Commit Graph

806 Commits

Author SHA1 Message Date
H. Verbeet 35bdc00479 wined3d: Set the surface location to SFLAG_INSYSMEM for depth stencils on Reset. 2008-06-03 11:11:44 +02:00
Francois Gouget 42a61d7ed7 Assorted spelling fixes. 2008-05-06 16:10:20 +02:00
Andrew Talbot 0de14c37e5 wined3d: Remove unused variables. 2008-04-30 10:25:47 +02:00
Stefan Dösinger 1c9f1f8ddd wined3d: Support framebuffer reading from texture_rectangle sources. 2008-04-24 11:43:18 +02:00
Austin English 6e59cd2c34 Spelling fixes. 2008-04-22 12:20:12 +02:00
David Adam 7df193676e wined3d: Fix a possible null dereference. 2008-04-21 16:54:00 +02:00
Chris Robinson fd823fc2d2 wined3d: Check for NULL vertex declarations. 2008-04-09 12:17:35 +02:00
Stefan Dösinger 481bcdfe2a wined3d: Disable MAG filters on formats that do not support them. 2008-04-09 11:53:35 +02:00
Stefan Dösinger 0cbd08b2b9 wined3d: Disable texture filtering on textures that do not support it.
OpenGL always offers filtering on all formats, and if the hardware
doesn't support it the driver falls back to software. Direct3D on the
other hand silently disables filtering, so that's what we should do too.
2008-04-09 11:48:13 +02:00
Stefan Dösinger 4bb54a1ab7 wined3d: Make the min mip lookup type a texture property. 2008-04-09 11:47:58 +02:00
Stefan Dösinger 67e0943ba3 wined3d: Store the number of aux buffers in the context. 2008-04-09 11:47:24 +02:00
Stefan Dösinger df2b1bea63 wined3d: Mark the SYSMEM copy outdated after releasing memory.
Strictly speaking this is redundant because the UnLoad before did the
job, but if we mess with the allocated memory we have to tell the
surface about that. Updating INDRAWABLE will automatically mark SYSMEM
outdated.
2008-04-08 11:59:46 +02:00
Rico Schüller 73d98ccd4e wined3d: Filter out invalid stuff in SetStreamSourceFreq(). 2008-04-07 21:19:57 +02:00
Alexander Dorofeyev 71ca80355d wined3d: move ENTER_GL in IWineD3DDeviceImpl_Init3D. 2008-04-07 21:18:28 +02:00
Alexander Dorofeyev 2157c7d76c wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ResourceReleased. 2008-04-07 21:17:37 +02:00
Alexander Dorofeyev a2017f4f21 wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ColorFill. 2008-04-07 21:17:31 +02:00
Alexander Dorofeyev 7c261553d0 wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_Uninit3D. 2008-04-07 21:17:26 +02:00
Francois Gouget 8a18e0e43a Assorted spelling fixes. 2008-04-07 13:36:18 +02:00
Alexander Dorofeyev d6ba069d9e wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
Stefan Dösinger b1d8af7926 wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
Stefan Dösinger ab86a4e963 wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_RENDERTARGET combos. 2008-04-01 20:31:59 +02:00
Stefan Dösinger a29a229324 wined3d: Refuse 3D initialization without opengl. 2008-04-01 20:31:44 +02:00
Stefan Dösinger f761b90801 wined3d: Free heapMemory, not allocatedMemory when adjusting the surface. 2008-03-27 11:19:05 +01:00
Alexander Dorofeyev 165970992a wined3d: Make device palettes dynamically allocated. 2008-03-27 11:09:06 +01:00
Stefan Dösinger 28fdebe404 wined3d: Alloc / free shader private data and blt stuff in Init3D/Uninit3D. 2008-03-25 19:48:24 +01:00
Stefan Dösinger ac57b4e2f5 wined3d: Free shader private data on reset.
Since the shader backend implementations might track opengl resources in
their private data inform them about reset calls. For example, the atifs
backend keeps track of the replacement shaders, which are lost during an
opengl context recreation.
