Commit Graph

2246 Commits

Author SHA1 Message Date
Martin Storsjo 171529106b wined3d: Add support for NV12 textures. 2014-02-17 20:16:29 +01:00
Henri Verbeet 175c63773d wined3d: Don't allow format conversion on Present() for d3d8.
Note that this isn't currently enforced by wined3d_swapchain_create() or
wined3d_device_reset() though.
2014-01-29 20:25:52 +01:00
Frédéric Delanoy 9134a24e87 include: Make wine_dbgstr_guid available in test.h for all tests. 2014-01-28 11:43:49 +01:00
Henri Verbeet 3d28b01916 dxgi: Implement IDXGIFactory1. 2014-01-28 10:53:50 +01:00
Henri Verbeet ac84e9b726 dxgi: Implement IDXGIAdapter1. 2014-01-28 10:53:48 +01:00
Frédéric Delanoy e46796e7a4 wine/test.h: Fix a typo in comment. 2014-01-17 11:01:42 +01:00
Henri Verbeet 51cdeeacd4 wined3d: Explicitly request alpha testing for blitting the cursor and logo textures to screen. 2014-01-10 12:06:09 +01:00
Henri Verbeet 4710c4b51a wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
Stefan Dösinger b91973daa7 wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc . 2014-01-08 20:02:22 +01:00
Jacek Caban 289bdc4f45 strmbase: Store BasePinFuncTable inside Base*PinFuncTable structs. 2014-01-06 20:47:02 +01:00
Alexandre Julliard 0ae7b5ff8f Update copyright info for 2014. 2014-01-01 20:45:33 +01:00
Dmitry Timoshkov bfb4f28dc5 ntdll: Implement NtQuerySemaphore/SemaphoreBasicInformation. 2013-12-26 16:51:07 +01:00
Henri Verbeet 4e7b62a46d wined3d: Get rid of unused palette flags. 2013-12-13 12:36:11 +01:00
Henri Verbeet f27bb660b3 wined3d: Explicitly pass the palette size to wined3d_palette_create(). 2013-12-13 12:36:11 +01:00
Henri Verbeet 89dedf6408 ddraw: Just set the palette caps in ddraw7_GetCaps(). 2013-12-13 12:36:11 +01:00
Henri Verbeet bf7f80f4b3 ddraw: Store the palette flags in the ddraw palette. 2013-12-12 12:08:23 +01:00
Henri Verbeet 1f0bb534ec ddraw: Keep a reference to the palette in the surface. 2013-12-12 12:08:16 +01:00
Henri Verbeet 15c1a26b55 wined3d: Create volumes inside wined3d. 2013-12-06 13:14:52 +01:00
Francois Gouget 6f22057c21 libport: Fix the detection of isfinite(). 2013-12-05 12:40:57 +01:00
Henri Verbeet 7524258aaf ddraw: Implement flips inside ddraw. 2013-12-05 12:40:56 +01:00
Francois Gouget e4856dbb70 libport: Add an isfinite() implementation for Solaris. 2013-11-29 17:58:40 +01:00
Henri Verbeet 4b3db52b53 wined3d: Merge the texture creation functions. 2013-11-27 11:30:15 +01:00
Piotr Caban 5c8339df4a strmbase: Add structure size parameter in BaseInputPin_Construct function. 2013-11-25 16:28:14 +01:00
Alexandre Julliard 1e78c99388 kernel32: Validate the architecture of newly created processes on the server side. 2013-11-22 12:32:48 +01:00
Henri Verbeet afc3d2ab70 wined3d: Create surfaces inside wined3d. 2013-11-15 12:00:26 +01:00
Dmitry Timoshkov a890d0f030 server: Make it possible for WaitCommEvent to detect recursive requests. 2013-11-13 11:21:28 +01:00
Qian Hong f7835dea2d user32: Implement OpenInputDesktop. 2013-11-08 16:29:44 +01:00
Rico Schüller 2fa9b7ebb5 opengl32: Use opengl xml registry files. 2013-11-05 20:38:21 +01:00
Alexandre Julliard 74efeab238 gdi32: Trigger creation of the desktop window when the display driver is needed. 2013-10-29 12:51:26 +01:00
Alexandre Julliard 9675aa173a gdi32: Allow user32 to specify the display driver to use. 2013-10-29 12:51:26 +01:00
Dmitry Timoshkov 3b429e88ff server: Add support for pending write flag to the serial device. 2013-10-25 13:36:01 +02:00
Michael Stefaniuc 23b86eb44e include: Replace the remaining CONSTs. 2013-09-27 10:34:09 +02:00
André Hentschel 128bfdf6da include: Don't redefine _GNU_SOURCE. 2013-09-20 11:24:51 +02:00
Dmitry Timoshkov f031c676c1 server: Add a serial event mask change counter. 2013-09-10 11:18:57 +02:00
Stefan Dösinger 80638b6d2f wined3d: Enforce texturing capability format restrictions on resource creation. 2013-09-06 17:25:08 +02:00
Bruno Jesus ec49a574de server: Add a request to get socket information. 2013-09-02 19:51:16 +02:00
Henri Verbeet 43ecaf29c3 wined3d: Get rid of the DDRAW_PITCH_ALIGNMENT and D3D8_PITCH_ALIGNMENT constants. 2013-08-29 19:56:17 +02:00
Alexandre Julliard 93fbb12e65 server: Implement waiting on keyed events. 2013-08-28 11:03:38 +02:00
Henri Verbeet b85c2a74bb wined3d: Replace the "stateBlock" wined3d_device field with a wined3d_state structure. 2013-08-27 11:50:53 +02:00
