Commit Graph

478 Commits

Author SHA1 Message Date
Stefan Dösinger 77c1454cf6 d3d9: Skip the YUV tests when the driver confuses the U and V channels. 2011-05-20 10:34:37 +02:00
Stefan Dösinger 803bad0959 d3d9: Account for another different behavior in the viewport test. 2011-05-20 10:34:30 +02:00
Stefan Dösinger 5107796fc7 d3d9: Disable the zero instance test.
It fails on modern Nvidia cards (Win7, Geforce 9600).
2011-05-19 10:09:08 +02:00
Stefan Dösinger 387d5d74ce d3d9: Use a DWORD to read render states. 2011-05-19 10:08:55 +02:00
Francois Gouget 5920de5ffb Assorted spelling and case fixes. 2011-05-09 12:09:27 +02:00
Francois Gouget bfbc015854 d3d9/tests: Add a '\n' to a skip() call. 2011-05-09 12:09:15 +02:00
Henri Verbeet ed3f5081a3 d3d9/tests: Check if formats are supported for render targets in pixelshader_blending_test(). 2011-05-06 14:23:46 +02:00
Henri Verbeet 4a7ff5fc35 d3d9/tests: Add a volume texture test to test_reset(). 2011-05-05 11:45:13 +02:00
John Edmonds d9f8cba50f wined3d: Turn off message filtering temporarily in the Reset() method to allow certain messages (e.g. WM_ACTIVATEAPP) through. 2011-05-04 20:42:34 +02:00
John Edmonds 1772a043db d3d9/tests: Added a test for resetting an invisible, inactive window to fullscreen mode. 2011-05-04 20:42:34 +02:00
Henri Verbeet d06873443d d3d9/tests: Avoid leaking a device in the Reset test. 2011-05-04 17:26:46 +02:00
Henri Verbeet d2479406e8 d3d9/tests: Add a test for window styles on device creation. 2011-05-04 17:26:46 +02:00
Henri Verbeet 02f0d82d24 d3d9/tests: Destroy the window after we're done with it in test_reset(). 2011-05-03 14:38:06 +02:00
Henri Verbeet 86d090ee8e d3d9/tests: Add a depth blit test. 2011-04-06 21:17:53 +02:00
Henri Verbeet f212a56819 d3d9/tests: Add a test for partial depth buffer copies. 2011-04-05 11:13:56 +02:00
Stefan Dösinger 5e9884a488 d3d9: Test depth stencil size mismatches. 2011-03-16 16:31:54 +01:00
Austin English 66f5234f3e d3d9/tests: Make sure to use return values (LLVM/Clang). 2011-02-17 18:33:42 +01:00
Matteo Bruni c04f8ce055 d3d9/tests: Add a test for clip planes. 2011-02-15 17:24:26 +01:00
Peter Urbanec 766e732fb3 d3d9/tests: Use primary monitor screen size to perform tests. 2011-02-11 17:40:39 +01:00
Stefan Dösinger eadae86c85 d3d9: Use a proper window class for the query test. 2011-02-07 10:05:00 -06:00
Henri Verbeet 82a4373cd0 wined3d: Check if formats are supported as render target in srgbwrite_format_test().
Floating point formats in particular may not be supported everywhere.
2011-02-02 12:23:34 +01:00
Henri Verbeet 0fb6005fa8 d3d9/tests: Check another return value in maxmip_test() (LLVM/Clang). 2011-02-02 12:21:20 +01:00
Stefan Dösinger af641eb4fd d3d9: Add an sRGB format test. 2011-02-01 12:04:35 +01:00
Stefan Dösinger 73c4fbcc51 d3d9: Work around an odd nvidia windows bug. 2011-02-01 12:03:24 +01:00
Stefan Dösinger d9591d69f4 d3d9: Use a proper window class in the device tests. 2011-02-01 12:03:03 +01:00
Henri Verbeet 4125fa62b9 d3d9/tests: Check ColorFill() return codes in color_fill_test() (LLVM/Clang). 2011-02-01 12:01:06 +01:00
Henri Verbeet 34bd603b9e d3d9/tests: Add a test for the NULL format. 2011-01-27 14:14:04 +01:00
Henri Verbeet 91ac0c37b1 wined3d: Disable vertex shader output clamping.
