Matteo Bruni
9400874e3c
d3dcompiler: Always use vkd3d-shader's preprocessor.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-28 22:21:47 +02:00
Zebediah Figura
6a062afb75
d3dcompiler: Implement D3DCompile2() using vkd3d_shader_compile().
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51713
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 22:54:11 +01:00
Eric Pouech
576cdea0d7
d3dcompiler: Build without -DWINE_NO_LONG_TYPES.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-08 20:24:15 +01:00
Alexandre Julliard
f0cd33c69e
include: Add support for defining Win32 types as 'long' where possible.
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Add -DWINE_NO_LONG_TYPES to modules that still have compilation
warnings with long types.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-27 20:38:22 +01:00
Alexandre Julliard
088a787a2c
makefiles: Make -mno-cygwin the default.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-20 22:45:48 +02:00
Zebediah Figura
85fa778f93
d3dcompiler: Rip out the HLSL compiler.
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The compiler is completely non-functional as-is, and lives in libvkd3d-shader
now. When a vkd3d release is made d3dcompiler will access it via the
libvkd3d-shader public API. Accordingly there's no reason to keep it around in
wine's d3dcompiler.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 18:06:30 +02:00
Alexandre Julliard
0b22f87be6
d3dcompiler: Use --prefer-native instead of DLL_WINE_PREATTACH.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-18 12:09:06 +01:00
Alexandre Julliard
c8d34ef088
d3dcompiler: Build with msvcrt.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 14:59:40 +02:00
Alexandre Julliard
011b2eca46
d3dcompiler: Copy the C preprocessor source into d3dcompiler_43.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 13:33:08 +02:00
Alistair Leslie-Hughes
b52cd87a4c
d3dcompiler_42: Share source with d3dcompiler_43.
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Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-17 22:53:53 +09:00
Alexandre Julliard
5e7416e5c8
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
Alexandre Julliard
f02cdd877f
Remove empty DLL_PROCESS_DETACH case statements.
2013-04-15 16:45:35 +02:00
Alexandre Julliard
81b8ee863e
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
2010-09-19 12:36:48 +02:00
Matteo Bruni
8532ff60f9
d3dcompiler: Remove useless kernel32 imports.
2010-08-17 12:39:20 +02:00
Matteo Bruni
fe05070643
d3dcompiler_42: Stub dll.
2010-08-04 12:11:47 +02:00