Henri Verbeet
dfe41770e7
d3d8: Add a test for GetVertexShader() with a FVF set.
2008-12-16 12:52:16 +01:00
Huw Davies
855ce5bd86
d3d8/tests: Skip tests if we can't create the D3D8 object.
2008-12-04 12:51:18 +01:00
Henri Verbeet
30a504bab8
d3d8: Don't ignore the GetCursorInfo() return value (LLVM/Clang).
2008-11-03 11:49:27 +01:00
Detlef Riekenberg
38abbe3d60
d3d8/tests: Fix test on win9x with broken driver.
2008-10-13 12:03:25 +02:00
Aric Stewart
f7cacc1f09
d3d8: Initialize IDirect3DDevice8 *device to NULL in case of immediate cleanup (Coverity 795).
2008-10-07 15:21:20 +02:00
Henri Verbeet
8f07e99ec5
d3d8: Add a test for auto depth stencil reset.
2008-09-10 12:05:45 +02:00
David Adam
acaeb92042
d3d8/d3d9: Remove unconsistent tests for SetMaterial.
2008-08-22 11:32:09 +02:00
Alexandre Julliard
f98157f601
d3d8: Don't depend on the dxerr8 static library in the tests.
2008-07-08 17:51:45 +02:00
Alexandre Julliard
79c64acc7b
tests: Don't depend on the static uuid libraries in the tests.
...
This avoids trouble with the broken MingW libraries when
cross-compiling the tests.
2008-07-08 17:51:45 +02:00
James Hawkins
537c4babed
d3d8: Fix a few test failures in win2k3.
2008-04-25 11:33:47 +02:00
David Adam
7df193676e
wined3d: Fix a possible null dereference.
2008-04-21 16:54:00 +02:00
Stefan Dösinger
0fa0df7843
d3d8: Reject broken normal declaration types with fixed function.
2008-03-28 14:49:30 +01:00
Austin English
4777f26d61
Spelling fixes.
2008-03-27 11:10:07 +01:00
Alexander Dorofeyev
94949ab849
d3d8/tests: Test DrawIndexedPrimitiveUP with primitive count zero.
2008-03-24 20:40:24 +01:00
Francois Gouget
4c8e218252
Assorted spelling fixes.
2008-02-15 12:09:24 +01:00
Stefan Dösinger
3cc253c557
wined3d: Enabling too many lights is silently ignored.
...
I'm resending this patch because my reply to Henri's concern came too late.
Henri noted that I am enabling lights that do not exist. Existing tests show
that if no light is assigned to the index, LightEnable creates a light with a
set of default parameters, so the tests should be fine.
From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan@codeweavers.com>
Date: Thu, 29 Nov 2007 13:22:47 +0100
Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored
This patch adds tests for all d3d versions that show that Windows
pretends that enabling more lights than supported succeeds. D3D_OK is
returned, and the light is reported as enabled.
What is not tested in this patch is the rendering output of this
situation, thus the FIXME is still written.
2007-12-03 13:44:07 +01:00
Paul Vriens
c20a285510
d3d8/tests: Make tests run again on win95.
2007-08-14 12:45:57 +02:00
Francois Gouget
a9abf580b5
d3d8/tests: DXGetErrorString8() prints 'Unknown' for too many hresults which makes diagnosis impossible. So print the raw code instead.
2007-08-10 11:55:58 +02:00
Stefan Dösinger
573db35bf6
d3d8: Skip tests if d3d is not supported.
2007-08-06 12:05:17 +02:00
Stefan Dösinger
e70adcd8b6
d3d8: Only test pixel shaders if they are supported.
2007-07-30 23:37:58 +02:00
Stefan Dösinger
19c574b7e5
d3d8: Use a less demanding format for the depth stencil test.
2007-07-30 23:37:58 +02:00
Stefan Dösinger
9a06fd000b
d3d8: Only test volume textures if they are supported.
2007-07-30 23:37:58 +02:00
Stefan Dösinger
6ff16b9f2e
d3d8: Only test cube textures if they are supported.
