Henri Verbeet
|
63b72d789d
|
wined3d: Move the GetLevelDesc() functions to the IWineD3DBaseTexture interface.
|
2011-03-09 12:29:04 +01:00 |
Henri Verbeet
|
756fdb7c5a
|
wined3d: Merge the various resource desc structures.
|
2011-03-09 12:28:58 +01:00 |
Henri Verbeet
|
b9fae5e9a8
|
wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects.
|
2011-03-08 12:27:41 +01:00 |
Henri Verbeet
|
a27ee75ed2
|
wined3d: Remove COM from the buffer implementation.
|
2011-03-04 16:25:58 +01:00 |
Alexandre Julliard
|
c7efa293f0
|
server: Invoke low-level hardware hooks directly from the server side.
|
2011-03-02 21:26:13 +01:00 |
Alexandre Julliard
|
02e30f5f77
|
server: Pass the original hardware input data to the server and set the message parameters on the server side.
|
2011-03-02 11:34:15 +01:00 |
Henri Verbeet
|
1de6adfbae
|
wined3d: Make IWineD3DResourceImpl an independent structure.
|
2011-03-01 13:21:59 +01:00 |
Alexandre Julliard
|
bc4afb0786
|
server: Don't pass a thread id to send_hardware_message, determine it from the window.
|
2011-03-01 13:21:58 +01:00 |
Henri Verbeet
|
39497ff4d1
|
wined3d: Remove IWineD3DResource::UnLoad() from the public interface.
|
2011-02-28 11:09:48 +01:00 |
Alexandre Julliard
|
02e8174067
|
server: Store the cursor clip rectangle in the server.
|
2011-02-25 13:50:19 +01:00 |
Alexandre Julliard
|
183c41b49a
|
server: Store the global cursor position in the server.
|
2011-02-25 11:25:15 +01:00 |
Henri Verbeet
|
a5fe3610ad
|
wined3d: Remove COM from the query implementation.
|
2011-02-04 15:25:32 +01:00 |
Henri Verbeet
|
304d713860
|
wined3d: Remove COM from the clipper implementation.
|
2011-02-04 15:25:31 +01:00 |
Henri Verbeet
|
5963483fc2
|
wined3d: Remove COM from the palette.
|
2011-02-03 13:15:17 +01:00 |
Henri Verbeet
|
5765632d9f
|
wined3d: Remove COM from the vertex declaration.
|
2011-02-03 13:15:17 +01:00 |
Henri Verbeet
|
36d4268e3c
|
wined3d: Remove COM from IWineD3D.
|
2011-02-02 12:22:42 +01:00 |
Eric Pouech
|
5b4e192aca
|
winedump: Added definition and dumping of thread local variables.
|
2011-01-31 14:08:37 +01:00 |
Henri Verbeet
|
4b109ff1f8
|
wined3d: Remove COM from the stateblock.
|
2011-01-31 12:24:58 +01:00 |
Henri Verbeet
|
c964134a59
|
wined3d: Add support for the NULL format.
|
2011-01-27 14:13:55 +01:00 |
Henri Verbeet
|
4891ca168e
|
wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface.
|
2011-01-24 14:43:26 +01:00 |
Henri Verbeet
|
05603c4568
|
wined3d: Remove IWineD3DSurface::RealizePalette() from the public interface.
|
2011-01-24 14:43:26 +01:00 |
Henri Verbeet
|
1eefb46a57
|
wined3d: Remove IWineD3DVolume::LoadTexture() from the public interface.
|
2011-01-21 18:37:11 +01:00 |
Henri Verbeet
|
ce050c89de
|
wined3d: Get rid of IWineD3DSurface::GetData().
|
2011-01-21 18:37:09 +01:00 |
Henri Verbeet
|
0b7fef751e
|
wined3d: Remove IWineD3DSurface::LoadTexture() from the public interface.
|
2011-01-21 18:37:06 +01:00 |
Henri Verbeet
|
629d81b192
|
wined3d: Remove IWineD3DSurface::BindTexture() from the public interface.
|
2011-01-21 18:37:04 +01:00 |
Piotr Caban
|
b614a15328
|
server: Return multiple events in read_changes.
