Matteo Bruni
|
152a09ce75
|
wined3d: Use GL_FRAMEBUFFER_SRGB when possible.
|
2012-08-15 12:15:42 +02:00 |
Alexandre Julliard
|
96e80c2623
|
gdi32: Move DescribePixelFormat and SetPixelFormat to the WGL driver.
|
2012-07-30 22:12:13 +02:00 |
Alexandre Julliard
|
5f157e18e2
|
opengl32: Store the context current DCs on the opengl32 side.
|
2012-07-25 16:11:05 +02:00 |
Alexandre Julliard
|
6a3aa4eb49
|
opengl32: Use proper handles for PBuffers instead of raw pointers.
|
2012-07-20 12:36:41 +02:00 |
Alexandre Julliard
|
1b9455e65d
|
opengl32: Add supported wgl extension functions to the OpenGL function table.
|
2012-07-20 00:40:42 +02:00 |
Alexandre Julliard
|
4c0779006e
|
opengl32: Move the wgl functions to the main OpenGL function table.
|
2012-07-19 22:50:37 +02:00 |
Alexandre Julliard
|
782e96b910
|
opengl32: Declare input pointers as const in function prototypes.
|
2012-07-19 22:17:14 +02:00 |
Henri Verbeet
|
2bfc5214be
|
ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status().
|
2012-07-19 15:43:11 +02:00 |
Alexandre Julliard
|
bddea5b5f5
|
opengl32: Generate a header file containing function tables for all OpenGL functions.
|
2012-07-18 17:09:25 +02:00 |
Henri Verbeet
|
2b4c72b13b
|
d3d10core: Always create a wined3d texture for d3d10core textures.
|
2012-07-12 11:45:21 -05:00 |
Henri Verbeet
|
0821c8024b
|
wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
|
2012-07-11 09:57:07 -05:00 |
Henri Verbeet
|
8ad98cdbee
|
wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
|
2012-07-10 10:39:42 -05:00 |
Henri Verbeet
|
9b74ebd794
|
wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget().
|
2012-07-10 10:39:34 -05:00 |
Henri Verbeet
|
73eceafb17
|
d3d9: Implement d3d9_device_ResetEx().
|
2012-07-09 15:04:18 -04:00 |
Henri Verbeet
|
e97dc9f33d
|
d3d9: Implement d3d9_EnumAdapterModesEx().
|
2012-07-02 19:17:59 +02:00 |
Alexandre Julliard
|
39819d1e8b
|
winex11: Replace wgl.h by the official wglext.h from the OpenGL registry.
|
2012-07-02 19:17:41 +02:00 |
Alexandre Julliard
|
19fcc230d0
|
winex11: Move GLX definitions out of wgl.h.
|
2012-07-02 13:21:54 +02:00 |
Alexandre Julliard
|
83be88953b
|
opengl32: Make the WGL driver context-specific.
|
2012-06-29 20:41:36 +02:00 |
Alexandre Julliard
|
d89f7f2563
|
opengl32: Move checks of the context thread id to opengl32.
|
2012-06-29 20:41:35 +02:00 |
Alexandre Julliard
|
0045ec9dfb
|
opengl32: Use proper handles for GL contexts and pass a context pointer to the WGL driver functions.
|
2012-06-29 20:41:34 +02:00 |
Henri Verbeet
|
8d4e3d0d58
|
d3d9: Implement d3d9_GetAdapterModeCountEx().
|
2012-06-29 10:14:29 +02:00 |
Henri Verbeet
|
256d433164
|
d3d9: Implement d3d9_device_PresentEx().
|
2012-06-29 10:14:21 +02:00 |
Alexandre Julliard
|
6a9dcd51a2
|
gdi32: Remove the remaining OpenGL entry points from the DC driver.
|
2012-06-28 18:52:23 +02:00 |
Alexandre Julliard
|
edfc7f0de0
|
opengl32: Move wglGetProcAddress to the WGL driver.
|
2012-06-28 16:14:55 +02:00 |
Alexandre Julliard
|
8a13afedd6
|
opengl32: Move GetPixelFormat to the WGL driver.
|
2012-06-28 15:53:14 +02:00 |
Alexandre Julliard
|
bbdf77a311
|
opengl32: Move wglCreateContext to the WGL driver.