It looks like NV50+ hardware gets you infinities and NaN's in D3D as well for
most things, so we should only need special handling for pow and nrm.
2011-01-25 12:32:38 +01:00
Greg Geldorp 5c9ce61e9b d3d9/tests: Skip tests if not running in the foreground. 2011-01-12 14:56:25 +01:00
Henri Verbeet ac2afd08ae d3d9/tests: Don't draw undefined data in stream_test(). 2010-12-07 11:33:20 +01:00
Austin English b98c8ce556 d3d8/d3d9: Fix compiler warnings on non x86/x86_64. 2010-12-03 16:08:55 +01:00
Henri Verbeet 27b72fa847 d3d9/tests: Use GetRenderTargetData() for reading back pixels.
This is the recommended way to read back render targets. It's also much faster
on current wined3d, but that's mostly a side effect of imperfections in our
resource location management.
2010-11-23 13:15:29 +01:00
Henri Verbeet 4ea2d9f62f d3d9/tests: Add a test for 0 width / height surface creation. 2010-11-18 12:37:40 +01:00
Henri Verbeet 4f651808fc wined3d: Disallow empty surfaces. 2010-11-18 12:37:36 +01:00
Henri Verbeet 10ccba52e7 d3d9/tests: Fix some failure messages. 2010-11-17 14:01:14 +01:00
Henri Verbeet 6ae987ea98 d3d9/tests: Specify width and height when changing the display orientation.
This appears to be required on Windows 7, or perhaps depends on the video
driver.
2010-11-09 14:20:37 +01:00
Henri Verbeet feaf81f60d wined3d: Use SetWindowPos() to make the focus window active. 2010-11-05 17:15:37 +01:00
Henri Verbeet e279fa2afd d3d9/tests: Add a test for INTZ. 2010-11-05 17:15:37 +01:00
Henri Verbeet 14b063a14f d3d9/tests: Check for multiple expected messages in test_wndproc(). 2010-11-04 12:12:51 +01:00
Austin Lund 47d2a00a28 d3d9/tests: Fix test failure for IDirect3D9::CreateDevice in test_set_stream_source. 2010-10-07 17:42:13 +02:00
Henri Verbeet 9b42e7f7e3 d3d9/tests: Add window proc tests for switching between fullscreen and windowed. 2010-10-06 14:42:12 +02:00
Alexandre Julliard c1b1b6f184 d3d9/tests: Make some variables static. 2010-10-01 13:36:20 +02:00
Henri Verbeet d911622722 d3d9/tests: Cleanup maxmip_test() a bit.
Having the failure message match the actual draw call in particular makes
debugging failures a lot nicer.
2010-09-21 14:16:54 +02:00
Alexandre Julliard 81b8ee863e makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
Ričardas Barkauskas b099eeb8c4 d3d9/tests: Test NVDB (depth bounds test) behavior. 2010-09-16 10:12:39 -05:00
Francois Gouget 45ea56ffb4 d3d9/tests: Fix compilation on systems that don't support nameless unions or structs. 2010-08-30 11:26:46 +02:00
Henri Verbeet bb201bb510 d3d9/tests: Read from the appropriate pixels in test_constant_clamp_vs(). 2010-07-30 11:36:03 +02:00
Henri Verbeet 7b3d200ab3 d3d9/tests: Fix an ok() message in pointsize_test(). 2010-07-29 17:33:35 +02:00
Henri Verbeet da0582a624 d3d9/tests: Add a test for handling floating point specials in shaders. 2010-07-29 17:33:35 +02:00
Louis Lenders 5a05950271 d3d9/tests: Test GetAdapterDisplayModeEx with D3DDISPLAYROTATION null-pointer. 2010-07-26 18:38:33 +02:00