Henri Verbeet
|
63b72d789d
|
wined3d: Move the GetLevelDesc() functions to the IWineD3DBaseTexture interface.
|
2011-03-09 12:29:04 +01:00 |
Henri Verbeet
|
756fdb7c5a
|
wined3d: Merge the various resource desc structures.
|
2011-03-09 12:28:58 +01:00 |
Henri Verbeet
|
b9fae5e9a8
|
wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects.
|
2011-03-08 12:27:41 +01:00 |
Henri Verbeet
|
a27ee75ed2
|
wined3d: Remove COM from the buffer implementation.
|
2011-03-04 16:25:58 +01:00 |
Henri Verbeet
|
1de6adfbae
|
wined3d: Make IWineD3DResourceImpl an independent structure.
|
2011-03-01 13:21:59 +01:00 |
Henri Verbeet
|
39497ff4d1
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wined3d: Remove IWineD3DResource::UnLoad() from the public interface.
|
2011-02-28 11:09:48 +01:00 |
Henri Verbeet
|
a5fe3610ad
|
wined3d: Remove COM from the query implementation.
|
2011-02-04 15:25:32 +01:00 |
Henri Verbeet
|
304d713860
|
wined3d: Remove COM from the clipper implementation.
|
2011-02-04 15:25:31 +01:00 |
Henri Verbeet
|
5963483fc2
|
wined3d: Remove COM from the palette.
|
2011-02-03 13:15:17 +01:00 |
Henri Verbeet
|
5765632d9f
|
wined3d: Remove COM from the vertex declaration.
|
2011-02-03 13:15:17 +01:00 |
Henri Verbeet
|
36d4268e3c
|
wined3d: Remove COM from IWineD3D.
|
2011-02-02 12:22:42 +01:00 |
Henri Verbeet
|
4b109ff1f8
|
wined3d: Remove COM from the stateblock.
|
2011-01-31 12:24:58 +01:00 |
Henri Verbeet
|
c964134a59
|
wined3d: Add support for the NULL format.
|
2011-01-27 14:13:55 +01:00 |
Henri Verbeet
|
4891ca168e
|
wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface.
|
2011-01-24 14:43:26 +01:00 |
Henri Verbeet
|
05603c4568
|
wined3d: Remove IWineD3DSurface::RealizePalette() from the public interface.
|
2011-01-24 14:43:26 +01:00 |
Henri Verbeet
|
1eefb46a57
|
wined3d: Remove IWineD3DVolume::LoadTexture() from the public interface.
|
2011-01-21 18:37:11 +01:00 |
Henri Verbeet
|
ce050c89de
|
wined3d: Get rid of IWineD3DSurface::GetData().
|
2011-01-21 18:37:09 +01:00 |
Henri Verbeet
|
0b7fef751e
|
wined3d: Remove IWineD3DSurface::LoadTexture() from the public interface.
|
2011-01-21 18:37:06 +01:00 |
Henri Verbeet
|
629d81b192
|
wined3d: Remove IWineD3DSurface::BindTexture() from the public interface.
|
2011-01-21 18:37:04 +01:00 |
Henri Verbeet
|
d72520b5cc
|
wined3d: Remove IWineD3DBaseTexture::BindTexture() from the public interface.
|
2011-01-05 17:22:01 +01:00 |
Henri Verbeet
|
a3b2407824
|
wined3d: Remove IWineD3DBaseTexture::SetDirty() from the public interface.
|
2010-12-09 12:14:19 +01:00 |
Henri Verbeet
|
4dd3066ea3
|
wined3d: Remove the unused IWineD3DBaseTexture::GetDirty() method.
|
2010-12-09 12:14:11 +01:00 |
Henri Verbeet
|
7e3985e1fe
|
ddraw: Setup the device window in SetCooperativeLevel().
|
2010-11-08 13:30:54 +01:00 |
Henri Verbeet
|
f0b0c1b1dd
|
wined3d: Add support for the INTZ format.
|
2010-11-05 17:15:36 +01:00 |
Henri Verbeet
|
6dd9109358
|
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
|
2010-10-25 14:29:31 +02:00 |
Henri Verbeet
|
f0a0714ecd
|
wined3d: Pass a sub-resource index instead of a miplevel to 2D texture methods.
|
2010-10-25 14:29:21 +02:00 |
Henri Verbeet
|
7f8ea7fffc
|
wined3d: Pass a sub-resource index instead of a miplevel to volume texture methods.