|
2012-06-28 15:47:31 +02:00 |
Alexandre Julliard
|
3bcb8057a1
|
opengl32: Move wglCreateContextAttribsARB to the WGL driver.
|
2012-06-28 15:07:44 +02:00 |
Alexandre Julliard
|
47fe838b15
|
opengl32: Move wglMakeContextCurrentARB to the WGL driver.
|
2012-06-28 14:49:49 +02:00 |
Alexandre Julliard
|
7a031d9b92
|
opengl32: Add the concept of a WGL driver.
|
2012-06-28 14:37:31 +02:00 |
Henri Verbeet
|
0ce894f274
|
d3d9: Implement d3d9_device_GetDisplayModeEx().
|
2012-06-28 01:39:28 +02:00 |
Henri Verbeet
|
2c8834dffd
|
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
|
2012-06-28 01:39:27 +02:00 |
Henri Verbeet
|
a1bfd0988f
|
wined3d: Take scanline ordering into account in the mode setting code.
|
2012-06-28 01:39:26 +02:00 |
Alexandre Julliard
|
ee21554893
|
gdi32: Remove OpenGL functions that don't use an HDC from the driver entry points.
|
2012-06-25 16:25:57 +02:00 |
Roderick Colenbrander
|
c754f28f17
|
winex11.drv: Remove GLX_ATI_render_texture support.
|
2012-06-25 10:39:02 +02:00 |
Eric Pouech
|
83462bf081
|
dbghelp: Added support for index leaves in types definition for CodeView debug format.
|
2012-06-25 10:32:55 +02:00 |
Henri Verbeet
|
0f0fe49240
|
wined3d: Implement mode setting in the adapter instead of the device.
|
2012-06-22 16:13:58 +02:00 |
Dmitry Timoshkov
|
b527679d17
|
include/wine/test.h: Fix compilation of standalone tests with PSDK headers.
|
2012-06-22 14:09:47 +02:00 |
Henri Verbeet
|
a6ffab3bf5
|
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
|
2012-06-18 17:48:56 +02:00 |
Thomas Faber
|
cb8af0152c
|
port.h: Add INFINITY macro.
|
2012-06-18 11:59:41 +02:00 |
Matteo Bruni
|
80034de243
|
wpp: Explicitly pass include type to the lookup callback function.
Also, always pass the parent name to the callback, d3dcompiler needs
that information.
|
2012-06-13 21:35:39 +02:00 |
Michael Stefaniuc
|
2e3c0d86cf
|
include: Move "inline" right after the storage specifier.
|
2012-06-05 11:50:50 +02:00 |
Alexandre Julliard
|
f1bf4ea3fc
|
gdi32: Move DC hook private definitions out of wingdi.h.
|
2012-05-31 12:37:15 +02:00 |
Alexandre Julliard
|
93758c43fd
|
gdi32: Remove the CreateBitmap and DeleteBitmap driver entry points.
|
2012-05-29 21:06:41 +02:00 |
Alexandre Julliard
|
1416d0e6f1
|
gdi32: Remove the bitmap parameter from the Get/PutImage entry points.
|
2012-05-29 21:05:52 +02:00 |
Jacek Caban
|
91b89133a9
|
port.h: Added NAN macro.
|
2012-05-29 18:20:13 +02:00 |
Alexandre Julliard
|
fdc4682e31
|
gdi32: Remove the CopyBitmap driver entry point.
|
2012-05-24 22:09:19 +02:00 |
Henri Verbeet
|
e3ecfa5974
|
wined3d: Store user clip planes as 4-component float vectors.
|
2012-05-22 18:07:02 +02:00 |
Alexandre Julliard
|
147174ff1c
|
winex11: Implement wglGetPbufferDCARB with a DC escape and remove it from the GDI driver interface.
|
2012-05-08 14:35:44 +02:00 |
Alexandre Julliard
|
e94d3b4e08
|
gdi32: Add a priority mechanism for pushing drivers on the stack in a defined order.
|
2012-05-08 12:16:50 +02:00 |
Henri Verbeet
|
9267148705
|
wined3d: The wined3d object doesn't need a parent.
|
2012-05-03 11:18:00 +02:00 |