Commit Graph

65 Commits

Author SHA1 Message Date
Robert Reif 28651e8187 Added more tests and restructured tests for easier debugging. 2003-09-01 23:59:03 +00:00
Robert Reif b5d2f84f87 Added some COM and property set tests.
Added LIBUUID to makefile.
2003-08-06 22:57:48 +00:00
Robert Reif 9dacf206fe 3D buffer and listener reference counts should be fixed.
3D sound now plays in 3D.
COM interfaces should be correct for buffers and 3D stuff. The COM
interface is broken on notifications but I will fix that next.
Fixed the bug when closing and opening the same or another sound
device quickly.
Fixed some locking but there is a lot of work left yet.
2003-06-27 22:22:15 +00:00
Robert Reif 1024fb924d Add 3d primary and secondary buffer tests.
Check reference count at object release.
Remove redundant cooperative level setting.
2003-05-22 03:39:32 +00:00
Alexandre Julliard 92bfe2269b Don't use Wine debugging API in tests. 2003-04-13 01:09:23 +00:00
Robert Reif db68f33a5e Changed capture format printing to hex. 2003-04-11 00:35:50 +00:00
Robert Reif 5a1439cf23 Fixed a bug where a capture device was used after it failed to open
due to a missing driver.
Added tests to try all possible combinations of sample rate, sample
size and mono/stereo.
2003-03-07 20:36:47 +00:00
Robert Reif 15cc17fbcf Fixed code to handle full duplex properly.
Added support for capture driver (disabled).
Fixed direct sound capture test to handle notifications properly.
2003-03-04 02:12:34 +00:00
Robert Reif 490d2a7bc2 Fixed a problem getting the GUID to compile under windows and wine. 2003-02-24 20:42:59 +00:00
Robert Reif 5be7f69d72 Added support for direct sound capture and a real direct sound capture
driver. Capture now works with some skipping. Full duplex does not but
I will be working on that next.
2003-02-15 00:01:17 +00:00
Gerald Pfeifer 61e9670d31 #include <stdlib.h> instead of the non-standard <malloc.h>. 2003-01-20 23:27:27 +00:00
Francois Gouget 336d8fe298 SetFormat may not change the primary buffer format as requested.
Dump the effective format and prepare the tone signal accordingly.
Play tones from the secondary buffers at -3dB rather than -12dB.
Always print the volume the tone is going to be played at.
Remove the gamedev URL.
2003-01-16 00:19:49 +00:00
Francois Gouget 3b761a6b39 Add the ability of playing a test tone when in interactive mode.
Test both primary and secondary buffers.
2003-01-02 23:08:57 +00:00
Francois Gouget a542770c55 Extend the test by creating a PrimaryBuffer object and perform a few
basic tests such as querying its characteristics and changing its
format.
Changing the format requires that we call SetcooperativeLevel first,
which means we need an hwnd. So the test must now link with
user32.dll.
2002-12-13 20:27:36 +00:00
Francois Gouget d523a45bd0 A simple test for IDirectSound.GetCaps. 2002-12-05 19:19:41 +00:00