|
2011-01-19 14:13:33 +01:00 |
Eric Pouech
|
67a55feeaf
|
dbghelp, winedump: Added definition for S_FRAMEPROC_V2 symbol (CodeView).
|
2011-01-19 12:25:05 +01:00 |
Eric Pouech
|
5199d04b42
|
winedump: Added stream header support.
|
2011-01-18 12:35:15 +01:00 |
Alexandre Julliard
|
ce6779c9b1
|
winedump: Print the machine field from the PDB symbol table.
|
2011-01-11 16:17:39 +01:00 |
Eric Pouech
|
982775ddae
|
winedump: Added support for dumping FPO streams.
|
2011-01-10 12:51:35 +01:00 |
Henri Verbeet
|
d72520b5cc
|
wined3d: Remove IWineD3DBaseTexture::BindTexture() from the public interface.
|
2011-01-05 17:22:01 +01:00 |
Alexandre Julliard
|
8e2becf394
|
Update copyright info for 2011.
|
2011-01-01 11:57:08 +01:00 |
Alexandre Julliard
|
13eafa047d
|
configure: Get rid of the replacement function for gettid.
|
2010-12-27 12:08:37 +01:00 |
Henri Verbeet
|
a3b2407824
|
wined3d: Remove IWineD3DBaseTexture::SetDirty() from the public interface.
|
2010-12-09 12:14:19 +01:00 |
Henri Verbeet
|
4dd3066ea3
|
wined3d: Remove the unused IWineD3DBaseTexture::GetDirty() method.
|
2010-12-09 12:14:11 +01:00 |
Alexandre Julliard
|
5f49129e03
|
resources: Define a generic mechanism for adding extra values to the common version block.
|
2010-12-03 14:53:59 +01:00 |
Jacek Caban
|
4a91265b4f
|
npmshtml: Added Mozilla plugin for mshtml ActiveX controls.
|
2010-12-03 11:51:50 +01:00 |
Maarten Lankhorst
|
95897b6819
|
strmbase: Add support for rendering algorithms to quality control.
|
2010-11-10 12:16:09 +01:00 |
Henri Verbeet
|
7e3985e1fe
|
ddraw: Setup the device window in SetCooperativeLevel().
|
2010-11-08 13:30:54 +01:00 |
Maarten Lankhorst
|
5955a349c6
|
strmbase: Add support for IQualityControl to transform filter.
|
2010-11-08 13:30:27 +01:00 |
Maarten Lankhorst
|
0a4ee68168
|
strmbase: Add support for IQualityControl.
|
2010-11-08 13:30:26 +01:00 |
Eric Pouech
|
91e3a40e41
|
server: Removed the no longer used bare parameter out of get_console_mode request.
|
2010-11-08 13:30:25 +01:00 |
Henri Verbeet
|
f0b0c1b1dd
|
wined3d: Add support for the INTZ format.
|
2010-11-05 17:15:36 +01:00 |
Michael Stefaniuc
|
ac45ab3d8f
|
strmbase: Remove duplicate 'const' in strmbase.h.
|
2010-11-03 11:08:55 +01:00 |
Aric Stewart
|
7e8751b2e1
|
strmbase: More properly standardized pin implementations for NewSegment.
|
2010-11-01 14:53:29 +01:00 |
Hans Leidekker
|
7135ac7641
|
advapi32: Implement EnumServicesStatusExA/W.
|
2010-10-29 14:33:57 +02:00 |
Hans Leidekker
|
ae7d41bfa2
|
advapi32: Implement EnumServicesStatusA/W.
|
2010-10-27 13:31:04 +02:00 |
Henri Verbeet
|
6dd9109358
|
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
|
2010-10-25 14:29:31 +02:00 |
Henri Verbeet
|
f0a0714ecd
|
wined3d: Pass a sub-resource index instead of a miplevel to 2D texture methods.
|
2010-10-25 14:29:21 +02:00 |
Henri Verbeet
|
7f8ea7fffc
|
wined3d: Pass a sub-resource index instead of a miplevel to volume texture methods.
For volume textures this is mostly just a conceptual change, it'll only make a
difference for texture arrays and cube textures.
|
2010-10-21 16:15:38 +02:00 |