Francois Gouget
224063f033
Some spelling fixes.
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Fix the case of WineHQ.
2003-09-29 20:20:53 +00:00
Dimitrie O. Paun
e21e3d0a80
Merge documentation/status/directplay into the code.
2003-09-27 02:23:44 +00:00
Alexandre Julliard
e37c6e18d0
Fixed header dependencies to be fully compatible with the Windows
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headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Vincent Béron
9a62491660
Removed trailing whitespace.
2002-05-31 23:06:46 +00:00
Alexandre Julliard
0799c1a780
Added LGPL standard comment, and copyright notices where necessary.
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Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Peter Hunnisett
3d7cd87698
- Provide lobby provider COM object header file and stub implementation
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- Break out dpl and dp service provider intialization
- Add missing definition of E_PENDING
- Resolve a few fixmes
- Fix includes for dplay.h
2001-04-12 21:10:54 +00:00
James Juran
f4d5fefb0a
Add <string.h> to files that needed it.
2001-01-26 20:43:40 +00:00
François Gouget
84d72a9a14
Removed an '#ifdef STRICT'.
2001-01-02 22:16:14 +00:00
Dimitrie O. Paun
529da54394
Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements to end in a ;
2000-11-27 23:54:25 +00:00
Peter Hunnisett
10a04e7485
- Add proper message reply mechanism and sp player data storage
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- More implementation and fixes
2000-10-19 20:20:58 +00:00
Peter Hunnisett
72526ba4f5
- Remove winmm hack in dplay code
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- Fix up some missing holes in the code
- More message implementation
- Status documentation update
2000-09-26 23:11:48 +00:00
Peter Hunnisett
8adbdd7c7b
- More implementation
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- Should be able to enumerate sessions anywhere with at least tcp/ip
2000-08-29 23:55:06 +00:00
Peter Hunnisett
ef6dca5c37
- Implemented loading and initialization of service providers
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- Created service provider COM object
- Lots of dplay/dplobby implementation/fixes
- Clean up of ole/guid.c
2000-08-25 21:58:05 +00:00
Peter Hunnisett
4da59ea6dd
- Make ref counting a little more efficient
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- Correct suspended process resumption
- Don't use sys/queue.h anymore
- Properly initialize the global semaphore across processes
- Create a mapped file for shared data structures
- Change some trace messages
- Allocate dynamic shared data from the mapped file
- Rework setting and retrieving lobby settings from shared memory
- Add infrastructure for syncronization after app launch
- Small documentation update
- Include some stuff missing from header
- Start on dp and dpl message infrastructure
- Unicode versions of player/group commands added
- Combined Connect/ConnectEx and Open/SecureOpen
- More implementation
2000-07-10 13:19:28 +00:00