Alexandre Julliard 947e337480 server: Make signal and wait a separate select operation. 2013-08-26 20:34:28 +02:00
Alexandre Julliard 042e0046d4 server: Make select on all handles a separate operation. 2013-08-26 20:32:52 +02:00
Alexandre Julliard c2ab7a625e server: Add a structure to pass the parameters of a select request. 2013-08-26 20:24:42 +02:00
Andrew Cook cdfee68be1 ntdll: Implement NtQueryEvent. 2013-08-26 14:27:56 +02:00
Dmitry Timoshkov 0b4c9cb533 server: Store full-sized completion information on the server side. 2013-08-23 20:15:43 +02:00
Stefan Dösinger ac871305f8 wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00
Alexandre Julliard dbf9d71ef8 server: Add support for keyed event objects. 2013-08-21 14:24:06 +02:00
Alexandre Julliard 3dc0474cfc include: Android supports sigsetjmp now. 2013-07-30 14:43:34 +02:00
André Hentschel bd5422406d include: Check for getopt_long_only instead of getopt_long. 2013-06-17 13:34:40 +02:00
Henri Verbeet 4de77fa23f wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem(). 2013-06-14 11:46:20 +02:00
Henri Verbeet d6bc4fe71a wined3d: Allow surface flags to be passed to texture creation functions. 2013-06-06 11:47:19 +02:00
Henri Verbeet 91096dd7ad wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d(). 2013-06-06 11:47:07 +02:00
Henri Verbeet b23739316c wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube(). 2013-06-05 17:31:39 +02:00
Henri Verbeet 9d4cbd6195 wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d(). 2013-06-05 17:31:39 +02:00
Henri Verbeet 13a38e8d5e wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface(). 2013-06-04 10:14:28 +02:00
Henri Verbeet a4d2660c9b wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface(). 2013-06-04 10:14:26 +02:00
Stefan Dösinger 9287bb80dc d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources. 2013-05-20 19:08:28 +02:00
Henri Verbeet 2e7add90c0 wined3d: Get rid of the unused wined3d_strided_data structure. 2013-04-19 10:43:42 +02:00
Dmitry Timoshkov b632f0966d kernel32: Count precise amount of child process failures. 2013-04-18 11:54:28 +02:00
Dmitry Timoshkov 521cf664d3 kernel32: Add a test for threads state when a process is being terminated. 2013-04-12 11:49:14 +02:00
Alexandre Julliard 43ac582d7d libport: Rename spawnvp to _spawnvp to avoid the deprecated name. 2013-04-09 15:26:10 +02:00
Alexandre Julliard 34ff565708 exception.h: Android doesn't have sigsetjmp. 2013-03-13 16:27:50 +01:00
André Hentschel 0effd926b6 server: Remove SPARC support. 2013-03-05 11:04:07 +01:00
Alessandro Pignotti f53fa4f05b strmbase: Remove code duplicated by every user of ISeekingPassThruImpl. 2013-03-05 09:50:02 +01:00
Jörg Höhle 5155e8011d mmsystem: Use SEGPTR when the .spec says so. 2013-02-27 19:23:39 +01:00
Matteo Bruni 5e28b0c974 wined3d: Add RESZ support. 2013-02-19 10:39:47 +01:00
Alexandre Julliard bc602c3060 server: Return the window paint flags in the get_visible_region request. 2013-02-11 17:14:17 +01:00
Stefan Dösinger 1a3f741643 wined3d: Remove draw_primitive_strided. 2013-01-25 11:30:33 +01:00
Stefan Dösinger 149a85c2e7 d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
André Hentschel cf195437c6 include: Make sure interlocked_cmpxchg128 is defined on ARM64. 2013-01-21 12:50:58 +01:00
André Hentschel 0066f31ef7 include: Fix __int64 definition for ARM64. 2013-01-21 12:14:43 +01:00
Henri Verbeet 1249976eb6 wined3d: Get rid of the surface_type parameter to wined3d_check_device_format(). 2013-01-17 12:22:01 +01:00
Henri Verbeet ce912d5149 wined3d: Get rid of the surface_type parameter to wined3d_surface_create(). 2013-01-17 12:21:55 +01:00
André Hentschel d11e72f925 server: Add ARM64 support. 2013-01-16 12:49:20 +01:00
Henri Verbeet 31e8976910 wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create(). 2013-01-16 12:22:57 +01:00
Damjan Jovanovic 7f767bb195 strmbase: Store and use the chosen IMemAllocator instead of getting it from the input pin. 2013-01-15 12:18:04 +01:00
Henri Verbeet 7595a58085 ddraw: Explicitly create a wined3d object without 3D capabilities when creating a normal wined3d object fails. 2013-01-14 11:01:53 +01:00
Alexandre Julliard 61768c0775 configure: Get rid of the check for getpagesize. 2013-01-09 12:23:02 +01:00
Alexandre Julliard 63a89f9be2 Update copyright info for 2013. 2013-01-02 13:35:54 +01:00
Stefan Dösinger 8cf55497cc wined3d: Remove draw_*_primitive_up.
