Octavian Voicu
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3324614ed3
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winmm: Replace return types with symbolic constants in mci command resources.
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2010-09-02 11:51:48 +02:00 |
Henri Verbeet
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a8841eb1dd
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wined3d: Avoid a forward declaration.
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2010-09-02 11:51:12 +02:00 |
Henri Verbeet
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c9c034fb55
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d3d8: Merge vertex and index buffer implementations into a single file.
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2010-09-02 11:51:05 +02:00 |
Henri Verbeet
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1549180daa
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d3d9: Merge vertex and index buffer implementations into a single file.
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2010-09-02 11:50:52 +02:00 |
Henri Verbeet
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29ed11e55f
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d3d8: Merge vertex and pixel shader implementations into a single file.
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2010-09-02 11:50:40 +02:00 |
Henri Verbeet
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c35b85a78d
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d3d9: Merge vertex and pixel shader implementations into a single file.
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2010-09-02 11:50:28 +02:00 |
Piotr Caban
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1861c2162d
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msvcrt: Fix _splitpath and _wsplitpath implementation.
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2010-09-02 11:49:58 +02:00 |
Alexandre Julliard
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0f90053575
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user32: Add a common helper to set controls clip region, and make it behave correctly when mirrored.
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2010-09-02 11:35:14 +02:00 |
Alexandre Julliard
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05375a2a96
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user32: Don't disable DrawFrameControl for non-text mapping modes.
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2010-09-02 11:00:45 +02:00 |
Alexandre Julliard
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ebcd07a98b
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winex11: Properly support BitBlt and LAYOUT_BITMAPORIENTATIONPRESERVED in mirrored contexts.
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2010-09-02 10:51:31 +02:00 |
Alexandre Julliard
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2cca18dd6e
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winex11: Break positioning of graphics in mirrored contexts to be broken the same way as Windows.
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2010-09-02 10:50:55 +02:00 |
Aric Stewart
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cc945706a4
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imm32: Test cases for HIMCs and threads.
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2010-09-01 17:37:43 +02:00 |
Octavian Voicu
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f9cdd5097f
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wined3d: Add missing ckey, fx, and pal directdraw caps.
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2010-09-01 17:07:38 +02:00 |
Dmitry Timoshkov
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38b8805c0c
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user32: Add a bunch of GetWindowPlacement() tests, fix some simple cases.
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2010-09-01 17:07:35 +02:00 |
Piotr Caban
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cc4972e328
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msvcp90: Fix 64-bit compilation warnings.
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2010-09-01 14:01:04 +02:00 |
Alexandre Julliard
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70103aadc8
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oleaut32/tests: Fix a pointer cast warning.
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2010-09-01 14:01:04 +02:00 |
Alexandre Julliard
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95ea352738
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rpcrt4: Remove a couple of unused local variables.
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2010-09-01 14:01:04 +02:00 |
Alexandre Julliard
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0abc475365
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rpcrt4: Retrieve the stack argument pointer in a more portable way in NdrMesProcEncodeDecode.
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2010-09-01 14:01:04 +02:00 |
Hwang YunSong
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4069da5624
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shlwapi: Update Korean resource.
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2010-09-01 14:01:04 +02:00 |
Eric Pouech
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a63e0fac75
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kernel32: Remove old bare-console code.
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2010-09-01 14:01:03 +02:00 |
Eric Pouech
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efecd9c337
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kernel32: Modify editline logic so that it also work with bare consoles.
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2010-09-01 14:01:03 +02:00 |
Eric Pouech
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e4d090277b
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kernel32: Properly handle bare console on input.
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2010-09-01 14:01:03 +02:00 |
Eric Pouech
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45ade6c2f5
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ntdll: Allocate a console (without renderer) when starting a program from unix console.
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2010-09-01 14:01:03 +02:00 |
Eric Pouech
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6f32644aa0
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server: Allow a screen buffer to be attached to a given fd (for bare consoles).
