 16:43:52 +02:00
Alexandre Julliard
2d08d3e084
wineboot: Use rundll32 to apply wine.inf instead of calling setupapi directly.
2010-03-30 16:38:58 +02:00
Matteo Bruni
18c6f23a94
d3dx9: Implement a basic bytecode writer.
...
Now the shader assembler is structurally complete and it correctly
assembles one trivial shader program.
2010-03-30 15:52:57 +02:00
Matteo Bruni
95afbeadf5
d3dx9: Implement D3DXAssembleShader function, really basic shader assembler.
...
Currently it only accepts a minimal subset of the syntax (e.g. just an
instruction and two register types supported) and doesn't produce any
real output (i.e. shader bytecode).
2010-03-30 15:52:57 +02:00
Matteo Bruni
7545416133
d3dx9: Partial implementation of D3DXAssembleShader function.
...
This only executes the preprocessing pass. No parsing of the shader yet.
2010-03-30 15:52:56 +02:00
Alexandre Julliard
ced7d134c7
wpp: Build with -fPIC to allow libwpp to be used from dlls.
2010-03-30 15:52:53 +02:00
Alexandre Julliard
bd94f95938
wpp: Get rid of wpp_parse_temp, temp file management is better left to callers.
2010-03-30 15:34:29 +02:00
Alexandre Julliard
4d55592540
widl: Move temp file management from wpp to widl.
2010-03-30 15:34:12 +02:00
Alexandre Julliard
cb9be96437
wrc: Move temp file management from wpp directly into the load_file function.
2010-03-30 15:33:54 +02:00
Jörg Höhle
74ad854e41
winmm/tests: Use cpp's __LINE__ to print meaningful line numbers.
2010-03-30 14:57:51 +02:00
Henri Verbeet
72be7fe3a5
wined3d: Get rid of destFormat and srcFormat in IWineD3DDeviceImpl_UpdateSurface().
2010-03-30 14:49:32 +02:00
Henri Verbeet
eced5fe8ec
wined3d: Calculate "offset" in the appropriate path in IWineD3DDeviceImpl_UpdateSurface().
2010-03-30 14:49:32 +02:00
Henri Verbeet
bb94bc3823
wined3d: Add more general support for partial updates of compressed surfaces to IWineD3DDeviceImpl_UpdateSurface().
2010-03-30 14:49:31 +02:00
Henri Verbeet
88a2decc49
wined3d: Source and destination formats should match in IWineD3DDeviceImpl_UpdateSurface().
2010-03-30 14:49:31 +02:00
Henri Verbeet
0eae42ddc6
wined3d: Use GL_UNPACK_ROW_LENGTH for partial updates of regular surfaces in IWineD3DDeviceImpl_UpdateSurface().
2010-03-30 14:49:31 +02:00
Henri Verbeet
2533860114
wined3d: Initialization functions don't allocate.
2010-03-30 14:49:31 +02:00
Maarten Lankhorst
a9e43cad15
mmdevapi: Add capture tests.
2010-03-30 14:49:31 +02:00
Maarten Lankhorst
714ae4112a
mmdevapi: Add a few more render tests.
2010-03-30 14:49:30 +02:00
André Hentschel
81c812ecba
oleaut32: Add some spaces to the test output for better reading.
2010-03-30 14:49:30 +02:00
Roderick Colenbrander
c864ae6348
wined3d: Disable flipping through the source rectangle in BltOverride.
2010-03-30 14:10:45 +02:00
Roderick Colenbrander
334fea7d79
wined3d: Fix a destination flipping bug using the destination rectangle.
2010-03-30 14:10:37 +02:00
Roderick Colenbrander
342c6c6de5
d3d9: Add source/destination and backbuffer tests for StretchRect.
2010-03-30 13:55:28 +02:00
Roderick Colenbrander
2930f84961
ddraw: Add some DirectDraw Blt tests.
2010-03-30 13:55:05 +02:00
Roderick Colenbrander
a91f844a3d
wined3d: Use RECT instead of WINED3DRECT in more parts of BltOverride.
2010-03-30 13:54:45 +02:00
Roderick Colenbrander
682c969e9a
wined3d: Add a helper function for getting a valid rectangle.
2010-03-30 13:54:35 +02:00
Roderick Colenbrander
a7d3b616c4
wined3d: Add color_fill to blit_shader.
2010-03-30 13:54:24 +02:00