Jacek Caban
7e37df04ec
mshtml.idl: Moved IHTMLDOMConstructor dispinterface declaration to macro and add it to all element types.
2009-10-05 13:45:59 +02:00
Jacek Caban
b399acd838
mshtml.idl: Moved IElementSelector dispinterface declaration to macro and added it to all element types with data.
2009-10-05 13:45:59 +02:00
Jacek Caban
e0f798b6e8
mshtml.idl: Moved IHTMLElement5 dispinterface declaration to macro and add it to all element types.
2009-10-05 13:45:59 +02:00
Jacek Caban
b5d095bd6a
mshtml.idl: Group common sets of disinterfaces in macros.
2009-10-05 13:45:59 +02:00
Jacek Caban
bb0999b280
mshtml.idl: Moved IHTMLDatabinding dispinterface declaration to macro.
2009-10-05 13:45:59 +02:00
Jacek Caban
25c6a6c5c0
mshtml.idl: Moved IHTMLDOMNode2 dispinterface declaration to macro.
2009-10-05 13:45:59 +02:00
Jacek Caban
042fa2e42c
mshtml.idl: Moved IHTMLDOMNode dispinterface declaration to macro.
2009-10-05 13:45:59 +02:00
Jacek Caban
c8230cfa51
mshtml.idl: Moved IHTMLUniqueName dispinterface declaration to macro.
2009-10-05 13:45:59 +02:00
Jacek Caban
0e24f312ed
mshtml.idl: Moved IHTMLElement3 dispinterface declaration to macro.
2009-10-05 13:45:59 +02:00
Jacek Caban
48395ae09c
mshtml.idl: Moved IHTMLElement3 dispinterface declaration to macro.
2009-10-05 13:45:59 +02:00
Jacek Caban
bff6c1cd72
mshtml.idl: Moved IHTMLElement2 dispinterface declaration to macro.
2009-10-05 13:45:59 +02:00
Alexandre Julliard
27a44a5d63
odbc32: Define correct function prototypes for all libodbc entry points.
...
Fix the prototypes of the Unicode functions.
2009-10-03 14:40:19 +02:00
Alexandre Julliard
a85b6fe2c4
wnaspi32: Use explicit prototypes for function pointers.
2009-10-02 15:06:59 +02:00
Jacek Caban
328b1d9ddb
mshtml.idl: Moved IHTMLElement dispinterface declaration to macro.
2009-10-02 15:06:59 +02:00
Jacek Caban
356d60df0b
mshtml.idl: Added DispHTMLAnchorElement declaration.
2009-10-02 15:06:58 +02:00
Damjan Jovanovic
37e7116862
sti.h: Add some missing defines.
2009-10-02 12:21:43 +02:00
Owen Rudge
aacc4815f9
include: Add IAttach interface to mapidefs.h.
2009-10-01 16:20:37 +02:00
Owen Rudge
6e33bfb767
mapi32: Open the Drafts folder in preparation for creating a message.
2009-10-01 16:19:10 +02:00
Owen Rudge
8555035d69
include: Add definitions for IMAPIContainer, IMAPIFolder, IMessage.
2009-10-01 16:17:20 +02:00
Owen Rudge
3372d6febc
include: Add IMsgStore definition.
2009-10-01 16:16:00 +02:00
Owen Rudge
82f25f5445
include: Add MAPI_USE_DEFAULT and MDB_NO_DIALOG definitions to mapidefs.h.
2009-10-01 16:14:10 +02:00
Rico Schüller
390cc62e01
d3d10: Add the D3D10_CBUFFER_TYPE enum.
2009-09-30 15:42:08 +02:00
Damjan Jovanovic
9196e2ed21
sti.h: Define the IStilImageW interface.
2009-09-30 14:34:32 +02:00
Juan Lang
474b2e4bfb
server: Use kernel support for thread affinity when available.
2009-09-30 14:34:32 +02:00
Alexandre Julliard
7dc9ea8950
ws2_32: Make winsock.dll into a stand-alone 16-bit module.
2009-09-29 20:05:26 +02:00
Detlef Riekenberg
29c9c7f50d
include: Fix the fpAddPortEx prototype in struct PRINTPROVIDOR.
2009-09-29 15:05:24 +02:00
Paul Vriens
558b7a3c4f
include: Add an error code.
2009-09-29 14:22:33 +02:00
Jacek Caban
2ed82514d4
urlmon.idl: Added IInternetHostSecurityManager and CONFIRMSAFETY declarations.
2009-09-28 17:32:04 +02:00
Alexandre Julliard
f93c9d9b13
libwine: Don't export wine_ldt_copy for the Windows build.
2009-09-28 17:31:43 +02:00
Nikolay Sivov
69080d6d29
comctl32/monthcal: Add parameter validation to MCM_HITTEST handler.
2009-09-28 12:43:57 +02:00
Alexandre Julliard
e340a2ffac
include: Avoid direct access to wine_ldt_copy outside of kernel.
2009-09-26 13:52:52 +02:00
Henri Verbeet
47c84f4f7f
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
Henri Verbeet
c64da00de7
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer().
2009-09-25 15:14:52 +02:00
Henri Verbeet
60e32659a7
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
2009-09-25 15:14:44 +02:00
Henri Verbeet
77086e8e84
wined3d: Remove SetFunction() from the public shader interface.
2009-09-25 15:14:26 +02:00
Henri Verbeet
d76c7a8521
wined3d: Move some common shader functions to the IWineD3DBaseShader interface.
2009-09-25 15:14:17 +02:00
Damjan Jovanovic
bac9f138c9
sti.h: Add sti create function declarations.
2009-09-24 13:28:07 +02:00
Henri Verbeet
789372afa8
wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed.
2009-09-24 13:24:53 +02:00
Henri Verbeet
ca05ef5dd0
wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed.
2009-09-24 13:24:19 +02:00
Alexandre Julliard
14428cf22f
pstorec: Add a typelib resource.
2009-09-24 13:14:55 +02:00
Henri Verbeet
66a7236590
wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
2009-09-23 12:36:28 +02:00
André Hentschel
14d51867fe
include: Add ARM endianess.
2009-09-22 17:09:29 +02:00
Eric Pouech
f6ceedf6dd
ntdll: In SYSTEM_BASIC_INFORMATION, the active processors field refers to the affinity mask.
2009-09-22 16:47:25 +02:00
André Hentschel
7b285a4ebd
winex11: Add alternative header for xf86vm.
2009-09-22 16:20:26 +02:00
Henri Verbeet
93b0600829
wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
2009-09-18 08:55:25 -05:00
Henri Verbeet
a8e8f763bf
wined3d: Don't free D3D textures until the wined3d texture is destroyed.
2009-09-18 08:54:34 -05:00
Henri Verbeet
de3bd86fb6
wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed.
2009-09-17 10:09:44 -05:00
Henri Verbeet
a286646f51
wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed.
2009-09-16 13:06:06 -05:00
Henri Verbeet
e9000d2e6c
wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
2009-09-16 13:05:20 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00