Alexandre Julliard
0ec7e1a591
Renamed all .cvsignore files to .gitignore.
2005-11-26 13:10:33 +01:00
Oliver Stieber
932815d6f0
Implement a pixel shader parser and cross compiler. All version of
...
shaders up to 3 should be parsed correctly, but only shaders 1-1.4
will be cross compiled.
2005-11-21 16:27:55 +00:00
Alexandre Julliard
86397e1d43
Fixed handling of mailslot read timeout to avoid compiler warnings.
2005-11-21 15:23:49 +00:00
Vitaliy Margolen
83ef91ce2d
Replace inherit flag with object attributes in winstation and desktop
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create & open. Use OBJ_OPENIF flag to create winstation & desktop.
2005-11-21 12:05:38 +00:00
Raphael Junqueira
c4569d9298
Define GL_EXT_framebuffer_object and GL_EXT_pixelbuffer_object openGL
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specs.
Support Mesa GL_VERSION on parse.
2005-11-10 11:04:59 +00:00
Vincent Béron
a17528cd0d
Fix warning about memmove re#definition.
2005-11-04 11:14:22 +00:00
Alexandre Julliard
73c72390f8
Fixed Get/SetThreadContext to work properly on suspended threads.
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Added a test case.
2005-11-02 20:54:12 +00:00
Oliver Stieber
d6fcc69ddb
Implement D3DFMT_UNKNOWN surfaces, this seems to be used a lot in d3d8
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but I haven't found any d3d9 application that uses D3DFMT_UNKNOWN
surfaces yet.
2005-11-02 20:01:54 +00:00
Alexandre Julliard
ff7795ef4c
Don't send an extra signal when waiting for a debug event, just do a
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normal wait. Return the debug event status directly as return value
of the server call.
2005-11-01 21:47:07 +00:00
Christian Costa
a52a4daa9b
Remove no longer used wine_dbg_parse_options and wine_dbg_add_options
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prototypes.
2005-10-30 19:05:27 +00:00
Vitaliy Margolen
a996000ad5
- Send whole OBJECT_ATTRIBUTES.Attributes to the server not just an
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inherit flag.
- Pass DesiredAccess to the server when creating mailslot.
2005-10-27 18:30:37 +00:00
Alexandre Julliard
2058f54300
Added a __wine_dbg_set_channel_flags function to allow changing flags
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from inside the code.
2005-10-18 10:49:20 +00:00
Alexandre Julliard
36c3199782
Default search path for an include file should be based on the path of
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the parent source file, not the current directory.
2005-10-10 18:06:50 +00:00
Alexandre Julliard
784c94516b
Export the get_channel_flags function avoid warnings when passing a
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NULL format to wine_dbg_log.
Removed a few no longer used functions.
2005-09-29 11:16:52 +00:00
Alexandre Julliard
7ddab75619
Declare debug channels as static variables so that we don't need to
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generate an external .dbg.c file to define them.
2005-09-28 18:34:00 +00:00
H. Verbeet
f469b6f8de
Fix missing prototypes when using nVidia OpenGL headers.
2005-09-28 18:12:00 +00:00
Alexandre Julliard
cbc38965c0
New scheme for keeping track of debug channels that doesn't require
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maintaining a list of all loaded dlls.
2005-09-28 15:21:48 +00:00
Eric Pouech
b09582a890
Implemented kernel32 process affinity handling on top on ntdll.
2005-09-27 10:52:10 +00:00
Alexandre Julliard
a443761b8d
Export the temp buffer functionality in the debug functions interface
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to allow sharing more code between libwine and ntdll.
2005-09-26 16:45:25 +00:00
Alexandre Julliard
43c6396e94
Use int instead of long in interlocked_* functions for 64-bit
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compatibility.
2005-09-26 13:51:58 +00:00
Eric Pouech
e21aa6a184
- now passing access rights when creating a named pipe in NTDLL
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- reimplemented Kernel32.CreatePipe purely on top of NTDLL APIs
- anonymous pipe handles should have the SYNCHRONIZE bit set
2005-09-26 11:02:45 +00:00
Alexandre Julliard
75c27e17b6
Defined a proper structure for debug channels.
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Also put all the function pointers inside a structure and added
__wine_dbg_set_functions to change them instead of exporting the
pointers directly.
2005-09-23 10:52:07 +00:00
Oliver Stieber
5ea96a851f
Implemented occlusion queries using either GL_ARB_occlusion_query or
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GL_NV_occlusion_query.
2005-09-21 09:43:13 +00:00
Alexandre Julliard
96508ad686
Moved return value handling to the individual relay thunks so that we
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only need one version of wine_call_from_16.
Patch the wine_call_from_16 address along with the cs value directly
in the 16-bit code segment to avoid the need for special magic in the
import thunks.
