Commit Graph

1723 Commits

Author SHA1 Message Date
Henri Verbeet b93a9b37fa wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
The structure is nicer to work with than the array.
2010-08-23 12:05:24 +02:00
Henri Verbeet 61db577a4b wined3d: Remove SetContainer() from the public IWineD3DSurface interface. 2010-08-17 11:55:32 +02:00
Henri Verbeet 89e6a60732 wined3d: Remove SetContainer() from the public IWineD3DVolume interface. 2010-08-17 11:55:32 +02:00
Henri Verbeet 3ad82a82bb wined3d: The stateblock doesn't have a parent. 2010-07-30 11:36:03 +02:00
Henri Verbeet f7760656f3 wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
Henri Verbeet 147f24dd78 wined3d: Remove ModifyLocation() from the public wined3d surface interface. 2010-07-22 10:13:13 +02:00
Alexandre Julliard b14cfdeea4 tests: Run all tests with the default FPU control word. 2010-07-20 11:41:05 +02:00
Alexandre Julliard 89ad1f2615 tests: Print information about the last executed test before crashing. 2010-07-20 11:40:06 +02:00
Alexandre Julliard e2c48c5952 tests: Try to avoid message boxes popping up in non-interactive testing. 2010-07-20 11:39:50 +02:00
Alexandre Julliard 4c1f36cb68 server: Return the total length of the target in query_symlink. 2010-06-30 16:11:03 +02:00
Henri Verbeet 1b5cc39a86 wined3d: Get rid of some dead code. 2010-06-01 11:03:56 +02:00
Marcus Meissner 122bfcc185 include: Pack NE_NAMEINFO and NE_TYPEINFO pack(1). 2010-05-27 16:49:33 +02:00
Alexandre Julliard c545982472 server: Return the cursor information for a thread input, and use it for GetCursorInfo. 2010-05-11 11:27:03 +02:00
Alexandre Julliard f7f4e9e3be include: Force inlining exported API functions to avoid duplicate definitions. 2010-05-07 22:38:32 +02:00
Yann Droneaud b7d321769c include: Rewrote some extern inline to static inline. 2010-05-07 14:21:34 +02:00
Alexandre Julliard cd28e2be7c server: Return the current cursor when queuing a hardware message. 2010-04-21 11:07:31 +02:00
Alexandre Julliard 3044d734b1 server: Fix structure padding for requests that have a reply. 2010-04-20 21:25:38 +02:00
Alexandre Julliard cf42723602 tests: Use the correct format of varargs list when building with msvcrt. 2010-04-09 15:48:05 +02:00
Alexandre Julliard 655292ae00 include: Move the exception handling support functions to winecrt0 instead of having them inline. 2010-04-08 17:34:17 +02:00
Henri Verbeet 1289842da3 wined3d: Move handling of the unimplemented WINED3DRS_STIPPLEPATTERN states to ddraw. 2010-04-02 10:36:06 +02:00
Henri Verbeet 2e5976a8c5 wined3d: Move handling of the unimplemented WINED3DRS_BORDERCOLOR state to ddraw. 2010-04-02 10:35:54 +02:00
Henri Verbeet af9510f400 wined3d: Remove some unused render states. 2010-04-02 10:35:44 +02:00
Alexandre Julliard 27f2a35742 server: Fix 64-bit alignment of the context structure. 2010-04-01 19:56:09 +02:00
Henri Verbeet 97ea3b6322 wined3d: Remove some unused / duplicate render states. 2010-03-31 16:32:47 +02:00
Alexandre Julliard bd94f95938 wpp: Get rid of wpp_parse_temp, temp file management is better left to callers. 2010-03-30 15:34:29 +02:00
Alexandre Julliard 8159d4eb99 server: Add support for storing the cursor and show count in the thread input structure. 2010-03-22 17:52:23 +01:00
Henri Verbeet 914c8cb8ea ddraw: Acquire/release the focus window from the correct location. 2010-03-18 10:24:15 +01:00
Henri Verbeet 4e48ae2629 ddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
This is a pretty naive implementation, should that become a performance
problem it's easy enough to speed up with a search tree of some kind.
