Henri Verbeet
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0e8f2786e9
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wined3d: Keep a reference to the resource in shader resource views.
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2014-12-01 11:00:23 +01:00 |
Henri Verbeet
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482e5f589b
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d3d10core: Implement d3d10_device_VSGetShaderResources().
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2014-09-17 11:04:54 +02:00 |
Henri Verbeet
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e01d207699
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d3d10core: Create wined3d views for shader resource views.
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2014-09-16 12:24:50 +02:00 |
Henri Verbeet
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b005ad6f90
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wined3d: Use rendertarget views for color output instead of surfaces.
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2014-08-21 12:24:42 +02:00 |
Henri Verbeet
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fb7135efd1
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wined3d: Introduce struct wined3d_rendertarget_view_desc.
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2014-08-21 12:24:28 +02:00 |
Henri Verbeet
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eb24c9578c
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wined3d: Keep a reference to the resource in rendertarget views.
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2014-08-21 12:24:21 +02:00 |
Michael Stefaniuc
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50a9fb579c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
Henri Verbeet
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00a5f38595
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wined3d: Remove object creation methods from the IWineD3DDevice interface.
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2011-05-11 14:56:48 +02:00 |
Henri Verbeet
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2ab5b833d7
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wined3d: Remove COM from the rendertarget view implementation.
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2011-04-06 12:05:07 +02:00 |
Henri Verbeet
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1de6adfbae
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
Henri Verbeet
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098cdf4ae3
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wined3d: Store an IWineD3DResourceImpl pointer in struct wined3d_rendertarget_view.
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2011-01-18 12:32:06 +01:00 |
Henri Verbeet
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e42e5247dd
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wined3d: Pass an IWineD3DResourceImpl pointer to wined3d_rendertarget_view_init().
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2011-01-18 12:32:01 +01:00 |
Henri Verbeet
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6c4c351791
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
Henri Verbeet
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d1d8c81439
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wined3d: Add a separate function for rendertarget view initialization.
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2010-04-13 21:13:21 +02:00 |
Henri Verbeet
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c796f76483
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wined3d: Add IWineD3DRendertargetView.
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2009-02-24 16:57:29 +01:00 |