For volume textures this is mostly just a conceptual change, it'll only make a
difference for texture arrays and cube textures.
|
2010-10-21 16:15:38 +02:00 |
Henri Verbeet
|
70f4e66f84
|
wined3d: IWineD3DBuffer_Unmap() can't fail.
|
2010-10-15 16:19:54 +02:00 |
Henri Verbeet
|
95469309d6
|
wined3d: Consistently use Map/Unmap for mapping resources.
|
2010-10-14 17:54:52 +02:00 |
Henri Verbeet
|
5fa84c56c3
|
ddraw: Remove another hack.
It breaks actual front buffer / back buffer flips.
|
2010-10-05 15:16:52 +02:00 |
Henri Verbeet
|
d6d345fa8a
|
wined3d: Remove IWineD3DStateBlock::InitStartupStateBlock() from the public wined3d interface.
|
2010-09-28 17:33:16 +02:00 |
Henri Verbeet
|
5a3a4ac77a
|
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface.
|
2010-09-18 13:05:44 +02:00 |
Ričardas Barkauskas
|
dc1356484c
|
wined3d: Add NVDB support.
|
2010-09-16 10:12:33 -05:00 |
Henri Verbeet
|
fd7c1cbf05
|
wined3d: IWineD3DBuffer_GetDesc() should never fail.
|
2010-09-14 09:43:22 -05:00 |
Henri Verbeet
|
955858e97d
|
wined3d: IWineD3DVolume_GetDesc() should never fail.
|
2010-09-08 13:31:49 +02:00 |
Henri Verbeet
|
53183b4cf3
|
wined3d: IWineD3DSurface_GetDesc() should never fail.
|
2010-09-08 13:31:43 +02:00 |
Henri Verbeet
|
07b5c4becf
|
wined3d: Getting the current pixel shader should never fail.
|
2010-09-07 11:23:31 +02:00 |
Henri Verbeet
|
0c54dfe7ba
|
wined3d: Getting the current vertex shader should never fail.
|
2010-09-07 11:23:27 +02:00 |
Henri Verbeet
|
6c4c351791
|
wined3d: Don't require wined3d object parents to be COM objects.
|
2010-09-01 14:01:02 +02:00 |
Henri Verbeet
|
b84d1ce5f7
|
wined3d: Clippers don't need parents.
|
2010-09-01 14:00:56 +02:00 |
Henri Verbeet
|
7c675b522a
|
wined3d: Queries don't need parents.
|
2010-09-01 12:40:08 +02:00 |
Henri Verbeet
|
2ef400901d
|
wined3d: Devices don't need parents.
|
2010-09-01 12:40:07 +02:00 |
Henri Verbeet
|
c568916f9e
|
wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
|
2010-08-31 14:23:47 +02:00 |
Henri Verbeet
|
4005eb2a18
|
wined3d: Get rid of WINED3DRECT.
|
2010-08-31 14:23:47 +02:00 |
Alexandre Julliard
|
a919735870
|
include: Specify calling convention explicitly in idl files where needed.
|
2010-08-27 13:53:17 +02:00 |
Henri Verbeet
|
42b814c7d1
|
wined3d: Remove the GetContainer() methods from the public wined3d interface.
There's nothing left that uses these.
|
2010-08-26 12:41:39 +02:00 |
Henri Verbeet
|
cc5271d1b7
|
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
|
2010-08-24 12:25:01 +02:00 |
Henri Verbeet
|
0df144164b
|
wined3d: Pass floating point colors to IWineD3DDeviceImpl_ColorFill().
|
2010-08-24 12:24:43 +02:00 |
Henri Verbeet
|
b93a9b37fa
|
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
The structure is nicer to work with than the array.
|
2010-08-23 12:05:24 +02:00 |
Henri Verbeet
|
61db577a4b
|
wined3d: Remove SetContainer() from the public IWineD3DSurface interface.
|
2010-08-17 11:55:32 +02:00 |