2010-03-17 10:06:25 +01:00
Henri Verbeet f0a5045254 ntdll: Improve support for the ProcessDebugPort info class in NtQueryInformationProcess(). 2010-03-15 15:56:42 +01:00
Alexandre Julliard 69ee0ad151 tests: The ok() macro shouldn't return a value. 2010-02-24 16:48:07 +01:00
Mikołaj Zalewski bc07b48b38 include: Add a strcmpW-equivalent function usable in tests. 2010-02-22 11:57:23 +01:00
Rob Shearman c137b95db8 include: Replace hexadecimal representation of four character codes in WINED3DFORMAT enum with macros using the actual characters. 2010-01-22 12:17:24 +01:00
Stefan Leichter 5ef5ead15f user.exe: Forward WNetGetUser16 to WNetGetUserA of mpr.dll, based on a patch from Andrew Nguyen. 2010-01-18 14:16:59 +01:00
Alexandre Julliard 658dae988d server: Add support for returning the object name in NtQueryObject. 2010-01-08 13:01:50 +01:00
Alexandre Julliard f74e312bf8 Update copyright info for 2010. 2010-01-04 17:09:21 +01:00
Gerald Pfeifer feecb8ebaf include: Move WINED3DTS_WORLD et al directly into _WINED3DTRANSFORMSTATETYPE. 2010-01-04 11:50:11 +01:00
Gerald Pfeifer 0cf44ae02e wined3d: Introduce WINED3DFMT_INST and use it in CheckTextureCapability(). 2010-01-04 11:49:58 +01:00
Henri Verbeet 41401fb8cf wined3d: Add a geometry shader object.
This is just the object used to store the byte code, the shader compiler
doesn't know how to handle geometry shaders yet.
2010-01-04 11:41:28 +01:00
Alexandre Julliard 442512d59f libwine: Do not export any of the LDT support on non-i386 platforms. 2009-12-30 18:05:02 +01:00
Henri Verbeet 67cba48782 wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now. 2009-12-30 13:31:20 +01:00
Stefan Dösinger d6b9732497 wined3d: Remove the d3d7 do-not-convert code. 2009-12-29 11:03:36 +01:00
Alexandre Julliard 21ddb9f48e include: Move undocumented Win9x function definitions to winbase16.h. 2009-12-24 20:28:12 +01:00
Henri Verbeet 3288911ae3 wined3d: Use proper enum elements for FOURCC formats. 2009-12-23 14:27:30 +01:00
Alexandre Julliard 49675df92e include: Remove useless definitions for nonexistent Win16 messages. 2009-12-11 12:24:49 +01:00
Henri Verbeet b6ef17f23d wined3d: Remove unused GetDevice() implementations. 2009-12-09 13:51:04 +01:00
Henri Verbeet 0491fcce30 dxgi: Implement IDXGIAdapter::GetDesc(). 2009-12-04 14:34:59 +01:00
Henri Verbeet dd5fc79f56 wined3d: The stateblock doesn't really need a parent. 2009-12-04 14:34:59 +01:00
Henri Verbeet ed73f0a1b0 d3d9: Implement IDirect3D9Ex::GetAdapterLUID(). 2009-12-02 13:06:08 +01:00
Roderick Colenbrander 9a85426389 wgl: Add support for WGL_ARB_create_context_profile which is required for OpenGL 3.2. 2009-11-19 11:04:35 +01:00
Henri Verbeet 55f3c576d9 wined3d: Remove the effetively unused "state" field from the device. 2009-11-18 11:16:54 +01:00
Rob Shearman bd56916f90 server: Extend get_token_user server call to also retrieve SIDs for the token's owner or primary group. 2009-11-17 15:14:54 +01:00
Rob Shearman 438f2a52a6 rpcrt4: Implement comm_status and fault_status handling for stubless procedures. 2009-11-16 17:16:33 +01:00
Henri Verbeet 27705d51e1 server: Store the Unix name in the fd. 2009-11-12 15:31:38 +01:00
Stefan Dösinger d4275e87f1 wined3d: Add a usage flag for static buffer declarations. 2009-11-03 21:21:55 +01:00
Stefan Dösinger 63326b1925 wined3d: Add a usage flag for vertex buffer optimization. 2009-11-03 21:21:48 +01:00
Stefan Dösinger 90e443758a wined3d: Add a parameter for SetRenderTarget viewport setup. 2009-11-03 21:21:30 +01:00
Eric Pouech 64144519a0 winedump, dbghelp: In .pdb files (>= VC2005), handle the case where the codeview_linetab2_file structure is not the first one. 2009-11-03 21:20:21 +01:00
Henri Verbeet bf10dbe8a6 wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Matteo Bruni e773c516ba wpp: Add I/O callbacks. 2009-10-13 16:25:43 +02:00
Alexandre Julliard 9018e13c5e server: Add support for allocating purely client-side user handles. 2009-10-12 17:07:04 +02:00
Austin English cc34e75385 include: fix a compiler warning on GNU/FreeBSD. 2009-10-12 14:13:09 +02:00
Francois Gouget 4f8b800f69 system.drv16: Remove the 32-bit timer callback support.
