Commit Graph

117 Commits

Author SHA1 Message Date
Raphael Junqueira 7be996e9b7 - fix cRef Leak (init to 1, should be 0) of IDMPerformance
- SendPMsg implementation
- begin of Performance Processing queues implementation
2004-05-05 18:59:59 +00:00
Raphael Junqueira 1afbcd71dd - fix DirectSound Creation by dmusic (fix recent Unreal2 regression)
using Robert Reif patch
- use of ForegroundWindow if hWnd is NULL (as specified on msdn docs)
- begin of Performance PMsg implementation (we should use a processing
  thread)
- better Segment loading
- some stubs for IsDirty (always FALSE)
2004-05-05 01:32:55 +00:00
Alexandre Julliard 9e4ed6460c .spec.c files are no longer used for 32-bit dlls. 2004-03-24 03:36:44 +00:00
Raphael Junqueira 410bdd365f - scripts sub-containers loading
- better segments Load and ParseDescriptor behaviors
2004-03-12 01:53:05 +00:00
Raphael Junqueira 5b8d5131a3 Fix one ugly bug (horrible cast) into dmusic code to get Unreal2
crashing later (when trying to launch loaded sound) :)
2004-03-07 03:14:49 +00:00
Alexandre Julliard 0d203bd7ee Sync some of the dll registrations with the contents of
winedefault.reg.
2004-02-27 06:08:32 +00:00
Rok Mandeljc b26d65bba9 Added name resolving for CLSIDs, IIDs, GUIDs and return codes. 2004-02-25 01:30:03 +00:00
Alexandre Julliard 20b4585e3c Only link against libdxguid where necessary. 2004-01-27 00:11:16 +00:00
Rok Mandeljc 0382ea1d8a - updated resources to DX9
- completely rewritten headers (DX9 compat.; look much nicer now ;=)
- removed IDirectMusicSong and IDirectMusicMelodyFormulationTrack
  (which are removed from DX9; weren't implemented in DX8 anyway)
- combined/simplified IDirectMusicSomething / IDirectMusicObject /
  IPersistStream for objects that support loading
- implemented IDirectMusicObject on all such objects; via generic
  functions
- combined IDirectMusicTrack(8)/IPersistStream on all tracks
- fully implemented IDirectMusicContainer (at least 90% if there are
  no private interfaces)
- implemented IDirectMusicCollection (99% work & MS compliant
  behaviour; except for instruments)
- tried to implement IDirectMusicInstrument (unfortunately uses some
  dirty private interfaces... :(
- added dswave.dll; DirectMusic Wave
- some changes in style
- many, many more ;)
2004-01-20 00:21:40 +00:00
Alexandre Julliard cb5c00d57c Avoid referencing a private header in another dll. 2004-01-03 00:58:08 +00:00
Raphael Junqueira 493660a529 - Some fixes on DirectSound init (need SetCooperativeLevel as seen in
msdn) on IDirectMusicPerformance8::InitAudio.
- Some fixes in IDirectMusicPerformance8ImplCreateStandardAudioPath
  (not perfect yet, need to understand/fix the channel init/use).
- Fix typo on CreateDirectMusicContainer.
- Add missing define in dsound.h.
- Better traces on IDirectMusicLoader8::SetSearchDirectory.
2003-10-27 22:08:37 +00:00
Dimitrie O. Paun fbdfd910c1 Remove SYMBOLFILE and LDDLLFLAGS from Makefiles. 2003-10-11 01:09:15 +00:00
Alexandre Julliard e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Rok Mandeljc df167d17c6 - implemented loader, loader's stream and loading of objects (now you
can use builtin dmloader and native other dm*.dlls)
- implemented proper creation of objects and retrieval of dmusic
  interfaces from them (object, stream, ...)
- implemented all "standard track types" and appropriate stream (for
  dmband, loading is almost complete)
- cleaned some obsolete stuff
- split debug channels
2003-08-22 23:53:27 +00:00
Alexandre Julliard 20698b22df Make the DllRegisterServer, DllRegisterServerEx, DllUnregisterServer,
DllGetClassObject and DllCanUnloadNow functions private (suggested by
Jon Griffiths).
2003-07-30 03:48:55 +00:00
Rok Mandeljc 473c565781 Split the dmusic interfaces. 2003-07-21 22:10:14 +00:00
Rok Mandeljc 3dec4c5219 Added stubs for dpnhpast and for all the dmusic dlls. 2003-04-08 03:56:04 +00:00