Used by Dark Souls: Remastered.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Some PE executables (like mingw's gdb port) just do something like:
- WaitForSingleObject(GetStdHandle(STD_INPUT_HANDLE), INFINITE) and hang
for ever (the read operations are done *after* the wait operation
succeeds)
(of course, the real wait operation is more complex, but the problematic
part boils down to that)
This hangs for ever because conhost's main input thread hasn't been started
yet.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Avoids problems on old GCC.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51862
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of waiting for the timer loop, which sometimes causes pulse
buffer underflows.
This greatly reduces the amount of underflows in Prince of Persia: The
Forgotten Sands, as well as in Forza Horizon 4 introduction and menu
audio, which are suffering from audio clicks since PE xaudio conversion.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52225
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
So that it rounds to integral audio frame count.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52225
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Data in [lcl_offs_bytes;lcl_offs_bytes+held_bytes] is the data we've
received from the client and that we consider being used by pulse,
regardless of how we write it to it.
A subset of this is [pa_offs_bytes;pa_offs_bytes+pa_held_bytes], which
is the data we have received from the client but not yet written to
pulse.
If pulsed has underflown it means that it has used all the data we've
written already, and resetting pa_offs_bytes and pa_held_bytes like here
will only make us write the same data again (in addition to silence) to
mend the underflow, ending up with potentially duplicate audio frames
being played.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52225
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Spotted by John Sullivan.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52207
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Spotted by toying with the gcc's static analyzer.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Reading gecko's PDB generate a lot of those.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Since a9b5bb326a, Wine needs
get_as_command to work without cc_command available. While as is usually
a GCC dependency, Clang toolchains may not contain it.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The given bitmap is in DDB format, not DIB format.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51296
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Let gdb handle the control-c instead of killing winedbg.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51766
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Based on a patch from Bernhard Übelacker
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51766
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The program that I have here fails if IDragSourceHelper2::SetFlags() returns E_NOTIMPL.
Signed-off-by: Dmitry Timoshkov <dmitry@baikal.ru>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Up to once every 2s.
This fixes a regression from c2c78a2fe0,
which caused severe FPS drop in Samurai Shodown.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51282
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Mostly to avoid triggering the WARN() from
wined3d_texture_get_sub_resource_desc() every time this function is
called.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>