Also merge CreateSystemTimer() with WIN16_CreateSystemTimer() and
rename it to CreateSystemTimer16() for consistency.
2009-10-08 12:17:31 +02:00
Matteo Bruni 29af4f9fa8 wpp: Add error management callbacks. 2009-10-06 16:12:39 +02:00
Matteo Bruni 9086c59d32 wpp: Handle remaining memory allocation failures. 2009-10-06 16:12:39 +02:00
Alexandre Julliard 0e67f65cab include: Add support for building Wine with strict prototype checking. 2009-10-06 16:12:39 +02:00
Andrey Turkin 3eaecf0476 kernel32: Always use ANSI version of OutputDebugString. 2009-10-06 12:03:35 +02:00
Alexandre Julliard 7dc9ea8950 ws2_32: Make winsock.dll into a stand-alone 16-bit module. 2009-09-29 20:05:26 +02:00
Alexandre Julliard f93c9d9b13 libwine: Don't export wine_ldt_copy for the Windows build. 2009-09-28 17:31:43 +02:00
Alexandre Julliard e340a2ffac include: Avoid direct access to wine_ldt_copy outside of kernel. 2009-09-26 13:52:52 +02:00
Henri Verbeet 47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Henri Verbeet c64da00de7 wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer(). 2009-09-25 15:14:52 +02:00
Henri Verbeet 60e32659a7 wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). 2009-09-25 15:14:44 +02:00
Henri Verbeet 77086e8e84 wined3d: Remove SetFunction() from the public shader interface. 2009-09-25 15:14:26 +02:00
Henri Verbeet d76c7a8521 wined3d: Move some common shader functions to the IWineD3DBaseShader interface. 2009-09-25 15:14:17 +02:00
Henri Verbeet 789372afa8 wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
Henri Verbeet ca05ef5dd0 wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed. 2009-09-24 13:24:19 +02:00
Henri Verbeet 66a7236590 wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
Henri Verbeet 93b0600829 wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
Henri Verbeet a8e8f763bf wined3d: Don't free D3D textures until the wined3d texture is destroyed. 2009-09-18 08:54:34 -05:00
Henri Verbeet de3bd86fb6 wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00
Henri Verbeet a286646f51 wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed. 2009-09-16 13:06:06 -05:00
Henri Verbeet e9000d2e6c wined3d: Don't free D3D volumes until the wined3d volume is destroyed. 2009-09-16 13:05:20 -05:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet 2b2fc827ce wined3d: Remove unused parameters to drawPrimitive(). 2009-09-11 12:09:14 +02:00
Alexandre Julliard 192fcc5bb3 libport: Added an interlocked_cmpxchg128 function for 64-bit. 2009-09-01 12:39:17 +02:00
Alexandre Julliard b8ae3f073b ntdll: Fix handling of the duplicate MxCsr entry in the x86_64 context. 2009-08-27 16:49:53 +02:00
Eric Pouech bc56c4eab3 configure: Check for large filesystems support. 2009-08-26 11:58:32 +02:00
Henri Verbeet f9c791f9ca d3d8: Use a wined3d cs for wined3d locking.
We will need this for d3d10, where both dxgi and d3d10core are making wined3d
calls. Right now d3d8/d3d9 also use this to protect their own data, but
eventually we should push this down into wined3d itself and use something a
bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
upload in some thread should block all of wined3d.
2009-08-25 11:12:17 +02:00
Alexandre Julliard da8acbc47d server: Define an architecture-independent structure for process startup info. 2009-08-21 20:00:12 +02:00
Alexandre Julliard ee868cce5b tests: Make wine_dbgstr_w available in test.h for all tests. 2009-08-19 13:19:31 +02:00
Mike Kaplinskiy b05774ee7e server: Change cancel_async to take an optional iosb and only_thread. 2009-08-18 12:26:30 +02:00
Huw Davies 86f0634dae include: Add ALIGNM2 format character. 2009-08-17 16:47:15 +02:00
Alexandre Julliard 9b279deb58 include: Fix the NE exe type defines. 2009-08-17 13:57:48 +02:00
Henri Verbeet 69b7612265 wined3d: Get rid of struct glDescriptor.