2007-07-30 23:37:58 +02:00
Stefan Dösinger
630d602631
d3d8: Only test pixel shaders for refcounting if they are supported.
2007-07-30 12:50:12 +02:00
H. Verbeet
6bed8536be
d3d8: Add tests for GetVertexShaderDeclaration, GetVertexShaderFunction and GetPixelShaderFunction.
2007-03-08 11:58:57 +01:00
Stefan Dösinger
bbcf98209c
wined3d: No bounds checking is done on sampler / texture numbers.
2007-02-20 11:49:42 +01:00
Stefan Dösinger
00aa8ab08c
d3d8: Deleting bound shaders unbinds them.
2007-02-13 12:07:46 +01:00
Stefan Dösinger
67b1f4a7e9
wined3d: BeginScene and EndScene tests and fixes.
2007-02-12 12:08:34 +01:00
Francois Gouget
a76e6b11b0
d3d8/tests: Warn that tests were skipped if we could not load d3d8.dll.
...
But report a failed test if a mandatory function is missing from it.
2007-01-12 11:25:27 +01:00
Louis Lenders
e236d91ab8
d3d8: Fix failing tests on windows, when no 3d hardware acceleration is available.
2007-01-02 13:24:14 +01:00
Alexandre Julliard
005efa740b
d3d8/tests: Avoid sizeof in traces.
2006-12-29 12:49:43 +01:00
Chris Robinson
b66a52856c
d3d8: Don't report Shader Model 2.0 or higher.
2006-12-29 12:49:41 +01:00
Chris Robinson
b7b9d4e3c7
d3d: GetStreamSource on a stream with NULL data isn't an error.
2006-12-26 12:52:54 +01:00
Chris Robinson
ed21935479
d3d: Fix adapter mode enumeration and filtering.
2006-12-20 17:58:34 +01:00
Markus Amsler
0531858146
d3d8: Handle surface container in d3d8.
2006-12-18 12:07:46 +01:00
Stefan Dösinger
46028b0832
wined3d: D3DRS_ZVISIBLE is not supposed to return an error.
2006-12-15 12:18:36 +01:00
Markus Amsler
5dbd834ca0
d3d8: Release non implicit surfaces only if refcount is 0, with test.
2006-12-14 12:57:27 +01:00
Markus Amsler
4745618487
d3d8: Fix implicit surface refcounting.
2006-12-06 12:41:27 +01:00
Markus Amsler
0d725490d6
d3d8: Handle surface refcount forwarding in d3d8.
2006-12-06 12:40:12 +01:00
Markus Amsler
07fad29c7d
d3d8: Show that the implicit surfaces are not freed if refcount reaches 0.
2006-11-16 12:48:45 +01:00
Markus Amsler
ee7bf7954d
d3d8: Test AddRef with refcount==0.
2006-11-15 11:25:31 +01:00
Markus Amsler
577d5d2580
d3d8: Test refcount forwarding.
2006-11-15 11:25:18 +01:00
Markus Amsler
886c196e05
d3d8: Back buffer is identical to the render target, test it only once.
2006-11-15 11:25:07 +01:00
Markus Amsler
100038dfb1
d3d8: Add GetContainer tests for implicit surfaces.
2006-11-10 11:36:48 +01:00
Markus Amsler
b3225ea420
d3d8: Add refcount tests for implicit surfaces.
2006-11-09 17:45:56 +01:00
Markus Amsler
75d6d6203b
d3d8: Backport missing device tests.
2006-11-09 12:44:39 +01:00
H. Verbeet
a5d0342010
d3d8/tests: Win64 printf format warning fixes.
2006-10-10 19:59:01 +02:00
Vitaliy Margolen
145442a79d
d3d8: Fix remaining refcount tests and tighten all tests.
2006-07-07 16:57:41 +02:00
Stefan Dösinger
cea41b0a0f
wined3d: Vertex buffer can be locked multiple times.
2006-06-27 21:14:02 +02:00
Stefan Dösinger
3862f8e3d7
wined3d: Support more than one back buffer.
2006-06-15 16:51:41 +02:00