Aside from EOS logic, which is now handled entirely on the client side,
wg_parser_stream_get_event() now only waits for data processing—that is,
demuxing, decoding, and format conversion. While unblocking waits in
wg_parser_stream_get_event() does allow that function to return immediately, a
subsequent seek request in GStreamer will still have to wait for that data
processing to complete and for the stream thread to return to the demuxer's main
loop. In essence, wg_parser_begin_flush() is only moving costs around.
In theory we could force the GStreamer pipeline to complete faster by actually
flushing it. In practice this isn't really true. Individual elements do check
whether they are flushing before processing, but even elements which take a
relatively long time (i.e. multiple milliseconds) to process data don't
periodically check whether they are flushing while doing so. Although there is
arguably a benefit to skipping some elements by flushing the GStreamer pipeline,
it does not seem worth the added code complexity in Wine.
The real point of flushing in DirectShow or GStreamer is to unblock long or
unbounded waits in sink elements (i.e. waits for PTS, or waits for running state
while rendering preroll frames). None of these waits apply here. Waits for
actual sample processing complete in bounded time, and should ideally take less
than the sample DTS to complete (or we are already in trouble).
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of waiting for another event from the wg_parser object.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of translating them from GST_EVENT_SEGMENT.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
BaseOutputPinImpl_GetDeliveryBuffer() is doing nothing helpful here. Note that
we cannot be unconnected at this point, or stream_thread() would not even be
running.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Final Fantasy XIV intro videos require media_object_GetStreamCount and
property_bag_Write to return S_OK in order to not get stuck. This could
be done in a separate commit but would cause a temporary regression.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51931
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52391
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The current code unintentionally repeatedly acquires the lock for the stream
currently being seeked.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50906
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This necessitates an extra blit for the input data, but this is necessary for
both WoW64 support and an internal rework of the source path in wg_parser to use
GstAppSrc. Since source data is usually compressed and not a bottleneck, we
don't expect this to affect performance.
Signed-off-by: Derek Lesho <dlesho@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Since we no longer stop the GStreamer pipeline, it does not reset the stop position for us. Fixes a hang during intro video playback in RC Cars.
Signed-off-by: Anton Baskanov <baskanov@gmail.com>
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>