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2010-09-01 14:01:02 +02:00 |
Owen Rudge
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258dba1a52
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d3dx9: Implement D3DXLoadSurfaceFromFileInMemory.
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2010-09-01 14:01:02 +02:00 |
Owen Rudge
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3604671a3a
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d3dx9: Implement D3DXCreateTextureFromFileInMemoryEx.
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2010-09-01 14:01:02 +02:00 |
Piotr Caban
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e91dae7897
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msvcp90: Fix incorrect export.
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2010-09-01 14:01:02 +02:00 |
Henri Verbeet
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2465b4cf01
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d3d9: Move device functions to device.c.
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2010-09-01 14:01:02 +02:00 |
Henri Verbeet
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6c4c351791
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
Henri Verbeet
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b84d1ce5f7
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wined3d: Clippers don't need parents.
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2010-09-01 14:00:56 +02:00 |
Henri Verbeet
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7c675b522a
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wined3d: Queries don't need parents.
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2010-09-01 12:40:08 +02:00 |
Henri Verbeet
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2ef400901d
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wined3d: Devices don't need parents.
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2010-09-01 12:40:07 +02:00 |
Alexandre Julliard
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658b048940
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opengl32: Use float type where appropriate in the spec file.
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2010-09-01 12:40:07 +02:00 |
Alexandre Julliard
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abef41a983
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opengl32: Update to the latest GL spec.
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2010-09-01 12:39:43 +02:00 |
Alexandre Julliard
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f061743a90
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user32/tests: Remove some noisy output.
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2010-09-01 11:13:59 +02:00 |
Alexandre Julliard
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cd79ec79a6
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user32: Prevent changing some window styles through SetWindowLong.
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2010-09-01 11:13:27 +02:00 |
Alexandre Goujon
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2c08a3fbc7
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msvcrt: Properly fix setlocale and clean up tests.
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2010-08-31 17:48:06 +02:00 |
Akihiro Sagawa
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b2ca3feb3d
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mshtml: Update Japanese translation.
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2010-08-31 14:23:49 +02:00 |
Akihiro Sagawa
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0f8acb8d46
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jscript: Update Japanese translation.
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2010-08-31 14:23:49 +02:00 |
Jacek Caban
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890a5e3e19
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mshtml: Use LONGLONG/ULONGLONG for PRInt64/PRUint64.
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2010-08-31 14:23:49 +02:00 |
Jacek Caban
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551d98dd20
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mshtml: Marked invalid test as broken.
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2010-08-31 14:23:49 +02:00 |
Alexandre Julliard
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98d05ee873
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d3dx10: Use float instead of long in the spec files for 32-bit floating point values.
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2010-08-31 14:23:49 +02:00 |
Alexandre Julliard
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f161990eef
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d3dx9: Use float instead of long in the spec files for 32-bit floating point values.
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2010-08-31 14:23:49 +02:00 |
Alexandre Julliard
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121691e832
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gdiplus: Use float instead of long in the spec file for 32-bit floating point values.
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2010-08-31 14:23:49 +02:00 |
Alexandre Julliard
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5b1a3a4320
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gdi32: Use float instead of long in the spec file for 32-bit floating point values.
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2010-08-31 14:23:48 +02:00 |
Alexandre Julliard
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afa57da929
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d3drm: Use float instead of long in the spec file for 32-bit floating point values.
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2010-08-31 14:23:48 +02:00 |
Alexandre Julliard
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8dc1c2cad5
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oleaut32: Use float instead of long in the spec file for 32-bit floating point values.
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2010-08-31 14:23:48 +02:00 |
Alexandre Julliard
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56ed2930a9
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msvcrt: Use float instead of long in the spec file for 32-bit floating point values.
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2010-08-31 14:23:48 +02:00 |
Alexandre Julliard
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2c9a98223d
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oleaut32: Use int64 in the spec file for 64-bit integers.
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2010-08-31 14:23:48 +02:00 |
Alexandre Julliard
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77b6ce5979
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msvcrt: Use int64 in the spec file for 64-bit integers.
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2010-08-31 14:23:48 +02:00 |