2005-09-18 12:25:22 +00:00
Alexandre Julliard
89024a63d3
Make the users of wine_call_from_32_regs save %eax so that we don't
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need a special hack in the import thunk.
Added a get_pc_thunk_eax function to simplify the code a bit.
2005-09-18 11:13:54 +00:00
Robert Shearman
3d14d01cc1
Define RPC_FC_RANGE.
2005-09-14 10:06:41 +00:00
Alexandre Julliard
7e4c88c6d9
Avoid some warnings on 64-bit platforms.
2005-09-13 11:07:14 +00:00
Marcus Meissner
a42e6aefe1
Added DRAWPATTERNRECT Escape() 16<->32 mapper and stub in WINEPS.
2005-09-06 14:12:17 +00:00
Ivan Leo Puoti
f0db7ab06b
Added FSCTL_PIPE_LISTEN support.
2005-09-06 14:09:42 +00:00
Alexandre Julliard
883d3c52d3
Use explicit function pointers for pthread support instead of relying
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on ELF symbol overriding.
2005-09-03 15:11:29 +00:00
Alexandre Julliard
ce20722109
Moved the spec file init function and constructor to winecrt0.
2005-09-02 14:43:03 +00:00
Juan Lang
341ba0f696
Added a LIST_FOR_EACH_ENTRY_SAFE helper macro.
2005-08-29 12:18:15 +00:00
James Hawkins
5a07e6eda1
Moved itss.idl to include/wine.
2005-08-25 10:25:14 +00:00
Alexandre Julliard
f62f6e8fe1
Don't cache file descriptors open on removable devices.
2005-08-24 18:33:50 +00:00
Alexandre Julliard
38502f70eb
Added a separate set_handle_cached_fd request instead of abusing
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set_handle_info for that.
2005-08-23 18:43:50 +00:00
Kevin Koltzau
7ab2813735
Fix pointer cast warnings in 64bit.
2005-08-23 09:36:34 +00:00
Oliver Stieber
cd159e3a74
Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now.
2005-08-23 09:34:57 +00:00
Oliver Stieber
2c0e97e641
Copy the parser and cross compiler from d3d8 and update everything to
...
vertex shaders 3.0.
The Parser will now display the input shader in DirectX style, and the
cross compiler now generates valid ARB_VERTEX_PROGRAM programs and
outputs the result in ARB_VERTEX_PROGRAM style.
Support for a number of extended attributes has been added, but this
may not be complete, and dereferencing from loop counters isn't
properly parsed yet.
2005-08-17 11:34:03 +00:00
Oliver Stieber
80cbb93163
Tidy up vertex shaders and bring the current code inline with the rest
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of wined3d.
2005-08-17 09:54:54 +00:00
Alexandre Julliard
628939d567
Use the proper WOW functions everywhere instead of the K32WOW variant.
2005-08-10 10:59:19 +00:00
Mike McCormack
03d46879c4
Fix gcc 4.0 warnings.
2005-08-10 09:47:19 +00:00
Alexandre Julliard
964815bc42
Added an unmount_device request that invalidates all file descriptors
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open on a given Unix device.
2005-08-08 15:11:03 +00:00
Alexandre Julliard
49b7fdcfc0
Removed the broken mmap64 configure check, and moved the
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_FILE_OFFSET_BITS define to wine/port.h. Made sure that all files that
need the define include it.
2005-08-03 21:25:10 +00:00
Robert Shearman
037bbdaf24
Add stubs for NdrMapCommAndFaultStatus, conformant string marshaling
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and context handle functions.
2005-08-03 14:55:57 +00:00
Mike McCormack
50a6d970f5
gcc 4.0 warning fixes for Interlocked* functions.
2005-08-03 11:03:05 +00:00
Oliver Stieber
bb6f9b022b
Move the setting of states from device to basetexture, states that
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relate to the opengl texture object will only be updated when they are
out of sync, this reduces the number of texture object state changes
during game play in Axis and allies from several hundreds to 0 or 1.
2005-08-03 11:00:28 +00:00
Alexandre Julliard
4de75b5a6f
Use the new RtlExitUserThread function instead of exporting
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wine_server_exit_thread.
2005-08-02 09:55:40 +00:00
Oliver Stieber
c93da09265
Changed swapchains held by the device from an array to a linked
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list. Also provide a notification function that that the swapchain can
be removed when it is released.
2005-07-27 15:33:17 +00:00
Oliver Stieber
7cb748fed2
Makes sure any internal reference counting is passed onto the parent,
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any objects referenced by the internal stateblock are released when
the stateblock is released (we don't reference count while a
stateblock is recording, so recorded stateblocks have no references to
clean up).
2005-07-26 18:49:30 +00:00
Alexandre Julliard
b8d3075d83
Uncomment the typedef in the DECLARE_INTERFACE macro, and get rid of
...
duplicate typedefs.
2005-07-26 18:32:53 +00:00