Matteo Bruni
|
9f4eda2b8d
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d3d8/tests: Port fog_with_shader_test() from d3d9 tests.
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2012-03-09 17:26:16 +01:00 |
Stefan Dösinger
|
3c1d5f6c5d
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d3d8/tests: Port the depth blit test to d3d8.
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2012-03-09 11:28:57 +01:00 |
Henri Verbeet
|
6b0d878f18
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d3d8/tests: Add some tests for resetting the device window.
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2012-02-29 20:47:30 +01:00 |
Henri Verbeet
|
4e9cf00097
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d3d8/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled.
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2012-02-24 09:55:59 +01:00 |
Matteo Bruni
|
58a171d1de
|
d3d8/tests: Add some RESZ tests.
|
2012-01-19 17:08:11 +01:00 |
Matteo Bruni
|
922f4696cf
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d3d8/tests: Test a multisampled -> not multisampled depth buffer copy.
|
2012-01-19 17:08:10 +01:00 |
Matteo Bruni
|
5604c7ed99
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d3d8/tests: Add more INTZ tests.
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2012-01-13 17:34:29 +01:00 |
Alexandre Julliard
|
158d1891c3
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d3d8/tests: Convert a file to utf-8.
|
2012-01-03 12:37:20 +01:00 |
Eric Pouech
|
1d3952ed9f
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d3d: Fixed a couple of warnings for 64bit targets.
|
2011-12-12 10:53:49 +01:00 |
Henri Verbeet
|
5b88d145e4
|
d3d8/tests: Test the window and backbuffer dimensions after display mode changes.
|
2011-11-28 16:40:47 +01:00 |
Stefan Dösinger
|
a3ca9a8bff
|
d3d8/tests: Port the block lock test to d3d8.
|
2011-11-08 13:41:25 +01:00 |
Stefan Dösinger
|
ecb403ee2a
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d3d8/tests: Port the double unlock test to d3d8.
|
2011-11-08 13:41:21 +01:00 |
Henri Verbeet
|
b42ec21d76
|
d3d8/tests: Add a small test for IDirect3DDevice8::SetCursorPosition().
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2011-10-21 12:09:37 +02:00 |
Henri Verbeet
|
fd1afd24f4
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d3d8/tests: Add a small test for multisampled CopyRects().
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2011-10-20 11:03:07 +02:00 |
Stefan Dösinger
|
14a245690d
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d3d8: Implement FPUSETUP for msvc.
|
2011-09-26 17:59:45 +02:00 |
Matteo Bruni
|
dffce5c01a
|
d3d8/tests: Test creating shaders with wrong type or version.
|
2011-09-26 17:57:53 +02:00 |
Stefan Dösinger
|
c7b509b16c
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d3d8/tests: State getters don't work with PUREDEVICEs.
|
2011-09-16 17:23:10 +02:00 |
Stefan Dösinger
|
8b57a585ad
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d3d8/test: Add slop to some fog tests.
|
2011-09-16 17:23:10 +02:00 |
Austin English
|
6e69d1168f
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d3d8/tests: Make sure to use return values (LLVM/Clang).
|
2011-08-22 17:21:50 +02:00 |
Frédéric Delanoy
|
760faf01a9
|
tests: Assorted spelling fixes.
|
2011-08-04 18:27:37 +02:00 |
Matteo Bruni
|
332a2c05cb
|
d3d8/tests: Add a couple of fog tests.
|
2011-07-25 22:30:40 +02:00 |
Matteo Bruni
|
8e522b7fb8
|
d3d8/tests: Fix some error messages.
|
2011-07-25 22:30:22 +02:00 |
Matteo Bruni
|
9475065273
|
d3d8/tests: Rename a variable.
|
2011-07-25 22:30:17 +02:00 |
Andrew Nguyen
|
174b03cad8
|
d3d8: Increment the reference count of the IDirect3D8 parent when creating a device.
|
2011-06-06 21:49:19 +02:00 |
Henri Verbeet
|
708d94212b
|
wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
|
2011-06-06 16:18:33 +02:00 |
Andrew Nguyen
|
eef74e5e4b
|
d3d8/tests: Avoid a shift overflow in render_state_test_data_init.
