Paul Gofman
2c8c06054e
d3dcompiler: Use stricmp() instead of _strnicmp(..., -1).
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-27 21:16:12 +01:00
Connor McAdams
44e65ebd7c
d3dcompiler: Implement ID3D10ShaderReflectionConstantBuffer GetVariableByName() method.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-14 21:05:44 +01:00
Connor McAdams
a812c1a5ef
d3dcompiler: Implement ID3D10ShaderReflectionConstantBuffer GetVariableByIndex() method.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-14 21:05:42 +01:00
Connor McAdams
c232519076
d3dcompiler: Implement ID3D10ShaderReflectionVariable GetType() method.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-14 21:05:40 +01:00
Connor McAdams
a3b6d5646d
d3dcompiler: Implement ID3D10ShaderReflectionType.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-14 21:05:37 +01:00
Connor McAdams
98e240c6a6
d3dcompiler: Partially implement ID3D10ShaderReflectionVariable.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 17:31:46 +01:00
Connor McAdams
e5b2ee6fd8
d3dcompiler: Implement d3d10 GetConstantBufferByName().
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 17:31:44 +01:00
Connor McAdams
13a5a3cadc
d3dcompiler: Implement d3d10 GetConstantBufferByIndex().
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 17:31:41 +01:00
Connor McAdams
14002a796d
d3dcompiler: Partially implement ID3D10ShaderReflectionConstantBuffer.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 17:31:39 +01:00
Connor McAdams
6b6f8d5c2f
d3dcompiler: Implement d3d10 reflection GetResourceBindingDesc() method.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 17:31:36 +01:00
Connor McAdams
d8ff297052
d3dcompiler: Implement d3d10 reflection Get{Input, Output}ParameterDesc() methods.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 17:31:33 +01:00
Matteo Bruni
9fd08dbff6
d3dcompiler: Fix a couple of failure return values in >= 46 D3DReflect().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-12 21:39:40 +01:00
Matteo Bruni
d6c6fc455d
d3dcompiler: Initialize MinPrecision when it exists.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-12 21:39:40 +01:00
Matteo Bruni
4ed07d8586
d3dcompiler: Always expect D3D_COMPILER_VERSION to be defined.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-12 21:39:40 +01:00
Connor McAdams
5c708c857e
d3dcompiler: Implement d3d10 reflection GetDesc() method.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-06 16:03:36 +01:00
Connor McAdams
0ffd0cab01
d3dcompiler: Init reflection data in D3D10ReflectShader().
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-06 16:03:34 +01:00
Connor McAdams
981403e50f
d3dcompiler: Move d3d10 reflection stubs into d3dcompiler.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-06 16:03:31 +01:00
Zebediah Figura
72b74d7cdc
d3dcompiler: Parse type name strings.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:30:39 +02:00
Alexandre Julliard
c8d34ef088
d3dcompiler: Build with msvcrt.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 14:59:40 +02:00
Philip Rebohle
b1f9cd57be
d3dcompiler: Accept a stat chunk size of 28 for reflection.
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Fixes "unhandled size" error for Crysis shaders.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:01:21 +02:00
Piotr Caban
1b56d13da3
d3dcompiler: Don't use strcasecmp.
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Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-09 19:33:48 +02:00
Matteo Bruni
293e2b55ad
d3dcompiler: Actually define the correct ID3D11ShaderReflection GUIDs.
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Spotted by Andrey Gusev.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-04 19:20:49 +01:00
Andrey Gusev
d52b53d151
d3dcompiler: Add support for two other versions of ID3D11ShaderReflection.
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Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-28 22:22:42 +01:00
Jacek Caban
acc0bb0521
rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init.
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Also change return type to void since the function can no longer fail.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-02 23:30:29 +09:00
Jacek Caban
907854d4a2
d3dcompiler_43: Removed no longer needed wine_rb_init error handling.
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Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-02 11:26:45 +09:00
Andrey Gusev
1f29734b18
d3dcompiler_43: Fix a typo.
2013-12-02 11:09:07 +01:00
Frédéric Delanoy
27947d2662
d3dcompiler_43: Use BOOL type where appropriate.
2013-11-08 12:46:15 +01:00
Henri Verbeet
5daf5e80fb
d3dcompiler: Avoid LPVOID.
2013-09-06 12:00:24 +02:00
Henri Verbeet
36190dd5e6
d3dcompiler: Avoid LPCSTR.
2013-09-05 13:18:24 +02:00
Michael Stefaniuc
536bdfde27
d3dcompiler_43: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-08 10:44:36 +01:00
Rico Schüller
c49f09d6f8
d3dcompiler: Fix HeapAlloc/HeapFree for type members in the reflection parser.
2011-04-13 14:13:53 +02:00
Rico Schüller
96aa08ecfd
d3dcompiler: Make some variables static.
2011-04-04 13:43:33 +02:00
Marcus Meissner
1548c2b985
d3dcompiler_43: Initialize a variable (Coverity).
2011-03-15 17:14:07 +01:00
Francois Gouget
fdf97125cb
d3dcompiler_43: Add a '\n' to a couple of FIXME() traces.
2011-03-07 11:08:38 +01:00
Rico Schüller
7832577ad7
d3dcompiler: Add debug helper for shader variable type.
2011-03-04 16:25:58 +01:00
Rico Schüller
525dee0778
d3dcompiler: Add debug helper for shader variable class.
2011-03-04 16:25:58 +01:00
Rico Schüller
5861deaefc
d3dcompiler: Move some code from header to source file.
2011-03-02 12:50:58 +01:00
Rico Schüller
4080242d7f
d3dcompiler: Implement ID3D11ShaderReflectionType::IsEqual().
2011-03-02 12:50:58 +01:00
Rico Schüller
f7571743c9
d3dcompiler: Use defines for shader target masks.
2011-03-01 13:21:58 +01:00
Rico Schüller
f9696983cf
d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeName().
2011-03-01 13:21:58 +01:00
Rico Schüller
54b5364988
d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByName().
2011-03-01 13:21:58 +01:00
Rico Schüller
3ca651cce1
d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByIndex().
2011-03-01 13:21:58 +01:00
Rico Schüller
a300481187
d3dcompiler: Parse member types.
2011-03-01 13:21:58 +01:00
Rico Schüller
3c1ffbf2e7
d3dcompiler: Reorder section parsing to reflect the order from the shader blob.
2011-02-28 11:10:25 +01:00
Rico Schüller
3f04448dbb
d3dcompiler: Fix SystemValueType for pixelshader output signature.
2011-02-28 11:10:12 +01:00
Rico Schüller
12d4683f05
d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetType().
2011-02-23 18:21:36 +01:00
Rico Schüller
c647243ed9
d3dcompiler: Implement ID3D11ShaderReflectionType::GetDesc().
2011-02-23 18:21:34 +01:00
Rico Schüller
3c75a985e3
d3dcompiler: Implement ID3D11ShaderRefleflection::GetVariableByName().
2011-02-23 18:21:32 +01:00
Rico Schüller
e8c6ea220d
d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetBuffer().
2011-02-22 12:28:59 +01:00
Rico Schüller
49651c105e
d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetDesc().
2011-02-22 12:28:55 +01:00