Robert Reif
fe09afb7cc
Fixed bug where last tests were not executed.
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Print out sound device info.
2003-08-18 19:52:56 +00:00
Alexandre Julliard
21c01853b6
Added propset.ok.
2003-08-07 03:07:26 +00:00
Robert Reif
b5d2f84f87
Added some COM and property set tests.
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Added LIBUUID to makefile.
2003-08-06 22:57:48 +00:00
Robert Reif
9dacf206fe
3D buffer and listener reference counts should be fixed.
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3D sound now plays in 3D.
COM interfaces should be correct for buffers and 3D stuff. The COM
interface is broken on notifications but I will fix that next.
Fixed the bug when closing and opening the same or another sound
device quickly.
Fixed some locking but there is a lot of work left yet.
2003-06-27 22:22:15 +00:00
Robert Reif
1024fb924d
Add 3d primary and secondary buffer tests.
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Check reference count at object release.
Remove redundant cooperative level setting.
2003-05-22 03:39:32 +00:00
Alexandre Julliard
92bfe2269b
Don't use Wine debugging API in tests.
2003-04-13 01:09:23 +00:00
Robert Reif
db68f33a5e
Changed capture format printing to hex.
2003-04-11 00:35:50 +00:00
Robert Reif
5a1439cf23
Fixed a bug where a capture device was used after it failed to open
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due to a missing driver.
Added tests to try all possible combinations of sample rate, sample
size and mono/stereo.
2003-03-07 20:36:47 +00:00
Robert Reif
15cc17fbcf
Fixed code to handle full duplex properly.
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Added support for capture driver (disabled).
Fixed direct sound capture test to handle notifications properly.
2003-03-04 02:12:34 +00:00
Robert Reif
490d2a7bc2
Fixed a problem getting the GUID to compile under windows and wine.
2003-02-24 20:42:59 +00:00
Robert Reif
5be7f69d72
Added support for direct sound capture and a real direct sound capture
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driver. Capture now works with some skipping. Full duplex does not but
I will be working on that next.
2003-02-15 00:01:17 +00:00
Gerald Pfeifer
61e9670d31
#include <stdlib.h> instead of the non-standard <malloc.h>.
2003-01-20 23:27:27 +00:00
Francois Gouget
336d8fe298
SetFormat may not change the primary buffer format as requested.
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Dump the effective format and prepare the tone signal accordingly.
Play tones from the secondary buffers at -3dB rather than -12dB.
Always print the volume the tone is going to be played at.
Remove the gamedev URL.
2003-01-16 00:19:49 +00:00
Francois Gouget
3b761a6b39
Add the ability of playing a test tone when in interactive mode.
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Test both primary and secondary buffers.
2003-01-02 23:08:57 +00:00
Francois Gouget
a542770c55
Extend the test by creating a PrimaryBuffer object and perform a few
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basic tests such as querying its characteristics and changing its
format.
Changing the format requires that we call SetcooperativeLevel first,
which means we need an hwnd. So the test must now link with
user32.dll.
2002-12-13 20:27:36 +00:00
Francois Gouget
d523a45bd0
A simple test for IDirectSound.GetCaps.
2002-12-05 19:19:41 +00:00