In general it might not be a bad idea to group GL specific data into a
separate struct, but IWineD3DSurfaceImpl is currently the only thing that
bothers. It doesn't get it quite right either, since e.g. the PBO isn't in
glDescriptor either.
2009-07-10 12:13:24 +02:00
Henri Verbeet 038d939941 wined3d: Remove GetGlDesc() from the public IWineD3DSurface interface. 2009-07-10 12:13:09 +02:00
Henri Verbeet 699f68cdee wined3d: Get rid of some pointers in WINED3DADAPTER_IDENTIFIER.
This also avoids some unchecked strcpy() calls.
2009-07-07 11:50:30 +02:00
Alexandre Julliard 6056e8a52b server: Return the process CPU in the get_process_info request. 2009-07-07 11:37:47 +02:00
Alexandre Julliard 1d5cb9d23b include: Get rid of the no longer used wine/pthread.h. 2009-07-06 14:35:24 +02:00
Alexandre Julliard c152b4e7d1 include: Add a target address for unwinding for platforms that need it. 2009-06-18 15:17:26 +02:00
Henri Verbeet 88162fabb8 wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
Henri Verbeet 4bc6b376e0 wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface(). 2009-06-12 17:33:15 +02:00
Alexandre Julliard 857f1e0924 configure: Detect the appropriate form for the __ASM_GLOBAL_FUNC macro. 2009-06-11 17:36:32 +02:00
Henri Verbeet 621da64245 wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC. 2009-06-09 17:01:14 +02:00
Henri Verbeet 484cde1327 include: Add a generic red-black tree. 2009-06-03 11:40:09 +02:00
Henri Verbeet 5e0f541621 wined3d: Remove ResourceReleased() from the public device interface. 2009-05-29 11:26:38 +02:00
Henri Verbeet 13a05caa97 wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader().
Once upon a time this was used for creating fake vertex shader
attribute semantics for d3d8 shaders. We don't need this anymore since
device_stream_info_from_declaration() will use the vertex
declaration's output slot to load the data, if present. That also
avoids the potentially expensive matching of attribute semantics
between vertex shader and declaration for d3d8.
2009-05-28 12:42:18 +02:00
Henri Verbeet f0e303b0f2 wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader(). 2009-05-26 13:49:55 +02:00
Roderick Colenbrander cc96ce438a wgl: Add WGL_SWAP_METHOD_ARB support. 2009-05-18 12:34:48 +02:00
Henri Verbeet 91c3a5eac1 wined3d: Directly call basetexture_apply_state_changes().
All the implementations of IWineD3DBaseTexture::ApplyStateChanges() forward to
basetexture_apply_state_changes().
2009-05-13 11:55:01 +02:00
Henri Verbeet 9a579a43b1 wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
Henri Verbeet 6f33b97c94 wined3d: Get rid of the shared_handle parameter.
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
Hans Leidekker 24af6f3e01 server: Add requests to set and retrieve default dacl. 2009-04-21 15:40:26 +02:00
Roderick Colenbrander 9b889626d0 opengl: Add WGL_EXT_pixel_format_packed_float support. 2009-04-21 13:16:09 +02:00
Brad Martin 2ea6b36ef1 wined3d: Fix prototype for EnumAdapterModes. 2009-04-20 17:19:53 +02:00
Stefan Dösinger cb1c9dcda9 d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
Stefan Dösinger f0efa97413 wined3d: Remove the buffer fvf. 2009-04-09 16:28:10 +02:00
Alexandre Julliard 5316dd011f server: Define a generic context structure instead of using the platform-specific version. 2009-04-08 19:59:23 +02:00
Stefan Dösinger 513a493f00 wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer. 2009-04-08 11:37:29 +02:00
Stefan Dösinger 3ed94329a3 wined3d: Use Map and Unmap for index buffers.