|
2011-05-31 18:32:59 +02:00 |
Stefan Dösinger
|
d8224118ab
|
d3d: Make the INTZ test more reliable.
|
2011-05-25 12:23:24 +02:00 |
Henri Verbeet
|
022db68080
|
d3d8/tests: Fix the depth clamping test.
|
2011-05-24 11:54:45 +02:00 |
Stefan Dösinger
|
6a43986e12
|
d3d8/tests: Use float literals.
|
2011-05-19 10:08:42 +02:00 |
Henri Verbeet
|
a4b032fd31
|
d3d8/tests: Add a volume texture test to test_reset().
|
2011-05-05 11:45:17 +02:00 |
Henri Verbeet
|
693fb6d56c
|
d3d8: Check for D3DPOOL_DEFAULT resources before doing a Reset().
|
2011-05-04 17:26:46 +02:00 |
Henri Verbeet
|
7db1ebb853
|
d3d8/tests: Add a Reset test.
This is based on the equivalent d3d9 test.
|
2011-05-04 17:26:46 +02:00 |
Henri Verbeet
|
b20a2703e4
|
d3d8/tests: Fix some failure messages in test_depth_stencil_size().
|
2011-05-04 17:26:46 +02:00 |
Henri Verbeet
|
7b44caa752
|
d3d8/tests: Add a test for window styles on device creation.
|
2011-05-03 14:38:06 +02:00 |
Stefan Dösinger
|
e140077cc7
|
d3d8: Add more tests for NULL render targets.
|
2011-04-26 16:17:45 +02:00 |
Henri Verbeet
|
826c91c5e0
|
d3d8/tests: Add a test for partial depth buffer copies.
|
2011-04-05 11:13:51 +02:00 |
Stefan Dösinger
|
a6424b9445
|
d3d8: Test depth stencil size mismatches.
|
2011-03-14 13:10:32 +01:00 |
Stefan Dösinger
|
ee2ac1ca6b
|
d3d8: Use a proper window class for the device test.
|
2011-03-14 13:10:28 +01:00 |
Stefan Dösinger
|
a80579b2f3
|
d3d8: Destroy the windows after the test.
|
2011-03-14 13:10:13 +01:00 |
Austin English
|
98678879af
|
d3d8/tests: Remove win9x hack.
|
2011-02-28 13:11:28 +01:00 |
Peter Urbanec
|
a02195a148
|
d3d8/tests: Use primary monitor screen size to perform tests.
|
2011-02-11 17:40:37 +01:00 |
Henri Verbeet
|
ebf66c1061
|
d3d8/tests: Release doesn't return a HRESULT (LLVM/Clang).
|
2011-02-01 12:01:00 +01:00 |
Henri Verbeet
|
71b46689bc
|
d3d8/tests: Add a test for the NULL format.
|
2011-01-27 14:13:59 +01:00 |
Henri Verbeet
|
3d64b44c8c
|
d3d8/tests: Fix test_ApplyStateBlock() (Valgrind).
|
2011-01-20 12:18:54 +01:00 |
Greg Geldorp
|
c1736fed2d
|
d3d8/tests: Skip tests if not running in the foreground.
|
2011-01-12 14:56:20 +01:00 |
Austin English
|
b98c8ce556
|
d3d8/d3d9: Fix compiler warnings on non x86/x86_64.
|
2010-12-03 16:08:55 +01:00 |
Henri Verbeet
|
f683fe313b
|
d3d8/tests: Add a test for 0 width / height surface creation.
|
2010-11-18 12:37:44 +01:00 |
Henri Verbeet
|
d2f23ff61e
|
d3d8/tests: Fix some failure messages.
|
2010-11-17 14:01:15 +01:00 |
Henri Verbeet
|
feaf81f60d
|
wined3d: Use SetWindowPos() to make the focus window active.
|
2010-11-05 17:15:37 +01:00 |
Henri Verbeet
|
b93814e959
|
d3d8/tests: Add a test for INTZ.
|
2010-11-05 17:15:36 +01:00 |