Note that I can't remove the state->user_stream mess yet, because of
draw_*_primitive_strided. Another patchset will deal with that.
2012-12-19 12:53:28 +01:00
Alexandre Julliard bbf3e8621a gdi32: Remove from the GetTextExtentExPoint entry points parameters that can't be handled by the driver. 2012-12-18 19:26:25 +01:00
Amine Khaldi 9b4e92a6f1 include: Define LIST_ENTRY using the standard offsetof. 2012-12-11 15:48:59 +01:00
Amine Khaldi d6617e1ec5 include: Define WINE_RB_ENTRY_VALUE using the standard offsetof. 2012-12-11 15:48:59 +01:00
Henri Verbeet 9fbd3bbed6 d3d10core: Implement d3d10_device_PSGetSamplers(). 2012-12-10 11:25:49 +01:00
Henri Verbeet 4c4131cd78 d3d10core: Implement d3d10_device_PSSetSamplers(). 2012-12-10 11:25:46 +01:00
Henri Verbeet 2c01e11eca d3d10core: Implement d3d10_device_GSGetSamplers(). 2012-12-07 10:35:51 +01:00
Henri Verbeet 047d607e07 d3d10core: Implement d3d10_device_GSSetSamplers(). 2012-12-07 10:35:44 +01:00
Henri Verbeet c98767a425 d3d10core: Implement d3d10_device_VSGetSamplers(). 2012-12-06 12:55:59 +01:00
Henri Verbeet e5805c316c d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
Henri Verbeet 6ac3c48384 d3d10core: Implement d3d10_device_PSGetConstantBuffers(). 2012-12-05 12:44:07 +01:00
Henri Verbeet b034f49183 d3d10core: Implement d3d10_device_PSSetConstantBuffers(). 2012-12-05 12:44:01 +01:00
Henri Verbeet d906c94382 d3d10core: Implement d3d10_device_GSGetConstantBuffers(). 2012-12-04 00:02:06 +01:00
Henri Verbeet feda45279e d3d10core: Implement d3d10_device_GSSetConstantBuffers(). 2012-12-04 00:02:00 +01:00
Henri Verbeet 027ef4ccdb d3d10core: Implement d3d10_device_VSGetConstantBuffers(). 2012-11-30 11:42:54 +01:00
Henri Verbeet ae5e15319e d3d10core: Implement d3d10_device_VSSetConstantBuffers(). 2012-11-30 11:42:48 +01:00
Henri Verbeet 7f62678c16 d3d10core: Implement d3d10_device_DrawIndexedInstanced(). 2012-11-27 16:54:57 +01:00
Henri Verbeet dc67be012f d3d10core: Implement d3d10_device_SOGetTargets(). 2012-11-23 14:40:36 +01:00
Henri Verbeet 5b781d709d d3d10core: Implement d3d10_device_SOSetTargets(). 2012-11-23 14:40:30 +01:00
Henri Verbeet d0d213f7d1 d3d10core: Implement d3d10_device_IAGetIndexBuffer(). 2012-11-21 13:25:57 +01:00
Henri Verbeet 79f0b4d977 d3d9: Avoid resetting device state for d3d9ex resets. 2012-11-20 11:44:27 +01:00
Henri Verbeet 25c449247f d3d10core: Implement d3d10_device_GSGetShader(). 2012-11-14 11:27:44 +01:00