Just a change in name to prepare for the next patch
2009-04-08 11:36:18 +02:00
Stefan Dösinger dc80a3ede5 d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUFFER_DESC. 2009-04-08 11:36:02 +02:00
Alexandre Julliard 279defe66e server: Verify that the client is using a supported CPU type. 2009-04-03 14:59:12 +02:00
Alexandre Julliard 653d2c4a8d server: Store the type of CPU that the client is running on. 2009-04-03 14:49:10 +02:00
Alexandre Julliard b06a919c3c server: Use the thread entry point field to pass the PEB in the initial thread. 2009-04-03 14:30:34 +02:00
Alexandre Julliard 8edf353bd2 libwine: Export __wine_get_main_environment on Mac OS to make sure it's reevaluated when used. 2009-04-01 15:07:42 +02:00
Henri Verbeet 4ccbc948a1 d3d10core: Set the initial buffer data, when present. 2009-03-31 12:42:07 +02:00
Henri Verbeet 4434d00f84 wined3d: Unify vertex and texture formats.
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet 6f206c75ec wined3d: Don't create an END element for wined3d vertex declarations.
Wined3d doesn't need it since it already has the element count.
2009-03-27 15:51:25 +01:00
Henri Verbeet 4330d20d0d wined3d: Remove IWineD3DVertexDeclaration_SetDeclaration() from the public interface. 2009-03-27 15:51:25 +01:00
Henri Verbeet d8a4cc6648 wined3d: Remove IWineD3DVertexDeclarationImpl_GetDeclaration().
It's never used.
2009-03-27 15:51:25 +01:00
Henri Verbeet d7c7c76850 wined3d: Use separate structures for ddraw style strided data and wined3d's internal stream info. 2009-03-27 15:51:25 +01:00
Henri Verbeet 6afd97cc9f wined3d: Remove unused attributes from WineDirect3DVertexStridedData.
These are essentially unused, and mostly just complicate the code.
2009-03-26 14:47:52 +01:00
Alexandre Julliard 4aa98e030e include: Get rid of the definitions for the pthread emulation. 2009-03-26 13:26:57 +01:00
Rob Shearman 1c89dacf9c services: svcctl_GetServiceDisplayNameW and svcctl_GetServiceKeyNameW should have string attribute on output buffer.
They also should not have two parameters for specifying the size of the buffer.

The buffer size should also not include in the nul-terminating character.
2009-03-24 13:11:41 +01:00
Henri Verbeet a3657c164d wined3d: Remove some redundant fields from struct glDescriptor. 2009-03-13 11:28:50 +01:00
Henri Verbeet a3df476706 wined3d: Buffer object ID's are supposed to be unsigned. 2009-03-09 14:39:18 +01:00
Henri Verbeet aa3027a604 wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet 702eeb6b0c wined3d: Add separate methods for setting the primitive type. 2009-03-05 16:16:25 +01:00
Henri Verbeet 3b07e7059e wined3d: Add d3d10 primitive types. 2009-03-05 16:16:24 +01:00
Henri Verbeet 602bb1f551 wined3d: Pass the vertex count rather than the primitive count to wined3d draw methods. 2009-03-05 16:16:24 +01:00
Steven Edwards 3d0c0429ad include: Add check to asm macro for Windows Services for Unix/Subsystem for Unix applications. 2009-03-02 13:59:42 +01:00
Henri Verbeet 7facc6906d wined3d: Implement IWineD3DDeviceImpl_ClearRendertargetView(). 2009-02-25 12:37:06 +01:00
Henri Verbeet eda929d010 dxgi: Create a wined3d swapchain. 2009-02-24 16:57:29 +01:00
Henri Verbeet c796f76483 wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
Henri Verbeet 399d992a07 wined3d: Add IWineD3DBuffer, use it in d3d10core. 2009-02-23 12:20:45 +01:00
Henri Verbeet 0048a0373b d3d10core: Keep a reference to the wined3d device in the d3d10 device. 2009-02-23 12:20:29 +01:00
Henri Verbeet 8cefc47d81 wined3d: Add DXGI formats to WINED3DFORMAT. 2009-02-20 11:10:37 +01:00
Alexandre Julliard d55bdc01d9 tests: When tracing is enabled, output the todo tests too. 2009-02-19 16:17:13 +01:00
Stefan Dösinger c585b4de99 wined3d: Duplicate GL textures for srgb switching.
This reduces the number of srgb switching reloads quite a lot. The only
situation in which a reload is needed is if the rgb copy is modified on the GL
side and the srgb copy is needed.
2009-02-17 12:48:05 +01:00
Alexandre Julliard 746948551a services: Add stub implementation for SERVICE_CONFIG_FAILURE_ACTIONS in ChangeServiceConfig2W. 2009-01-27 11:27:45 +01:00
Alexandre Julliard 58010a9750 include: Update the comments about the Wine exception macros. 2009-01-26 15:07:50 +01:00