2008-03-25 19:48:14 +01:00
Stefan Dösinger 84258723f9 wined3d: Make the state table a property of the shader backend. 2008-03-25 19:35:32 +01:00
Andrew Talbot 19c105c79c wined3d: Assign to structs instead of using memcpy. 2008-03-21 11:24:05 +01:00
Stefan Dösinger c5117dab68 wined3d: Set the fullscreen flag before the display Mode. 2008-03-11 12:11:52 +01:00
Stefan Dösinger c81b114269 wined3d: Only restore the style and exStyle when it is untouched. 2008-03-11 12:11:52 +01:00
Stefan Dösinger a9fb81b2ed wined3d: Only adjust windows in fullscreen mode to the screen. 2008-03-11 12:11:52 +01:00
Stefan Dösinger 107e80a79c wined3d: Implement a different constant dirtification algorithm.
Add a new property of the shader backend which indicates whether the
shader backend is able to dirtify single constants rather than
dirtifying vshader and pshader constants as a whole. Depending on this
a different Set*ConstantF implementation is used which marks constants
dirty. The ARB shader backend uses this and marks constants clean
after uploading.
2008-03-04 12:15:16 +01:00
Stefan Dösinger 32be503c62 wined3d: Give occlusion queries their own vtable. 2008-03-03 11:58:10 +01:00
Stefan Dösinger 071d4afb2b wined3d: Subclass queries. 2008-03-03 11:57:59 +01:00
James Hawkins c2a627c6e8 janitorial: Remove links to any microsoft site. 2008-03-01 12:17:07 +01:00
Stefan Dösinger 220d9eb44c wined3d: Move the dummy texture creation to the device. 2008-02-26 11:31:47 +01:00
Stefan Dösinger f912f18b13 wined3d: Move shader model private data into its own structure. 2008-02-26 11:31:39 +01:00
Rico Schüller 59a43c4cc9 wined3d: Fix memcpy with wrong size parameter to simple assignment in GetScissorRect. 2008-02-15 12:08:54 +01:00
Stefan Dösinger 62a92d160e wined3d: Restore the Window size on reset. 2008-02-07 13:05:44 +01:00
Stefan Dösinger b322f81b75 wined3d: Reject unsupported modes when restting the device. 2008-02-07 13:05:27 +01:00
Stefan Dösinger cb6de00c86 wined3d: Tear down the dummy textures before resetting.
In theory the opengl library should release the gl resources when we
destroy the context, and the stateblock reset will recreate the dummy
textures, but I think it is cleaner to do this explicitly.
2008-02-06 12:43:53 +01:00
Stefan Dösinger 564532f026 wined3d: Restore the stateblock after Reset. 2008-02-06 12:43:53 +01:00
Stefan Dösinger dcf08f01ed wined3d: Recreate the contexts on _Reset. 2008-02-05 12:42:39 +01:00
Stefan Dösinger e7393a8a11 wined3d: Move vertex buffer vbo creation to PreLoad. 2008-02-05 12:42:30 +01:00
Stefan Dösinger 08391b82c1 wined3d: Update the gl rectangle when adjusting surface sizes. 2008-02-05 12:37:28 +01:00
Stefan Dösinger 1424e7fd09 wined3d: Make Clear aware of the depth stencil sharing. 2008-02-05 12:37:01 +01:00
Stefan Dösinger 3d2aa7afa0 wined3d: De-Statify depth blit opengl resources. 2008-02-05 12:33:15 +01:00
Stefan Dösinger 4c99bd5f87 wined3d: Destroy FBOs and reset pointers on Reset. 2008-02-05 12:32:49 +01:00
Stefan Dösinger c1538f8048 wined3d: Update the auto depth stencil buffer size on reset. 2008-02-05 12:32:30 +01:00
Stefan Dösinger b706a62aff wined3d: Beware of texture_rectangle NP2 support in Reset. 2008-02-05 12:32:22 +01:00