This partially reverts 2b650fa, which resizes source image if destination is smaller than its sizing
margins. Resizing the source image may result in the destination image missing some edges because
of StretchBlt() calls. Same StretchBlt() calls also produce similar results on Windows. So it seems
that Windows don't resize the source image and only resize the margins to try to keep the edges
crisp.
Fix scroll bar thumb missing edges when it's too small.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Try TMT_IMAGEFILE first when drawing part background and the part contains glyph images.
Otherwise, search TMT_IMAGEFILE1~7 and then TMT_IMAGEFILE or TMT_GLYPHIMAGEFILE. This behavior can
be verified by drawing scroll bar arrow buttons, where TMT_IMAGEFILE is used for background despite
TMT_IMAGEFILE1 being present and TMT_IMAGEFILE1 is used for glyphs despite TMT_IMAGEFILE is present.
For parts without glyph images, TMT_IMAGEFILE1~7 are always searched first, then try TMT_IMAGEFILE
or TMT_GLYPHIMAGEFILE.
Fix the size grip on status control not being painted when using builtin Light theme. The status
gripper part uses TMT_IMAGEFILE1~7 and doesn't have TMT_IMAGEFILE. So when UXTHEME_SelectImage()
tries to query TMT_IMAGEFILE for status gripper, it falls back to using status class TMT_IMAGEFILE.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
When an application handles WM_NCPAINT by itself, standard scroll bars are not drawn even if
WS_HSCROLL or WS_VSCROLL is used. In this case, when handling WM_NCMOUSEMOVE, DefWinProc() shouldn't
repaint standard scroll bars to reflect hovered state, otherwise, DefWinProc() draws over the custom
non-client area painted by the application. This is also the behavior on XP.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51900
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Mostly to test that standard scroll bars doesn't get painted in hovered state if they weren't
previously painted by DefWinProcA/W().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This speeds up the encoding process, sometimes at the cost of increased
PNG file sizes. PNGs created using gdiplus on Windows 10 have filters
disabled, too, according to pngcheck.
The application "ZusiDisplay" encodes finished frames in PNG format and
sends them through a named pipe for "Zusi 3" to use as an in-game
texture, so performance matters for that use case to improve "embedded
display" FPS.
Signed-off-by: Florian Will <florian.will@gmail.com>
Signed-off-by: Esme Povirk <esme@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fixes a black screen in The Unfinished Swan.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fixes hotplug with DS4 and other DInput-compatible controllers in
Tekken 7.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Fixes a regression introduced by e58b1a2b39.
Signed-off-by: Dean M Greer <gcenx83@gmail.com>
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
For example, set ETDT_USETABTEXTURE first and then set ETDT_ENABLE to activate dialog theming.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
As per MIDL 3.0. Needed for some WinRT runtime classes.
Signed-off-by: Bernhard Kölbl <besentv@gmail.com>
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>